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Unreal Engine Developer Remote Jobs (NOW HIRING)

Remote Become a part of our customer's team as a Game Engine Developer focusing on the Open 3D Engine (O3DE), contributing to the creation of high-performance, AAA-quality games. You will utilize the ...

... Unreal Engine, ensuring they meet gameplay and performance requirements. * Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into ...

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ...

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Senior VFX Artist - Art Center

CA · On-site +1

$115K - $155K/yr

We have been a global developer and publisher of digital entertainment since 2009 and are committed ... Define and elevate VFX standards across multiple Unreal Engine projects * Monitor cross-project VFX ...

Senior Gameplay Engineer

Boston, MA · On-site +1

$118.80K - $217.80K/yr

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ...

Extensive knowledge of Unreal Engine and the ability to mentor others in Unreal. * Substantial ... Remote roles in the US are only available to candidates that reside in the following states:

Required : • 3+ years of engineering experience using Unreal Engine • Some leadership capacity • A broad knowledge of Unreal's internals • Excellent communication, collaboration, and ...

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: * Unreal build and cook ...

Engineering Lead

Seattle, WA · On-site +1

$165K - $225K/yr

This role is a remote based position. What You'll Do: Feature Implementation ... Architect, implement, and maintain game features, systems, and tools in Unreal Engine using C+

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Improve developer workflows with preflight checks, changelist health indicators, and frictionless ... Demonstrates deep expertise in Unreal Engine (UE4/UE5), particularly: Unreal build and cook ...

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Unreal Engine Developer Remote information

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How much do unreal engine developer remote jobs pay per hour?

As of May 30, 2026, the average hourly pay for unreal engine developer remote in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Remote Unreal Engine Developer, and why are they important?

To thrive as a Remote Unreal Engine Developer, you need expertise in C++ programming, 3D graphics, and experience with Unreal Engine, often supported by a degree in computer science or related field. Familiarity with source control systems (like Git), Unreal Engine Blueprints, and version management tools is typically required. Strong problem-solving, communication, and time management skills are vital for remote collaboration and project delivery. These competencies enable efficient development of high-quality interactive experiences while ensuring smooth teamwork in a distributed environment.

How do Unreal Engine Developers typically collaborate with designers and artists in a remote work setting?

As a remote Unreal Engine Developer, collaboration with designers and artists is often facilitated through version control systems like Perforce or Git and regular video conferences. You’ll participate in daily or weekly standups to sync on project progress, discuss technical challenges, and clarify requirements. Clear communication, file organization, and shared documentation are essential for smooth asset integration and troubleshooting. Tools like Slack, Jira, and collaborative whiteboards also help bridge the distance and maintain team cohesion.

What is an Unreal Engine Developer (Remote)?

An Unreal Engine Developer (Remote) is a software professional who specializes in creating interactive 3D applications, games, or simulations using Unreal Engine, while working from a remote location. They are responsible for coding gameplay features, optimizing graphics, integrating assets, and sometimes working with virtual reality (VR) or augmented reality (AR) technologies. Remote Unreal Engine Developers collaborate with designers, artists, and other team members using online communication tools. This role requires strong programming skills, typically in C++, and a deep understanding of the Unreal Engine platform.

What is the difference between Unreal Engine Developer Remote vs Game Designer Remote?

AspectUnreal Engine Developer RemoteGame Designer Remote
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame mechanics, storytelling, level design, creativity
Work EnvironmentCollaborative with developers, artists, and programmersCreative planning, concept development, user experience
Industry UsageGame development, VR/AR projects, simulationGame design, narrative development, user engagement

Unreal Engine Developer Remote focuses on technical development within Unreal Engine, requiring coding and technical skills. Game Designer Remote emphasizes creative design, storytelling, and user experience. Both roles often collaborate but serve different functions in game development projects.

