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Unreal Engine Virtual Production Jobs in Washington

Software Developer

Highland, MD · On-site

$80 - $150/hr

Unreal Engine Software Developer (Modeling & Simulation) Develop and maintain real-time simulation ... design and production of high fidelity training devices. Our capabilities include the design ...

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Unreal Engine Virtual Production information

See Washington salary details

$19

$29

$42

How much do unreal engine virtual production jobs pay per hour?

As of Aug 30, 2026, the average hourly pay for unreal engine virtual production in Washington is $29.61, according to ZipRecruiter salary data. Most workers in this role earn between $22.07 and $35.67 per hour, depending on experience, location, and employer.

What is Unreal Engine Virtual Production?

Unreal Engine Virtual Production refers to the use of Epic Games’ Unreal Engine software for creating real-time visual effects and environments on set during film, television, and animation production. This technology allows filmmakers to visualize and interact with digital elements in real time, blending live-action footage with computer-generated imagery. With tools like LED walls and motion capture, Unreal Engine Virtual Production streamlines workflows, enhances creative collaboration, and reduces post-production time. It's widely used in projects like 'The Mandalorian' and is revolutionizing the way content is produced.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production specialist?

To thrive as an Unreal Engine Virtual Production Specialist, you need expertise in real-time 3D content creation, a strong grasp of animation or VFX workflows, and proficiency in Unreal Engine, usually supported by a degree in digital media or a related field. Familiarity with motion capture systems, camera tracking technologies, and virtual production pipelines—plus certifications in Unreal Engine—are highly valuable. Exceptional problem-solving, teamwork, and communication skills help you collaborate effectively with directors and technical crews in dynamic environments. These abilities are vital for delivering seamless virtual production experiences that meet creative and technical requirements on set.

What are some common challenges faced by professionals in Unreal Engine Virtual Production, and how can they be overcome?

Professionals in Unreal Engine Virtual Production often encounter challenges such as tight production schedules, rapidly evolving technology, and the need for seamless collaboration between departments like VFX, cinematography, and real-time rendering teams. Staying updated with the latest Unreal Engine features and maintaining clear communication with team members are essential. Adopting agile workflows, participating in regular training, and leveraging collaboration tools can help overcome these hurdles and ensure smooth production processes.

What is the difference between Unreal Engine Virtual Production vs 3D Environment Artist?

AspectUnreal Engine Virtual Production3D Environment Artist
Required SkillsUnreal Engine, real-time rendering, camera tracking, live compositing3D modeling, texturing, environment design, software like Maya or Blender
Work EnvironmentFilm sets, studio environments, post-production facilitiesDesign studios, game development teams, visual effects companies
Industry UsageFilm, TV, live events, virtual production studiosVideo games, film, animation, visual effects

Unreal Engine Virtual Production focuses on real-time visualization and integrating live footage with virtual environments, often requiring knowledge of Unreal Engine and camera tracking. In contrast, a 3D Environment Artist specializes in creating detailed digital environments primarily for games or pre-rendered media. While both roles involve 3D skills, Unreal Engine Virtual Production emphasizes real-time workflows and live integration, whereas 3D Environment Artists focus on static or pre-rendered assets.

What cities in Washington are hiring for Unreal Engine Virtual Production jobs?

Cities in Washington with the most Unreal Engine Virtual Production job openings:

Infographic showing various Unreal Engine Virtual Production job openings in Washington as of August 2026, with employment types broken down into 85% Full Time, 10% Part Time, 3% Contract, and 2% Nights. Highlights an 91% Physical, 2% Hybrid, and 7% Remote job distribution, with an average salary of $61,594 per year, or $29.6 per hour.

Software Developer

Delphi Technologies

Highland, MD • On-site

$80 - $150/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 11 days ago


Job description

Unreal Engine Software Developer (Modeling & Simulation)

Develop and maintain real-time simulation software using Unreal Engine for aviation training and mission rehearsal systems supporting programs at Naval Air Station Patuxent River. Collaborate with the Visual Systems Team to integrate real-time graphics, Image Generators (IG), and out-the-window (OTW) visual environments used in piloted simulation systems. Design and implement high-fidelity 3D environments, aircraft models, terrain databases, and visual effects to support immersive simulation scenarios. Develop and optimize real-time rendering pipelines, shaders, and performance tuning to ensure stable frame rates and low latency for piloted simulators. Integrate Unreal-based visualization with simulation frameworks, avionics models, and external data interfaces used in training and engineering simulators. Support visual database development and maintenance, including terrain generation, texturing, lighting, and environmental effects for OTW systems. Participate in system integration, test events, and troubleshooting within laboratory and simulator environments supporting aviation modeling and simulation programs.

Position Requirements
  • Bachelor’s degree in Computer Science, Software Engineering, or a related technical field.
  • Experience with Unreal Engine, demonstrated through significant undergraduate development projects or professional/post-graduate development experience.
  • Strong programming skills in C++ and/or Unreal Blueprints, with experience developing interactive or real-time applications.
  • Experience or familiarity with 3D graphics, game engines, modeling pipelines, or real-time visualization systems (e.g., shaders, rendering pipelines, or simulation visualization tools).
Salary and Employment

Salary Range: 80K-150K (commensurate with experience)

Employment Type: Full-Time

Level of Clearance Required: Secret (Eligible)

Travel Requirements: Occasional

Requisition Number: ENG-26-00034

About the Organization

J.F. Taylor, Inc. was founded as an engineering firm in 1983 by John F. Taylor, a retired Naval Aviation Officer and engineer. With over 600 employees and $200 million in annual revenues, we have continually leveraged our engineering foundation in systems engineering, software development, and the design and production of high fidelity training devices. Our capabilities include the design, manufacture and fabrication of single prototypes and the high-volume production of aircraft and maritime kits and components.

Benefits
  • Four Weeks of Paid Leave
  • Ten Paid Holidays
  • Health Insurance, including Medical, Vision, and Prescription Coverage
  • Company HSA/HRA Contributions
  • Dental Insurance
  • Term Life Insurance
  • Disability Insurance
  • 401(k) Retirement Plan with Company Matching Contributions
  • IRS Section 125 Flexible Benefits Plan
  • Supplemental Health Coverage Plans
  • Supplemental Disability and Life Insurance Plans
  • Tuition Assistance
  • Reduced Rates for Corporate Fitness Membership
Equal Opportunity Employer

J.F. Taylor is an equal employment opportunity employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex (including pregnancy, gender identity, and sexual orientation), parental status, national origin, age, disability, genetic information (including family medical history), political affiliation, military service, or other non-merit based factors.

This position is currently accepting applications.

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