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Unity3D Game Developer Jobs (NOW HIRING)

... engineers and artists on performance-minded content authoring * Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and ...

Principal Technical Artist, Games R&D - Tech Lab

OR · On-site +1

$126K - $151K/yr

... engineers and artists on performance-minded content authoring Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and ...

Sr. Software Engineer

Portsmouth, NH

$124K - $164K/yr

... kit, game engine integration, and platform development. Design and develop new use cases and ... Responsible for Unity3d application and integration development. Qualifications Bachelor's degree ...

Senior Software Engineer

Needham, MA · On-site

$133K - $175K/yr

In depth knowledge of Unity3D, preferably for mobile game development * Strong C# programming skills and knowledge of common data structures and software design practices * The ability to work in a ...

Senior Software Engineer

Needham, MA · On-site +1

$133K - $175K/yr

In depth knowledge of Unity3D, preferably for mobile game development * Strong C# programming skills and knowledge of common data structures and software design practices * The ability to work in a ...

... games they love. Kids have a blast and can't wait to come back. Parents are thrilled as their ... Do you enjoy teaching and building problem solving skills in young engineering minds? Have you ...

Be Seen First

Programming experience with C#, JavaScript, HTML, and CSS; familiarity with Unity3D and game design principles. * Ability to work independently as well as part of team. * Excellent written and verbal ...

... games they love. Kids have a blast and can't wait to come back. Parents are thrilled as their ... Do you enjoy teaching and building problem solving skills in young engineering minds? Have you ...

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Unity3D Game Developer information

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$32.5K

$108.5K

$180K

How much do unity3d game developer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for unity3d game developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity3D Game Developer, and why are they important?

To thrive as a Unity3D Game Developer, you need strong programming skills (especially in C#), a solid understanding of game design principles, and experience with 3D graphics, physics, and animation. Familiarity with the Unity3D engine, source control systems like Git, and sometimes certifications such as Unity Certified Developer are highly valuable. Creativity, problem-solving ability, and effective communication help developers collaborate with cross-functional teams and address technical challenges. These skills ensure the delivery of engaging, high-quality games that meet both user expectations and project goals.

What is the difference between Unity3D Game Developer vs Unreal Engine Developer?

AspectUnity3D Game DeveloperUnreal Engine Developer
Primary EngineUnity3DUnreal Engine
Common CertificationsUnity Certified DeveloperUnreal Certified Developer
Work EnvironmentMobile, indie, and casual gamesHigh-end AAA, VR, and cinematic projects
Industry UsageGame studios, AR/VR, mobile appsAAA game studios, film, simulation

Unity3D Game Developers and Unreal Engine Developers often share similar skills like 3D modeling, scripting, and game design. However, they specialize in different game engines, which influence their work environment and project types. Unity is popular for mobile and indie games, while Unreal is favored for high-end graphics and AAA titles. Choosing between them depends on the project requirements and industry focus.

How does a Unity3D Game Developer typically collaborate with artists and designers during a project's lifecycle?

Unity3D Game Developers work closely with artists and designers to integrate visual assets and gameplay mechanics into the game engine. Regular communication is essential, as developers often need to provide feedback on asset optimization and iterate quickly based on design changes. Collaboration tools like version control systems (e.g., Git) and project management software help maintain workflow efficiency. Developers also participate in team meetings and playtesting sessions to ensure the final product aligns with the creative vision and technical requirements.

What does a Unity3D Game Developer do?

A Unity3D Game Developer is responsible for designing, developing, and maintaining interactive games and applications using the Unity engine. They write code, often in C#, to implement game mechanics, user interfaces, and visual effects. These developers collaborate with artists, designers, and other team members to create engaging user experiences. Their work may include optimizing performance, testing for bugs, and deploying games across various platforms, such as PC, mobile, and consoles.
More about Unity3D Game Developer jobs
What states have the most Unity3D Game Developer jobs? States with the most job openings for Unity3D Game Developer jobs include:
Infographic showing various Unity3D Game Developer job openings in the United States as of July 2026, with employment types broken down into 85% Full Time, 3% Part Time, 1% Temporary, and 11% Contract. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
Principal Technical Artist, Games R&D - Tech Lab

