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Unreal Engine Designer Jobs (NOW HIRING)

Unreal Engine Level Designer

Winston Salem, NC ยท On-site

$93K/yr

SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to ...

This role is for a software engineer specializing in Unreal Engine (C++), not a designer or artist. The developer will be responsible for implementing core simulation logic, system integrations, and ...

$85K - $115K/yr

Collaborate with designers to rapidly prototype new features and tune existing gameplay loops ... Hands-on experience with Unreal Engine (UE4 or UE5), including both C++ and Blueprints (Preferred)

... Designer, Mari, Photoshop, and/or comparable software. * In-depth knowledge of texture mapping techniques. * Strong understanding and hands-on experience with Unreal Engine's sequencer and MRQ/MRG ...

... designed, presented, and sold. We're passionate about redefining what's possible in real-time 3D ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

... Designer, Mari, Photoshop, and/or comparable software. * In-depth knowledge of texture mapping techniques. * Strong understanding and hands-on experience with Unreal Engine's sequencer and MRQ/MRG ...

... designed, presented, and sold. We're passionate about redefining what's possible in real-time 3D ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

... with Unreal Engine: Sequencer, Materials, and Blueprints. * Advanced experience with Maya. * Comfortable with a range of content creation software including Photoshop, Adobe Substance Designer ...

... designed, presented, and sold. We're passionate about redefining what's possible in real-time 3D ... The Senior Unreal Developer plays a pivotal role in shaping Imerza's Unreal Engine development ...

TITLE Associate Visualization Designer (Unreal Engine) LOCATION Winter Park, FL GENERAL AOA is seeking a Visualization Designer to create compelling visual content and cinematic presentations for ...

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Unreal Engine Designer information

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How much do unreal engine designer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unreal engine designer in the United States is $90,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $85,000.00 and $95,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine designer?

An Unreal Engine Designer is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to design and build interactive experiences such as video games, simulations, and virtual environments. They create assets, design levels, implement gameplay mechanics, and often collaborate with artists, programmers, and other team members. Their work involves both creative and technical skills, including visual design, scripting, and optimization for performance. Unreal Engine Designers are essential in the development of immersive and visually stunning digital experiences.

What are the key skills and qualifications needed to thrive as an Unreal Engine designer?

To thrive as an Unreal Engine Designer, you need strong 3D modeling and animation skills, a solid grasp of game design principles, and proficiency in Unreal Engine, often supported by a degree in game design or a related field. Familiarity with tools like Blueprint Visual Scripting, C++, and digital content creation software (e.g., Maya, Blender, Photoshop) is commonly required. Creativity, problem-solving, and effective teamwork distinguish top performers in this role. These skills and attributes are crucial for building engaging, high-quality interactive experiences and collaborating efficiently on complex development projects.

What are some common challenges Unreal Engine designers face when collaborating with multidisciplinary teams?

Unreal Engine Designers often work closely with artists, programmers, and producers, which can present challenges such as aligning creative visions and integrating assets seamlessly into the game engine. Communication is key, as technical constraints and design intentions must be clearly understood by all team members to avoid rework or delays. It's important for designers to remain flexible, adapt to feedback, and use collaborative tools like version control and project management software to maintain workflow efficiency and project consistency.
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Infographic showing various Unreal Engine Designer job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $90,000 per year, or $43.3 per hour.

Unreal Engine Level Designer

Winston Salem, NC โ€ข On-site

Epoch Games
PC Gamesย โ€ขย 1 - 10 employees

$93K/yr

Full-time

Re-posted 12 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties includeย following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files