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Unreal Developer Jobs in Oregon (NOW HIRING)

Senior Server Engineer, Unreal Engine

OR · On-site +1

$105K - $140K/yr

... Engineer to join us in support of our partner studio! In this role, you'll work alongside our team to build, port, and optimize the dedicated game server for a large-scale multiplayer Unreal Engine ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

Senior Tools & Build Engineer, Games

OR · On-site +1

$280K - $400K/yr

Administer and evolve Unreal Game Sync (UGS)-streams, project definitions, and build configs-while surfacing UGS information clearly inside your C# tools and editor UIs. Improve developer workflows ...

... in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...

OR · On-site

$104K - $142K/yr

RESPONSIBILITIES Develop and maintain automated build software using Unreal Engine 5, primarily ... engineering efforts as needed Embrace a "we" culture in addition to being an outstanding ...

... C++ on Unreal 5 with minimal oversight Provide technical guidance to teammates on using and ... engineers

OR · On-site

As a Senior Gameplay Engineer - Gameplay Tools on teamLFG, you'll help build the bridge between the ... Unreal 5 with minimal oversight Provide technical guidance to teammates on how to build code and ...

Leveraging the Unreal Engine and technology the team has built, direct the engineering organization to tackle challenging problems, find combinations of innovative technology with proven models, and ...

OR · On-site

... engineering practices that elevate the player experience across our games. The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity, game systems ...

OR · On-site

$388K - $558K/yr

Strong experience building developer-facing SDKs, APIs, and libraries * Experience with game engines such as Unity and Unreal, native plugins, and bindings * Deep understanding of the technical ...

... engineering practices that elevate the player experience across our games. The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity, game systems ...

OR

$388K - $558K/yr

Java, Kotlin, Swift, C/C++, C#) Strong experience building developer-facing SDKs, APIs, and libraries Experience with game engines such as Unity and Unreal, native plugins, and bindings Deep ...

OR · On-site

Unreal Blueprint, etc). * Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc. * Proficient in ...

OR · On-site

$120K - $145K/yr

Support the creation and maintenance of an Unreal pipeline for scripted events * Collaborate and ... Communicate effectively with animators, engineers, realization team, and design, to give and accept ...

OR · On-site

$120K - $145K/yr

Collaborate with animation, art, tech designers and engineering to develop levels, gameplay systems, and pipelines that support world-class design execution. * Create and maintain Unreal Engine ...

OR

$266K - $442K/yr

Has experience working with game engines such as Unity3D or Unreal, with understanding of their ... Partner closely with platform engineering, SDK, and game studio teams to debug issues, identify ...

OR · On-site

$266K - $442K/yr

Has experience working with game engines such as Unity3D or Unreal, with understanding of their ... Partner closely with platform engineering, SDK, and game studio teams to debug issues, identify ...

OR · On-site

$122K - $161K/yr

... internal developer experience * Effectively write clear, concise, and accurate technical ... Experience with Unreal Engine

OR

$126K - $151K/yr

... Unreal and Unity. 6. Collaborate with other artists and developers to expand the 3D product library for real-time applications. 7. Collaborates with developers to make realtime visualizations that ...

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Unreal Developer information

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How much do unreal developer jobs pay per hour?

As of Jun 12, 2026, the average hourly pay for unreal developer in Oregon is $55.87, according to ZipRecruiter salary data. Most workers in this role earn between $42.69 and $68.37 per hour, depending on experience, location, and employer.

What are some common challenges faced by Unreal Developers, and how do teams typically address them?

Unreal Developers often encounter challenges such as optimizing performance for different platforms, integrating complex assets, and debugging intricate gameplay systems. Teams typically collaborate closely, employing regular code reviews, playtesting sessions, and performance profiling to identify and resolve issues quickly. Cross-functional communication is essential, as developers frequently work with artists, designers, and QA testers to ensure smooth gameplay and high visual fidelity. Staying adaptable and proactive in learning new Unreal Engine updates helps developers navigate evolving project needs effectively.

What are the key skills and qualifications needed to thrive in the Unreal Developer position, and why are they important?

To thrive as an Unreal Developer, you need strong skills in C++ programming, 3D graphics, and a deep understanding of Unreal Engine, usually backed by a degree in computer science, game development, or related experience. Proficiency with development tools such as Unreal Engine Blueprint, version control systems (e.g., Git), and experience with performance profiling are commonly required; relevant certifications can be advantageous. Effective problem-solving, communication, and the ability to work collaboratively across multidisciplinary teams are key soft skills. These capabilities ensure you can create complex, high-quality interactive experiences while meeting project timelines and collaborating effectively.

What is an Unreal Developer job?

