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Unreal Engine Virtual Production Jobs in Quebec (NOW HIRING)

Experience with real-time production constraints * Experience with Unreal Engine and Blender are a plus * Knowledge of modeling workflows , including unwraps, LODs, collisions, and optimization ...

... needs and production constraints; * Participate in code reviews with various team members ... Develop and maintain integrations between Unreal Engine and console toolchains and pipelines;

Design, implement, and maintain core engine foundations in Unreal Engine, with a strong focus on stability, performance, and scalability, supporting an always-playable, delivery-driven production ...

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Unreal Engine Virtual Production information

What is Unreal Engine Virtual Production?

Unreal Engine Virtual Production refers to the use of Epic Games’ Unreal Engine software for creating real-time visual effects and environments on set during film, television, and animation production. This technology allows filmmakers to visualize and interact with digital elements in real time, blending live-action footage with computer-generated imagery. With tools like LED walls and motion capture, Unreal Engine Virtual Production streamlines workflows, enhances creative collaboration, and reduces post-production time. It's widely used in projects like 'The Mandalorian' and is revolutionizing the way content is produced.

What are the key skills and qualifications needed to thrive as an Unreal Engine Virtual Production specialist?

To thrive as an Unreal Engine Virtual Production Specialist, you need expertise in real-time 3D content creation, a strong grasp of animation or VFX workflows, and proficiency in Unreal Engine, usually supported by a degree in digital media or a related field. Familiarity with motion capture systems, camera tracking technologies, and virtual production pipelines—plus certifications in Unreal Engine—are highly valuable. Exceptional problem-solving, teamwork, and communication skills help you collaborate effectively with directors and technical crews in dynamic environments. These abilities are vital for delivering seamless virtual production experiences that meet creative and technical requirements on set.

What are some common challenges faced by professionals in Unreal Engine Virtual Production, and how can they be overcome?

Professionals in Unreal Engine Virtual Production often encounter challenges such as tight production schedules, rapidly evolving technology, and the need for seamless collaboration between departments like VFX, cinematography, and real-time rendering teams. Staying updated with the latest Unreal Engine features and maintaining clear communication with team members are essential. Adopting agile workflows, participating in regular training, and leveraging collaboration tools can help overcome these hurdles and ensure smooth production processes.

What is the difference between Unreal Engine Virtual Production vs 3D Environment Artist?

AspectUnreal Engine Virtual Production3D Environment Artist
Required SkillsUnreal Engine, real-time rendering, camera tracking, live compositing3D modeling, texturing, environment design, software like Maya or Blender
Work EnvironmentFilm sets, studio environments, post-production facilitiesDesign studios, game development teams, visual effects companies
Industry UsageFilm, TV, live events, virtual production studiosVideo games, film, animation, visual effects

Unreal Engine Virtual Production focuses on real-time visualization and integrating live footage with virtual environments, often requiring knowledge of Unreal Engine and camera tracking. In contrast, a 3D Environment Artist specializes in creating detailed digital environments primarily for games or pre-rendered media. While both roles involve 3D skills, Unreal Engine Virtual Production emphasizes real-time workflows and live integration, whereas 3D Environment Artists focus on static or pre-rendered assets.

What are popular job titles related to Unreal Engine Virtual Production jobs in Quebec?

For Unreal Engine Virtual Production jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Virtual Production jobs in Quebec look for?

The top searched job categories for Unreal Engine Virtual Production jobs in Quebec are:

Infographic showing various Unreal Engine Virtual Production job openings in Quebec as of August 2026, with employment types broken down into 90% Full Time, 5% Temporary, and 5% Contract. Highlights an 67% In-person, 14% Hybrid, and 19% Remote job distribution.

Lead Engine Programmer / Programmeur ou programmeuse moteur Lead

NBCUniversal

Montreal, QC • On-site

Full-time

Posted 4 days ago


Job description

Job Description

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

RESPONSIBILITIES

  • Lead the design and implementation of core Unreal Engine systems, frameworks, and engine‑level architecture.
  • Define and maintain engine standards for performance, stability, scalability, and maintainability within Unreal Engine.
  • Provide technical leadership and hands‑on development for complex engine features and cross‑cutting Unreal systems.
  • Collaborate with other engineering leads to ensure Unreal Engine systems support gameplay, tools, pipeline, and content workflows.
  • Mentor and support engine programmers through code reviews, technical guidance, and best‑practice Unreal development.
  • Oversee engine performance, memory usage, and platform‑specific constraints within Unreal Engine.
  • Drive engine optimization efforts, identifying bottlenecks and coordinating improvements across Unreal subsystems.
  • Establish coding standards, documentation practices, and debugging workflows for Unreal Engine development.
  • Support production by identifying technical risks, estimating scope, and planning Unreal Engine evolution across milestones.
  • Debug and resolve complex engine‑level issues involving multithreading, memory, platform integration, and Unreal system interactions.
  • Guide Unreal Engine upgrades, custom engine changes, and long‑term technology decisions.
  • Stay current with Unreal Engine advancements, engine architecture trends, and low‑level performance techniques.