More about Unreal Engine Developer Remote jobs
What cities are hiring for Unreal Engine Developer Remote jobs? Cities with the most Unreal Engine Developer Remote job openings:
What are the most commonly searched types of Unreal Engine Developer jobs? The most popular types of Unreal Engine Developer jobs are:
What states have the most Unreal Engine Developer Remote jobs? States with the most job openings for Unreal Engine Developer Remote jobs include:
What job categories do people searching Unreal Engine Developer Remote jobs look for? The top searched job categories for Unreal Engine Developer Remote jobs are:
Infographic showing various Unreal Engine Developer Remote job openings in the United States as of May 2026, with employment types broken down into 86% Full Time, and 14% Part Time. Highlights an 100% Physical job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Simulation & Game Developer (Autonomous Systems)

Simulation & Game Developer (Autonomous Systems)

TurbineOne

Washington, DC • Remote

Other

Posted 22 days ago


Job description

ABOUT THE JOB

Company Intro:
TurbineOne is the frontline perception company. We deliver decision advantage, better situational awareness, and stronger force protection. Our customers love how we automate the right portions of the military intelligence cycle while keeping them in the loop. The company is a small, fast-moving, and high-performance startup backed by the best DefenseTech venture capitalists.

Job Title: Senior / Principal, Simulation & Game Developer (Autonomous Systems)
Reporting to: Applied Robotics Engineering Manager
Location: Geographically flexible (remote-friendly)

Description

TurbineOne is looking for a senior/principal game developer to build an interactive simulation environment that brings our autonomous vehicle software to life. This role will focus on developing a "game-like" platform where both technical and non-technical users can design, run, and evaluate real-world scenarios involving aerial drones and autonomous maritime systems.

You will own the development of a simulation product that integrates our autonomy stack as the "agents" inside rich, physics-based environments. Leveraging platforms like Unreal Engine (AirSim) or Unity, you will create intuitive tools and immersive environments that enable rapid scenario testing, validation, and experimentation.

This is a highly cross-functional role at the intersection of game development, simulation, and robotics.

Primary Responsibilities
  • Own the design and development of a simulation platform that enables users to create and test real-world autonomous vehicle scenarios
  • Build immersive, physics-based environments using Unreal Engine (preferred, with AirSim) or Unity
  • Integrate TurbineOne's autonomy software into simulation environments as controllable agents
  • Develop intuitive tooling and UX that allows non-technical users to configure scenarios, define conditions, and evaluate outcomes
  • Create systems for scenario scripting, playback, telemetry visualization, and analysis
  • Collaborate closely with robotics engineers to ensure simulation fidelity and alignment with real-world vehicle behavior
  • Balance realism with usability-build simulations that are both technically meaningful and easy to interact with
  • Be a product owner-define and drive the vision for simulation capabilities; there are no tickets to crunch here
  • Dream big-prototype, experiment, and iterate quickly on new ideas for how simulation can accelerate autonomy development and testing
Desired Experience
  • 5+ years of experience in game development, simulation engineering, or interactive 3D application development
  • Strong experience with Unreal Engine (preferred) or Unity, including physics systems and environment creation
  • Experience building tools or systems for user-generated content (e.g., level editors, scenario builders, modding tools)
  • Familiarity with simulation frameworks such as AirSim, Gazebo, or similar is a strong plus
  • Experience integrating external systems or APIs into game engines (e.g., networking, real-time data, control systems)
  • Understanding of enemy AI, complex scripting behaviors or other NPC mecahnics
  • Strong sense of UX for interactive tools-especially for non-technical users
  • Experience working through ambiguity and shaping early-stage products
  • Bonus: familiarity with robotics concepts (ROS, MAVLink, etc.) or prior work in simulation for autonomy
Startup Culture Expectations
  • We're a small, fully remote team-everything is our responsibility
  • Our team thrives on autonomy, trust, and strong communication
  • You'll be expected to take full ownership of your domain-from idea to implementation
  • Comfort with constant change, fast iteration, and learning by doing is essential
  • We value builders who experiment, share failures openly, and push toward impactful solutions
  • Most startups fail-no one is coming to save us, and that's what makes this fun