2

Unreal Engine Developer Remote Jobs (NOW HIRING)

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

We are seeking 1-2 mid-level Animation Engineers with exceptional Unreal Engine 5 expertise to join our team in Europe. The ideal candidates will possess a strong background in animating within ...

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Experience with Unreal Engine or a similar game engine. * Knowledge of performance optimization ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...

UI Engineering Lead

OR · On-site +1

$58.25 - $74.50/hr

... developer workflows alike? As a UI Engineering Lead, you will help bring the UX vision of the Design team to life by implementing responsive and stable UI systems in the Unreal Engine. Most ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Unreal Engine Developer Remote information

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How much do unreal engine developer remote jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for unreal engine developer remote in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is an unreal engine developer?

An Unreal Engine Developer (Remote) is a software professional who specializes in creating interactive 3D applications, games, or simulations using Unreal Engine, while working from a remote location. They are responsible for coding gameplay features, optimizing graphics, integrating assets, and sometimes working with virtual reality (VR) or augmented reality (AR) technologies. Remote Unreal Engine Developers collaborate with designers, artists, and other team members using online communication tools. This role requires strong programming skills, typically in C++, and a deep understanding of the Unreal Engine platform.

How do unreal engine developers typically collaborate with designers and artists in a remote work setting?

As a remote Unreal Engine Developer, collaboration with designers and artists is often facilitated through version control systems like Perforce or Git and regular video conferences. You’ll participate in daily or weekly standups to sync on project progress, discuss technical challenges, and clarify requirements. Clear communication, file organization, and shared documentation are essential for smooth asset integration and troubleshooting. Tools like Slack, Jira, and collaborative whiteboards also help bridge the distance and maintain team cohesion.

What are the key skills and qualifications needed to thrive as a remote unreal engine developer, and why are they important?

To thrive as a Remote Unreal Engine Developer, you need expertise in C++ programming, 3D graphics, and experience with Unreal Engine, often supported by a degree in computer science or related field. Familiarity with source control systems (like Git), Unreal Engine Blueprints, and version management tools is typically required. Strong problem-solving, communication, and time management skills are vital for remote collaboration and project delivery. These competencies enable efficient development of high-quality interactive experiences while ensuring smooth teamwork in a distributed environment.

What is the difference between Unreal Engine Developer Remote vs Game Designer Remote?

AspectUnreal Engine Developer RemoteGame Designer Remote
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame mechanics, storytelling, level design, creativity
Work EnvironmentCollaborative with developers, artists, and programmersCreative planning, concept development, user experience
Industry UsageGame development, VR/AR projects, simulationGame design, narrative development, user engagement

Unreal Engine Developer Remote focuses on technical development within Unreal Engine, requiring coding and technical skills. Game Designer Remote emphasizes creative design, storytelling, and user experience. Both roles often collaborate but serve different functions in game development projects.

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For Unreal Engine Developer Remote jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Developer Remote job openings in the United States as of September 2026, with employment types broken down into 89% Full Time, 7% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Unreal Tools & Automation Engineer

Eugene, OR • On-site, Remote

$92K - $127K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 23 days ago


Job description

Unreal Tools & Automation Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $127,000 / year
Description
Pipeworks Studios is seeking an experienced engineer to join an unannounced AAA project built in Unreal Engine 5. This is a hands-on tools and development-infrastructure role focused on making the game easier to build, test, diagnose, and support.
Responsibilities for this role may include work on crash reporting tools and workflows, diagnostic and support tooling, automated test infrastructure and reporting, Unreal Editor utilities, command-line tools, content or build validation, and other systems that improve the day-to-day effectiveness of developers, QA, production, and support teams.
This role is fully remote with the option for hybrid or in-office work at our office in Eugene, OR and relocation assistance, if preferred.
Day To Day
Responsibilities• Partner with engineering, QA, production, support, and client stakeholders to identify workflow and tooling needs, then turn them into reliable production solutions.
• Design, build, and maintain systems for crash capture and reporting, diagnostic data collection, logging, telemetry, reproduction, and issue triage.
• Build automated testing tools, test orchestration, result analysis, reporting, and continuous integration workflows.
• Create Unreal Editor tools, plugins, cmdlets, scripts, utilities, and validation systems.
• Integrate project tools with source control, build systems, issue tracking, external services, and platform-specific workflows.
• Investigate difficult failures and improve the systems that make future root causes easier to find.
• Write maintainable code, automated tests, documentation, and support materials so tools remain usable across the team.
• Provide accurate time estimates and communicate tradeoffs and risks clearly as project priorities evolve.
• Use approved AI-assisted coding tools within the requirements of the client and project.
Skills Knowledge and Expertise
Must Haves• Professional experience with UE 5, with the ability to work within a mature Unreal project and existing development workflows.
• Strong C++ and C# experience
• Experience creating internal tools, automation, testing infrastructure, diagnostic systems, developer workflows, or related engineering solutions.
• Strong programming or scripting ability in at least one production language.
• Strong debugging and systems-thinking skills
• The ability to navigate large and unfamiliar codebases.
• Clear written and verbal communication across disciplines.
• Adaptability and comfort learning the tools that best serve a particular project and partner.
• Proficiency with at least one modern AI-assisted coding tool is required (e.g.: OpenAI Codex, Claude Code, or GitHub Copilot). Candidates must be able to effectively direct the tool, critically review and validate generated work, and use it within applicable security and confidentiality requirements.
• Experience with version / source control, code review, issue tracking, and documentation workflows, such as Perforce or Git and Jira or equivalent tools.
Nice-To-Have Skills• Experience with crash reporters, minidumps, symbols, call stacks, log aggregation, telemetry, or production support diagnostics.
• Experience with Unreal automation technologies such as the Automation Test Framework, Gauntlet, BuildGraph, or comparable systems.
• Experience with continuous integration, build farms, test orchestration, or developer productivity infrastructure.
• Experience with Unreal modules, plugins, editor extensions, cmdlets, or engine-level systems.
• Experience shipping on PC or console platforms and supporting cross-platform development workflows.
• Experience with Python, web technologies, Blazor, or service development used to support game-development pipelines.
• Experience with proprietary engines or other commercial game-development environments.
• Experience supporting live games, customer support workflows, or post-launch diagnostics.
Education and Experience• 5+ years of relevant professional engineering experience.
• At least one shipped commercial game, or another substantial production release is preferred.
• A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.
What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.