À titre de Programmeur ou programmeuse moteur Lead, vous êtes responsable de définir, développer et orienter les systèmes centraux fondés sur Unreal Engine qui soutiennent la jouabilité, le rendu, la physique, les outils et les pipelines d’un titre AAA. Vous fournissez un leadership technique pour l’architecture moteur et les systèmes de bas niveau tout en collaborant étroitement avec les équipes Gameplay, Rendering, Tools, Pipeline et Production afin de garantir qu’Unreal Engine est étendu, optimisé et maintenu pour répondre aux besoins du projet. Vous conciliez le développement pratique, le mentorat, la responsabilité des systèmes et l’orientation technique à long terme.

RESPONSABILITÉS

  • Diriger la conception et l’implantation des systèmes centraux, des frameworks et de l’architecture de niveau moteur d’Unreal Engine.
  • Définir et maintenir les normes du moteur en matière de performance, de stabilité, d’évolutivité et de maintenabilité dans Unreal Engine.
  • Fournir un leadership technique et contribuer directement au développement de fonctionnalités moteur complexes et de systèmes Unreal transversaux.
  • Collaborer avec les autres responsables techniques afin de garantir que les systèmes Unreal Engine soutiennent la jouabilité, les outils, le pipeline et les flux de travail de contenu.
  • Encadrer et soutenir les programmeurs et programmeuses moteur grâce aux revues de code, à l’orientation technique et aux pratiques exemplaires de développement sous Unreal.
  • Superviser les performances du moteur, l’utilisation de la mémoire et les contraintes propres aux plateformes dans Unreal Engine.
  • Piloter les initiatives d’optimisation du moteur en identifiant les goulots d’étranglement et en coordonnant les améliorations à travers les sous-systèmes Unreal.
  • Établir des normes de codage, des pratiques de documentation et des processus de débogage pour le développement sous Unreal Engine.
  • Soutenir la production en identifiant les risques techniques, en évaluant l’ampleur des travaux et en planifiant l’évolution d’Unreal Engine au fil des jalons.
  • Déboguer et résoudre des problèmes complexes de niveau moteur liés au multithreading, à la mémoire, à l’intégration des plateformes et aux interactions entre les systèmes Unreal.
  • Orienter les mises à niveau d’Unreal Engine, les modifications personnalisées du moteur et les décisions technologiques à long terme.
  • Se tenir à jour quant aux avancées d’Unreal Engine, aux tendances en architecture moteur et aux techniques de performance de bas niveau.
Qualifications

QUALIFICATIONS

Basic Requirements:

  • Expert proficiency in C++, with extensive experience developing low‑level engine or systems code in Unreal Engine.
  • At least 8+ years of professional experience in game programming, with shipped AAA titles using Unreal Engine.
  • Deep, hands‑on experience working with Unreal Engine at the engine‑systems level.
  • Strong understanding of Unreal Engine subsystems such as rendering, memory management, threading, streaming, and platform abstraction.
  • Demonstrated experience leading, mentoring, or technically guiding programmers on a production team.
  • Excellent problem‑solving skills and the ability to design robust systems under production constraints.
  • Strong communication skills and the ability to collaborate effectively across disciplines.
  • Experience with version control systems such as Perforce or Git.

Desired Characteristics:

  • Experience supporting multiple platforms within Unreal Engine (PC, console, mobile).
  • Experience modifying or extending Unreal Engine source.
  • Strong understanding of gameplay and content pipeline requirements from an Unreal Engine perspective.
  • A passion for building scalable, high‑performance engine technology.

Exigences de base :

  • Maîtrise experte du C++, avec une vaste expérience dans le développement de code moteur ou système de bas niveau sous Unreal Engine.
  • Au moins 8 ans ou plus d’expérience professionnelle en programmation de jeux vidéo, avec des titres AAA commercialisés utilisant Unreal Engine.
  • Expérience approfondie et pratique de travail avec Unreal Engine au niveau des systèmes moteur.
  • Solide compréhension des sous-systèmes d’Unreal Engine tels que le rendu, la gestion de la mémoire, le threading, le streaming et l’abstraction des plateformes.
  • Expérience démontrée de leadership, de mentorat ou d’accompagnement technique de programmeurs et programmeuses au sein d’une équipe de production.
  • Excellentes aptitudes de résolution de problèmes et capacité à concevoir des systèmes robustes dans un contexte de contraintes de production.
  • Excellentes compétences en communication et capacité à collaborer efficacement avec diverses disciplines.
  • Expérience avec des systèmes de gestion de versions tels que Perforce ou Git.

Atouts souhaités :

  • Expérience du soutien à plusieurs plateformes dans Unreal Engine (PC, console, mobile).
  • Expérience de modification ou d’extension du code source d’Unreal Engine.
  • Solide compréhension des exigences liées à la jouabilité et aux pipelines de contenu dans un contexte Unreal Engine.
  • Passion pour la création de technologies moteur évolutives et hautement performantes.