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Unreal Engine Physics Jobs (NOW HIRING)

Lead Gameplay Programmer

Alpharetta, GA · On-site

$125K - $139K/yr

The ideal candidate has deep Unreal Engine experience, a love of great gameplay, and a passion for ... Solid understanding of 3D math, physics, animation integration, and player systems. * Proven ...

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Unreal Engine Physics information

What does an Unreal Engine Physics specialist do?

An Unreal Engine Physics specialist is responsible for implementing and optimizing physics simulations within the Unreal Engine, such as character movement, collisions, ragdoll effects, and environmental interactions. They work closely with designers and developers to ensure realistic and responsive physical behaviors in games or simulations. Their role may involve writing custom physics code, integrating third-party physics plugins, and troubleshooting performance issues related to physics calculations.

What are the key skills and qualifications needed to thrive as an Unreal Engine Physics developer?

To thrive as an Unreal Engine Physics Developer, you need a strong background in physics simulation, C++ programming, and game development principles, often supported by a degree in computer science, engineering, or a related field. Experience with Unreal Engine's physics systems, Blueprints, and relevant plugins is critical, along with familiarity with source control tools like Git. Strong problem-solving skills, attention to detail, and effective communication help you collaborate with multidisciplinary teams and create realistic, optimized simulations. These skills ensure high-quality, immersive experiences and efficient project workflows in interactive applications and games.

What are some common challenges faced by Unreal Engine Physics developers when integrating real-world physics into game environments?

Unreal Engine Physics developers often encounter challenges such as balancing realism with gameplay performance and ensuring consistent physics interactions across different hardware. Achieving accurate collision detection and handling complex simulations—like ragdoll effects or destructible environments—can require significant optimization and troubleshooting. Collaboration with artists and designers is also crucial to ensure that visual assets and physics behaviors are aligned, resulting in a seamless player experience.

What is the difference between Unreal Engine Physics vs 3D Game Programmer?

AspectUnreal Engine Physics3D Game Programmer
Primary FocusImplementing physics simulations within Unreal EngineWriting game logic, including physics integration, in code
Required SkillsKnowledge of Unreal Engine physics systems, Blueprints, C++Proficiency in C++, game design, physics algorithms
Work EnvironmentGame studios using Unreal Engine, often collaborativeGame development teams, coding environments
CertificationsUnreal Engine certifications, physics knowledgeProgramming certifications, game development courses

Unreal Engine Physics specialists focus on implementing and fine-tuning physics simulations within Unreal Engine, often using Blueprints and C++. 3D Game Programmers develop broader game logic, including physics integration, requiring strong programming skills. Both roles overlap in skills but differ in scope and focus.

Is Unreal Engine a good career?

A career involving Unreal Engine focuses on game development, virtual production, or simulation design, requiring skills in 3D modeling, programming, and physics. It offers opportunities in entertainment, architecture, and training industries, with demand driven by advancements in real-time rendering and interactive experiences.
Infographic showing various Unreal Engine Physics job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution.

Game Engine Engineer, Platform

Redmond, WA • On-site

Other

Medical, Dental, Vision, Life, Retirement

Re-posted yesterday


Job description

Worldscape is a cutting‑edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on‑prem, and edge environments. By combining geospatial intelligence, physics‑based 3D simulation, and reward‑driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision‑making. With a zero‑trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.

Worldscape is seeking an experienced Game Engine Engineer to join our fast‑moving, innovative Platform team. The Game Engine Engineer will participate in the design, implementation, and optimization of the real‑time physics systems that underpin the simulation in our applications. You will work on scalable physics solutions, integrate tightly with the data fabric, animation, and rendering pipelines, and drive innovation in physics‑led simulation techniques to deliver responsive interactions across vehicles, environments, and all other simulation assets.

This is an onsite role that will be located in Redmond, WA.

Key Attributes:
  • Innovation Mindset: Passion for pushing the boundaries of real‑time physics in interactive simulation.
  • Coding‑Skills: Expertise in coding languages, including C++ and game scripting.
  • Problem‑Solving: Creative and analytical approach to complex simulation challenges.
  • Communication: Clear articulation of technical concepts to non‑technical stakeholders.
Responsibilities:
  • Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
  • Focus on core physics features: Collision detection (broad phase/narrow phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics with an emphasis on atmospheric dynamics.
  • Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
  • Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi‑threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
  • Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge case instability (stacking, tunneling, jitter, constraint drift).
  • Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
  • Quality & live support: Work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications:
  • Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
  • Experience: 0 to 4+ years in real‑time/game physics engineering; shipped at title, AA/AAA preferred.
  • Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
  • Rigid‑body dynamics, collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
  • Numerical stability, error control, and performance tradeoffs under real‑time constraints.
  • Engine Integration: Experience integrating physics with animation (animation blending, IK), gameplay systems, and rendering pipelines.
  • Performance: Multi‑threading/job systems, SIMD/vectorization, cache‑friendly data structures, frame/memory budgeting across platforms.
  • Collaboration: Proven ability to lead cross‑disciplinary efforts and communicate complex technical topics clearly.
Preferred Qualifications:
  • 2+ years’ experience in Modern Game Engines & Middleware: Unreal Engine (Chaos), Unity (DOTS/Physics), Havok, Bullet, PhysX; custom engine experience strongly preferred.
  • 1+ years’ experience in Advanced Simulation: Fracture systems, granular materials, vehicle tire models, buoyancy/aero effects; GPU compute (CUDA, compute shaders).
  • Experience with existing physics models and systems integration.
  • Networking: Deterministic simulation strategies, rollback/prediction, server authority models, cross‑platform latency mitigation.
  • Console/Platform: Shipping experience on Xbox, PlayStation, Switch, and PC; familiarity with platform TRCs/TCRs and performance certification.
  • Tooling & Scripting: Python/C#/Lua for tools and editor extensions; in‑engine visualization/debugging overlays.
  • Optimization Expertise: Broad phase structures (sweep‑and‑prune, BVH), island building, sleeping strategies, CCD tunneling avoidance; job scheduling and affinity tuning.
  • Content Pipelines: Collaboration with design/tech art to create authoring guidelines for physics assets; LOD strategies for physics complexity.

$100,000 - $130,000 a year

Final compensation will be determined based on factors such as experience, skills, and qualifications. In addition to base salary, this role may be eligible for performance‑based bonuses and equity awards.

What we offer:
  • Competitive salary and meaningful equity
  • Attractive benefits package
  • Flexible time off policy
  • Medical, Dental and Vision insurance
  • HSA health insurance options
  • 401k plan
  • Basic and Voluntary Life Insurance
  • Fast‑paced environment with flexibility and ownership

Worldscape is committed to creating a diverse and inclusive workplace and is proud to be an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, color, gender identity or expression, marital status, national origin, disability, protected veteran status, race, religion, pregnancy, sexual orientation, or any other characteristic protected by applicable laws, regulations and ordinances.

Employment is contingent upon successful completion of a background check.

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