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Unreal Developer Jobs in Oregon (NOW HIRING)

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... engineers and artists on performance-minded content authoring * Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and ...

OR · On-site

F ull Stack Programming experience with Realtime graphics applications like Unity and Unreal using languages such as C#, C++, Python Experience working with 3D Math, matrices, vectors, physics ...

Work closely with engineers to ensure designs are developer-ready and accurately implemented ... Kanzi, Unreal, Unity). * Knowledge of accessibility standards and inclusive design practices.

Senior Game Build Engineer

OR · On-site +1

$125K - $150K/yr

Experience with build systems like Jenkins, TeamCity, or Azure DevOps, specifically for game development projects. * Experience with game engine build pipelines (e.g., in Unreal, Unity, or ...

$80K - $120K/yr

We design, engineer, manufacture, and support bold, eye-catching digital LED display technology and ... Ross XPression, Chryon Prime, Unreal Engine). * Experience with Daktronics Live and Show products ...

Senior VDC Engineer - Slayden

Central Point, OR · Hybrid

$106K - $139K/yr

Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization. * Programming or automation skills (e.g., Dynamo, Python) to improve workflows. * Prior experience with ...

Senior VDC Engineer - Slayden

Central Point, OR · On-site

$106K - $139K/yr

Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization. * Programming or automation skills (e.g., Dynamo, Python) to improve workflows. * Prior experience with ...

Senior VDC Engineer - Slayden

Central Point, OR · Hybrid

$106K - $139K/yr

Familiarity with TwinMotion (or Unreal/Unity real-time rendering platforms) for visualization. * Programming or automation skills (e.g., Dynamo, Python) to improve workflows. * Prior experience with ...

General Interest - Backend Engineer

OR · On-site +1

$90K - $135K/yr

We believe that when talented developers are consistently challenged and given clear ownership of ... Ability to dive into Unreal, Unity, or another game engine to complete a task. * Willingness to ...

OR · On-site

$139K/yr

You exude developer empathy. You have a deep understanding of game development and great intuition ... Experience with Unity or Unreal and automated testing of plugins and bindings in those environments ...

OR

$466K - $750K/yr

We are looking for a Senior ML Engineer to bridge the gap between cutting-edge AI research and ... Unity/Unreal/Proprietary) and development workflows. Feature Prototyping: Work directly with ...

OR · On-site

$466K - $750K/yr

We are looking for a Senior ML Engineer to bridge the gap between cutting-edge AI research and ... Unity/Unreal/Proprietary) and development workflows. * Feature Prototyping: Work directly with ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

OR · On-site

This role involves a mix of consulting, hands-on engineering, and collaboration with internal and ... Unreal Engine, Blender) * Applied experience with industrial robot arms, mobile manipulators ...

... Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

OR · On-site

... Engineering, Test, etc.) Expert ability to give constructive feedback, receive feedback, and ... Unreal Engine REQUIRED Strong portfolio showcasing previous UX/UI design work in games

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Unreal Developer information

See Oregon salary details

$18

$55

$86

How much do unreal developer jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for unreal developer in Oregon is $55.87, according to ZipRecruiter salary data. Most workers in this role earn between $42.69 and $68.37 per hour, depending on experience, location, and employer.

What are some common challenges faced by Unreal Developers, and how do teams typically address them?

Unreal Developers often encounter challenges such as optimizing performance for different platforms, integrating complex assets, and debugging intricate gameplay systems. Teams typically collaborate closely, employing regular code reviews, playtesting sessions, and performance profiling to identify and resolve issues quickly. Cross-functional communication is essential, as developers frequently work with artists, designers, and QA testers to ensure smooth gameplay and high visual fidelity. Staying adaptable and proactive in learning new Unreal Engine updates helps developers navigate evolving project needs effectively.

What are the key skills and qualifications needed to thrive in the Unreal Developer position, and why are they important?

To thrive as an Unreal Developer, you need strong skills in C++ programming, 3D graphics, and a deep understanding of Unreal Engine, usually backed by a degree in computer science, game development, or related experience. Proficiency with development tools such as Unreal Engine Blueprint, version control systems (e.g., Git), and experience with performance profiling are commonly required; relevant certifications can be advantageous. Effective problem-solving, communication, and the ability to work collaboratively across multidisciplinary teams are key soft skills. These capabilities ensure you can create complex, high-quality interactive experiences while meeting project timelines and collaborating effectively.

What is an Unreal Developer job?

An Unreal Developer is responsible for designing, developing, and optimizing interactive experiences using Unreal Engine. They work on game development, simulations, virtual production, or architectural visualizations, depending on the industry. Their tasks typically include scripting gameplay mechanics, creating visual effects, and collaborating with artists and designers to build immersive environments. Strong knowledge of Unreal Engine’s Blueprint system or C++ programming is often required.

What are popular job titles related to Unreal Developer jobs in Oregon? For Unreal Developer jobs in Oregon, the most frequently searched job titles are:
Infographic showing various Unreal Developer job openings in Oregon as of June 2026, with employment types broken down into 51% Full Time, 40% Part Time, 5% Temporary, 2% Contract, and 2% Nights. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $116,201 per year, or $55.9 per hour.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

OR • On-site, Remote

$126K - $151K/yr

Other

Medical, Life, Retirement, PTO

Posted 6 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

57th of 65 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology.

Come be a part of what's next. The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds.

These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun. The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization.

This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible. Responsibilities Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines.

Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms. Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.

Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints. Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight. Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc. Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments Bonus Skills Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling Experience writing or heavily modifying custom render features, post-process effects, or compute shaders Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets Location LG/LA/Remote Generally, our compensation structure consists solely of an annual salary; we do not have bonuses

You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00

This compensation range will vary based on location. Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs.

Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.

Netflix is a unique culture and environment. Learn more here. Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates.

If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner. We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully.

We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service. Job is open for no less than 7 days and will be removed when the position is filled.


What Netflix employees say

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Hours and flexibility

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997