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Unreal Engine Designer Jobs in Massachusetts (NOW HIRING)

$133K - $175K/yr

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the ... designers to develop innovative solutions to creating and generating buildings (walls, floors ...

Senior Engineer, Gameplay

Boston, MA · On-site

$71 - $112/hr

Strong expertise in C++ and experience working with Unreal Engine 5. * Strong understanding of game ... Advanced experience designing and implementing combat, animation, locomotion, or physics systems.

New

Senior Level Designer

Boston, MA · On-site

$78.40 - $145.60/hr

... Unity game engine. * Experience with the casual game spaces or hyper‑casual games ... Knowledge of Unity, Unreal, or HTML games. * Basic knowledge of generative AI tools such as Runway ...

Immersive Designer

Lexington, MA · On-site +1

$55K - $126K/yr

Share Immersive Designer The Opportunity: Work with a team of artists, programmers, instructional ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

Immersive Designer The Opportunity: Work with a team of artists, programmers, instructional ... Experience with Game Engine using Unity, Unreal, or equivalent * Experience with Agile software ...

Robotics Software Engineer

Boston, MA · On-site

$191K - $253K/yr

... designed, built and sold. Anduril's family of systems is powered by Lattice OS, an AI-powered ... Experience with simulation tools and frameworks, such as Gazebo, Unity, or Unreal Engine, for ...

Video Game Design Tutor

Boston, MA · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

Quincy, MA · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

Lynn, MA · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

Video Game Design Tutor

Lowell, MA · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... engine-based implementation, and iterative design refinement. Guides students through designing ...

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Unreal Engine Designer information

What is an Unreal Engine designer?

An Unreal Engine Designer is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to design and build interactive experiences such as video games, simulations, and virtual environments. They create assets, design levels, implement gameplay mechanics, and often collaborate with artists, programmers, and other team members. Their work involves both creative and technical skills, including visual design, scripting, and optimization for performance. Unreal Engine Designers are essential in the development of immersive and visually stunning digital experiences.

What are the key skills and qualifications needed to thrive as an Unreal Engine designer?

To thrive as an Unreal Engine Designer, you need strong 3D modeling and animation skills, a solid grasp of game design principles, and proficiency in Unreal Engine, often supported by a degree in game design or a related field. Familiarity with tools like Blueprint Visual Scripting, C++, and digital content creation software (e.g., Maya, Blender, Photoshop) is commonly required. Creativity, problem-solving, and effective teamwork distinguish top performers in this role. These skills and attributes are crucial for building engaging, high-quality interactive experiences and collaborating efficiently on complex development projects.

What are some common challenges Unreal Engine designers face when collaborating with multidisciplinary teams?

Unreal Engine Designers often work closely with artists, programmers, and producers, which can present challenges such as aligning creative visions and integrating assets seamlessly into the game engine. Communication is key, as technical constraints and design intentions must be clearly understood by all team members to avoid rework or delays. It's important for designers to remain flexible, adapt to feedback, and use collaborative tools like version control and project management software to maintain workflow efficiency and project consistency.

What are popular job titles related to Unreal Engine Designer jobs in Massachusetts?

For Unreal Engine Designer jobs in Massachusetts, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Designer jobs in Massachusetts look for?

The top searched job categories for Unreal Engine Designer jobs in Massachusetts are:

Infographic showing various Unreal Engine Designer job openings in Massachusetts as of August 2026, with employment types broken down into 83% Full Time, and 17% Part Time. Highlights an 67% In-person, and 33% Remote job distribution.

Senior Software Engineer for Disruptive Architecture Industry Startup (C++/Unreal)

Boston, MA • On-site

$133K - $175K/yr

Full-time

Re-posted 9 days ago


Job description

OUR MISSION

Generate is a Boston-based MIT-spin off technology company with the mission to digitize one of the world's largest and least digital industries: the 12-trillion-dollar Architecture, Engineering, and Construction (AEC) sector.

We are bringing the many innovations and techniques from state-of-the-art gaming technology (like Proceduralism, GPGPU, Real-Time Graphics, and more) into transforming how the AEC sector designs and builds. When implemented at scale, our technology can help tackle the global climate and housing crises by accelerating the deployment of cost-effective, sustainable building materials and systems.

Our team is seeking an experienced Unreal Engine C++ Software Engineer to develop and deploy the technology at scale.

YOUR ROLE

In this role, you will:

  • Work as part of a small development team in a lean engineering environment on incremental releases of design software with a planned public launch in Q4 2022. You will make significant contributions to the software's structure and features with a laser focus on providing a fluid, game-like, user-centric design experience.
  • Contribute to significant aspects of the product development process - data structures, algorithm design, computational geometry, procedural geometry generation, history systems, inferencing and constraint systems, and building information modeling systems, runtime procedural construction system generation, runtime procedural building facades and interiors, custom compute based rasterization in Unreal Engine, and Houdini-esque building design tools.
  • Contribute expertise and intuition to monthly feature development workshops, bi-weekly sprint planning meetings, and quick daily standups.
  • Engage in open-ended workshop sessions, to help the product get from "a user wants to do X" to "here is how we will implement X, given our product architecture."
  • Collaborate with our small, cross-functional team of game developers, architects, and product designers to develop innovative solutions to creating and generating buildings (walls, floors, windows, doors, beams, columns, furniture, etc.).

REQUIREMENTS

  • Deep, intuitive understanding of Unreal Engine 4 (mandatory).
  • Deep, intuitive understanding of C++ and modern software design principles.
  • Track record in the software, technology, or game industries.
  • Experience building and shipping successful games or products.
  • Comfort with the lean product development process in a startup environment: including regular pivots, difficult choices about resource prioritization, and an emphasis on product-market fit.
  • A drive to understand and solve complex problems with novel, creative, and practical solutions.
  • Self-motivated and a self-starter.
  • Excellent communication and collaboration skills, both virtually and in person.
  • Familiarity with version control (We use Git).
  • Operate in a workplace environment conducive to the respectful debate of ideas and opinions. Our team has incredible talent, and our technology will only become better if everyone gets to respectfully challenge each other's ideas to arrive at the best possible solution.
  • Most importantly, treat team members kindly-kindness is contagious, and nobody should feel disrespected in an intrinsically stressful technology-development environment.

NICE TO HAVES

  • Experience with computational and procedural mesh geometry.
  • Previous development of user-facing tools or desktop software.
  • CAD industry experience (Autodesk, Dassault, OnShape, SolidWorks, etc.).
  • Architecture, Engineering, and Construction (AEC) industry experience.
  • With JavaScript systems (Redux, React, TypeScript, Next.js, etc.).
  • Experience with networked systems, distributed data, CRDT, or collaborative editing.

Please include links to any representative code or portfolio samples you can share (Github, Bitbucket, tools, games, apps, etc.) in the "Experience Summary" section of the application. We would prefer candidates in the US, but are eager to talk to anyone with a track record in the game development space and making great software.

Generate is remote work first, but we are also willing to discuss relocation to Boston, Massachusetts: a global epicenter of technological innovation!

We are proud to be an equal opportunity employer and welcome applicants from all backgrounds, including those from historically underrepresented communities. We are committed to reflecting the values of diversity, equity, and inclusion, both in the workplace and in the products we deliver to the industry. We are excited to hear from you!