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Unreal Engine Artist Remote Jobs in Bothell, WA (NOW HIRING)

Principal Engineer

Seattle, WA · Remote

$217K - $246K/yr

Currently we can hire remote candidates with legal residence in Arizona, California, Florida ... Extensive experience with Unreal Engine, modifying and creating custom tech to extend the engine ...

Showing results 21-24

Unreal Engine Artist Remote information

See Bothell, WA salary details

$34.1K

$144.8K

$170.5K

How much do unreal engine artist remote jobs pay per year?

As of Aug 13, 2026, the average yearly pay for unreal engine artist remote in Bothell, WA is $144,812.00, according to ZipRecruiter salary data. Most workers in this role earn between $142,000.00 and $169,900.00 per year, depending on experience, location, and employer.

How does an Unreal Engine artist typically collaborate with other team members on large projects?

As a remote Unreal Engine Artist, you will regularly collaborate with designers, programmers, and other artists using project management tools and version control systems like Perforce or Git. Communication is often facilitated through daily stand-ups, video calls, and instant messaging platforms to ensure alignment and resolve issues quickly. Sharing work-in-progress files, providing feedback, and participating in virtual reviews are common practices to maintain team cohesion and project quality. Flexibility and proactive communication are key to overcoming the challenges of remote collaboration in this role.

What is an Unreal Engine artist?

An Unreal Engine Artist (Remote) is a digital artist who specializes in creating visual content, such as environments, characters, and visual effects, using Unreal Engine while working from a remote location. They are responsible for building high-quality 3D assets, optimizing graphics, and ensuring that scenes look realistic and function smoothly in games or interactive experiences. Their work often involves close collaboration with game designers, programmers, and other artists to deliver visually compelling results. Remote Unreal Engine Artists use online communication tools and project management systems to stay connected with their teams and contribute to projects from anywhere in the world.

What are the key skills and qualifications needed to thrive as an Unreal Engine artist in a remote role?

To thrive as an Unreal Engine Artist in a remote position, you need expertise in 3D modeling, texturing, lighting, and a strong portfolio demonstrating proficiency with Unreal Engine, typically supported by a degree in art, design, or a related field. Familiarity with tools like Maya, Blender, Substance Painter, and version control systems (e.g., Perforce) is often required, as well as certification in Unreal Engine being a plus. Strong communication, time management, and self-motivation are crucial soft skills for effective collaboration and independent productivity in a remote setting. These skills ensure high-quality asset creation, seamless teamwork, and timely project delivery in the fast-paced gaming and visualization industries.
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CONTRACT - Environment Artist III (NST)

Nintendo

Redmond, WA • On-site, Remote

Full-time

Re-posted 24 days ago


Nintendo rating

7.5

Company rating: 7.5 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

154th of 244 rated software companies


Job description

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department.

As an Environment Artist, you will have proven Zbrush and Substance Designer experience and a deep passion for stylized model and texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio!


SUMMARY: 

  • An experienced contributor that participates and assists in creations of visual assets for digital entertainment products.
  • Implement defined subset of visual asset tasks of assigned team or project

DESCRIPTION OF DUTIES

  • Works directly with art leadership to help visualize and develop visual targets.
  • Takes ownership of a specialized artistic area of a product's development.
  • Creates visual assets for game development products that meet required direction and quality specifications.
  • Creates illustrations, models, textures, environments, objects and animations for 3D and 2D visual assets.
  • Supports the growth of new or enhanced art development tools and techniques.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • Minimum of 5 or more years of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine)
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. 


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