An Unreal Developer is responsible for designing, developing, and optimizing interactive experiences using Unreal Engine. They work on game development, simulations, virtual production, or architectural visualizations, depending on the industry. Their tasks typically include scripting gameplay mechanics, creating visual effects, and collaborating with artists and designers to build immersive environments. Strong knowledge of Unreal Engine’s Blueprint system or C++ programming is often required.

What are popular job titles related to Unreal Developer jobs in Oregon? For Unreal Developer jobs in Oregon, the most frequently searched job titles are:
Infographic showing various Unreal Developer job openings in Oregon as of June 2026, with employment types broken down into 51% Full Time, 40% Part Time, 5% Temporary, 2% Contract, and 2% Nights. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $116,201 per year, or $55.9 per hour.

Senior Server Engineer, Unreal Engine

Rushdown Studios

OR • On-site, Remote

$105K - $140K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Founded by games industry veterans, Rushdown was created with a simple philosophy in mind: We believe that when talented developers are consistently challenged and given clear ownership of their work, extraordinary things will happen. As a co-dev game studio, we now focus on solving some of the most difficult problems that face multiplayer games - and we bring our experience working on games like PUBG, League of Legends, and Rocket League with us. We truly love the work we do and we want to funnel our passion and expertise into features and games that billions of players will enjoy worldwide.

Our Role

Rushdown Studios is looking for an experienced Game Server Engineer to join us in support of our partner studio! In this role, you'll work alongside our team to build, port, and optimize the dedicated game server for a large-scale multiplayer Unreal Engine title, including a near-term focus on bringing an existing Windows Server Target to Linux.

Our ideal candidate is a self-motivated and demonstrated team player who is equally comfortable digging into platform-specific bugs, owning a port end-to-end, and collaborating across studios. Game development experience is preferred due to the nature of this project, but it's not mandatory; we encourage you to apply even if you don't meet all of the requirements listed below!

Work Location: Rushdown Studios is based in Saratoga Springs, NY and we have a strong preference for local candidates willing to work from our office on a hybrid basis (i.e., Tuesday-Thursday). However, we also support fully remote work for candidates living across New York State or one of the other states in which we're currently registered to conduct business (e.g., CT, DE, GA, KS, MA, MD, NC, ND, OH, PA, TX, WI).

Responsibilities

  • Port the Windows Server Target for a large Unreal Engine title to Linux, maintaining feature parity, stability, and performance.
  • Build, maintain, and extend the dedicated game server to ensure it runs reliably on both Windows and Linux.
  • Profile and optimize server performance, memory usage, and tick stability for production deployments.
  • Diagnose and resolve platform-specific bugs, crashes, and behavioral differences between Windows and Linux builds.
  • Work with build systems, toolchains, and CI to keep cross-platform builds healthy and reproducible.
  • Collaborate with engineers at our partner studio to deliver server-side features and integrations.

Requirements

  • Three (3) years of professional experience with C++.
  • Cross-platform development experience targeting both Windows and Linux, including a familiarity with navigating compiler, toolchain, and platform API differences.
  • Strong Linux fundamentals and comfort building, debugging, and operating C++ applications on Linux.
  • Ability to write clear, maintainable, and portable code that holds up in a large shared codebase.
  • Willingness to selflessly put player experiences first - before even your own code and ego.
  • Proactive approach to communication, particularly when it comes to unblocking yourself and navigating obstacles as part of a team.

Nice-to-Haves

  • Experience developing and shipping commercial games.
  • Experience porting large C++ codebases between operating systems.
  • Unreal Engine experience, particularly with dedicated servers, replication, networking, or Unreal Build Tool.
  • Familiarity with server-side game systems (e.g., matchmaking, session management, anti-cheat, telemetry).
  • Experience with Linux deployment tooling like containers (e.g., Docker), orchestration, and observability stacks.
  • Experience profiling and optimizing server performance under load.
  • Experience working with BaaS providers (e.g., PlayFab, Edgegap).
  • Experience with the Horde build system for Unreal Engine titles.

Benefits:

  • Compensation: $105,000-140,000/year. Please note that final base pay will ultimately depend upon a combination of factors, including your prior experience, general qualifications, and broader skill set.
  • 9 Paid Holidays plus Flexible PTO and Annual Winter Break Closure
  • Medical, Dental, and Vision Insurance
  • Annual Video Game Budget
  • 401(k) Retirement Plan
  • Paid Parental Leave

EEO Statement

At Rushdown Studios, we believe that we're made better by each of the different perspectives that our team members bring to the table. We said it above, and we'll say it again: We want to hear from you, even if you don't meet all of the requirements for a specific role.

We're also an equal opportunity employer and we do not discriminate on the basis of race; color; ancestry or national origin; religion; physical or mental disability; age; sex, including pregnancy; sexual orientation; gender, gender identity, or gender expression; medical condition; genetic information; or marital, military, or veteran status.