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Unreal Engine Creative Director Jobs (NOW HIRING)

NY · On-site

$113K - $149K/yr

Working across all platforms, we provide creative and technical expertise across game development ... Deep experience with Unreal Engine 5 tools development * Experience building: Editor plugins ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Ensure the project's technical direction is scalable, sustainable, and aligned with our creative ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Ensure the project's technical direction is scalable, sustainable, and aligned with our creative ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Ensure the project's technical direction is scalable, sustainable, and aligned with our creative ...

The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity ... Ensure the project's technical direction is scalable, sustainable, and aligned with our creative ...

Work in Engine and own both the technical and creative processes of your vfx. Experience * 2+ years ... Experience in using Unreal's Niagara to create fx with a supporting reel. * A general understanding ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

... and Creative Director to design and build interactive experiences using Unreal * Experience ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

... and Creative Director to design and build interactive experiences using Unreal * Experience ... Extensive experience working with Unreal Engine * Advanced experience of Unreal's Blueprints system

Technical Director - VR

Santa Monica, CA · On-site

$225K - $260K/yr

Coordinate with the Creative Director, Art Director, Senior Producer and other project leadership ... Unreal Engine expertise * PS5 or Xbox Series X experience * VR experience * Prior director‑level ...

Showing results 41-60

Unreal Engine Creative Director information

See salary details

$43K

$129.3K

$216.5K

How much do unreal engine creative director jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine creative director in the United States is $129,330.00, according to ZipRecruiter salary data. Most workers in this role earn between $99,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What does an Unreal Engine Creative Director do?

An Unreal Engine Creative Director leads the vision and creative direction for projects developed using Unreal Engine, such as video games, virtual productions, or interactive experiences. They oversee the artistic, narrative, and technical teams to ensure the project aligns with the intended style and goals. Responsibilities include conceptualizing ideas, making key creative decisions, and collaborating closely with designers, artists, and programmers. Their role is crucial in maintaining a cohesive vision and ensuring high-quality execution throughout the development process.

What are the key skills and qualifications needed to thrive as an Unreal Engine Creative Director?

To thrive as an Unreal Engine Creative Director, you need deep expertise in game design, 3D art, and interactive storytelling, typically supported by a portfolio and a background in digital media or computer graphics. Mastery of Unreal Engine, proficiency with tools like Blueprints, and familiarity with version control systems are crucial, along with knowledge of real-time rendering and animation pipelines. Strong leadership, creative vision, and excellent communication enable you to guide multidisciplinary teams and articulate project goals. These combined skills are vital for delivering innovative, high-quality interactive experiences on time and within scope.

How does an Unreal Engine Creative Director typically collaborate with technical and artistic teams on a game development project?

An Unreal Engine Creative Director works closely with both technical and artistic teams to ensure the creative vision is realized throughout the development process. They facilitate communication between artists, designers, and programmers, translating high-level concepts into actionable tasks and providing feedback to align all departments. Regular meetings, milestone reviews, and hands-on guidance with Unreal Engine tools are common, helping to resolve creative and technical challenges efficiently. This collaborative approach ensures that the final product meets both aesthetic and functional goals.

What is the difference between Unreal Engine Creative Director vs 3D Artist?

AspectUnreal Engine Creative Director3D Artist
Required CredentialsExperience in Unreal Engine, creative portfolio, possibly a degree in design or related fieldProficiency in 3D modeling software, portfolio, relevant degree or certification
Work EnvironmentLeads creative projects, collaborates with teams, oversees visual storytelling in Unreal EngineCreates 3D assets, models, and textures, often working independently or in small teams
Employer & Industry UsageUsed in game development, virtual production, and immersive experiencesUsed across gaming, film, advertising, and visualization industries

The Unreal Engine Creative Director focuses on leading the creative vision and overseeing projects within Unreal Engine, while the 3D Artist specializes in creating detailed 3D assets. Both roles require technical skills and industry experience but differ in scope and responsibilities.

What are popular job titles related to Unreal Engine Creative Director jobs?

For Unreal Engine Creative Director jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Creative Director job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $129,330 per year, or $62.2 per hour.

Senior / Principal SDET / Tools Engineer (Unreal Engine 5)

NY • On-site

$113K - $149K/yr

Other

Medical, PTO

Posted 29 days ago


Key responsibilities

  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools.

  • Build asset validation, performance visualization, and workflow automation systems.

  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows.


Job description

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive co‑dev and full‑cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

The next great challenge is coming: We are looking for a Senior / Principal SDET / Tools Engineer to join the Core Tools Team working on a large‑scale Unreal Engine 5 open‑world project.

This role focuses on building the internal tools that enable artists, designers, QA, and developers to create, validate, optimize, and ship content efficiently. You will work on editor tooling, pipeline automation, asset validation systems, developer workflows, and automated content processing at scale.

You’ll have significant ownership, influence technical direction, mentor engineers, and collaborate closely with the Lead SDET on architecture and roadmap decisions.

Superpowers you have:
  • Strong modern C++ skills in production environments
  • Deep experience with Unreal Engine 5 tools development
  • Experience building: Editor plugins, Runtime modules, Slate/UMG or Dear ImGui tools, Engine and World subsystems, Editor scripting and automation
  • Strong Python skills for pipeline and tooling development
  • Experience with Perforce and automation workflows
  • Strong understanding of Unreal Engine systems: World Partition, Nanite, Lumen, LOD/HLOD workflows, Profiling and optimization
  • Understanding of 3D content pipelines, including assets, materials, textures, collision, rigs, and performance budgets
  • 4+ years of software engineering or technical tools development experience
  • Previous experience working on Unreal Engine 5 projects
You’re a rockstar if you have:
  • C# / .NET
  • Test automation and SDET experience
  • CI/CD experience (GitLab, Jenkins)
  • AI-assisted tooling or LLM integrations
  • Rendering, graphics, or Chaos Physics experience
  • Screenshot comparison, visual validation, or telemetry systems
Becoming part of Room 8 Group, you will:
  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools
  • Build asset validation, performance visualization, and workflow automation systems
  • Develop Python-based DCC and pipeline tools for Blender, Maya, and Houdini
  • Create integrations with Perforce, REST APIs, CI/CD pipelines, and internal services
  • Design scalable, maintainable tooling architectures and technical standards
  • Mentor engineers and participate in code reviews and technical decision‑making
  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows
  • Contribute to the in‑house automation and testing framework and ensure quality through automated testing
Enjoy:
  • Competitive financial reward (yes, we are fair enough)
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers
  • Private medical care, paid time off
  • A culture of diversity and inclusion to unite the most outstanding talents
  • Community of people who understand and share your passion for games

Together we will bring games to the next level. Exactly with you.

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