Principal Technical Artist, Games R&D - Tech Lab

Netflix

Remote

$130K - $155K/yr

Full-time

Medical, Life, Retirement, PTO

Re-posted 5 days ago


Netflix rating

5.8

Company rating: 5.8 out of 10

Based on 15 frontline employees who took The Breakroom Quiz

58th of 67 rated media


Job description

At Netflix, our mission is to entertain the world. Together, we are writing the next episode - pushing the boundaries of storytelling, global fandom and making the unimaginable a reality. We are a dream team obsessed with the uncomfortable excitement of discovering what happens when you merge creativity, intuition and cutting-edge technology. Come be a part of what's next.
The Game Studio Tech Lab team is a small, dynamic team. We build focused, creative games to validate and steer Netflix's emerging technology investments that will make Netflix an amazing destination for games of all kinds. These unique projects will be a mix of demonstrating and inspiring what's possible with these new technologies and services while working directly with partner teams to help ensure an excellent developer experience that enables developers to focus on the fun.
The R&D Team Games Principal Technical Artist will be on a small, senior-leaning team of multi-talented game engineers, designers and artists. This is a jack-of-all-trades Principal technical artist role with a creative and artistic focus, balanced by deep expertise in performance and technical optimization. This team will make smaller, experimental games with opportunities to work with and steer emerging new technologies - often on constrained, early, or unproven platforms where optimization is critical to proving what's possible.
Responsibilities
  • Performance and technical optimization: Drive runtime and memory performance across CPU, GPU, and bandwidth budgets. Profile, diagnose, and resolve bottlenecks in rendering, shaders, animation, asset streaming, and content pipelines. Establish budgets, benchmarks, and best practices that make our games run beautifully on emerging and constrained platforms.
  • Visual development and prototyping: Identify and prototype new opportunities to incorporate technology and unlock new creative opportunities. Comfortable with shifting or in-progress technologies and platforms, and distilling art-related technical constraints and opportunities from them, and their ramifications on pipeline, performance, and visual assets.
  • Games development and prototyping: Make fun, interactive game experiences of a variety of types across a variety of technologies (potentially including different engines), in a fast-paced, iterative environment - with a constant eye toward what will and won't hold up under real performance constraints.
  • Pipeline and tooling: Architect and maintain art pipelines, tools, and automation that keep content optimized by default and allow a small team to punch well above its weight.
  • Creative/Artistic: Create game assets - textures, models, shaders, and effects - that can ship in a real game with a high degree of technical capability and optimization.

Requirements
  • 10+ years experience as a technical artist shipping multiple AAA, casual, or mobile games, with a track record of senior-level technical leadership
  • Deep expertise in performance optimization across rendering, shaders, memory, draw calls, overdraw, LODs, texture/mesh budgets, and asset pipelines
  • Fluency with profiling and debugging tools (e.g., RenderDoc, PIX, Nsight, Xcode/Instruments, Unity Profiler, Unreal Insights) and the ability to read GPU captures and frame timings to drive concrete improvements
  • Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX, modeling, shaders, texturing, and lighting for games
  • Demonstrated experience building games for early, unfinished, or heavily constrained platforms where optimization directly enables the creative vision
  • Exceptional communication and cross-discipline collaboration skills, including the ability to mentor engineers and artists on performance-minded content authoring
  • Deep familiarity with multiple game engine technologies such as Unity3D and Unreal Engine, including their rendering pipelines and performance characteristics
  • Expertise in content creation and tool development in DCC tools, such as Maya, Photoshop, Substance, Houdini, etc.
  • Passion for making video games, especially in a rapid, focused, smaller form vs. multi-year investments

Bonus Skills
  • Strong coding/scripting expertise, such as C#, Lua, Python, C++, etc., with the ability to write and optimize shaders (HLSL/GLSL/ShaderLab) and engine-side tooling
  • Experience writing or heavily modifying custom render features, post-process effects, or compute shaders
  • Experience working successfully with art outsourcing, including establishing technical specs and review processes that protect performance targets

Location
  • LG/LA/Remote

Generally, our compensation structure consists solely of an annual salary; we do not have bonuses. You choose each year how much of your compensation you want in salary versus stock options. To determine your personal top of market compensation, we rely on market indicators and consider your specific job family, background, skills, and experience to determine your compensation in the market range. The range for this role is $310,000.00 - $520,000.00. This compensation range will vary based on location.
Netflix provides comprehensive benefits including Health Plans, Mental Health support, a 401(k) Retirement Plan with employer match, Stock Option Program, Disability Programs, Health Savings and Flexible Spending Accounts, Family-forming benefits, and Life and Serious Injury Benefits. We also offer paid leave of absence programs. Full-time hourly employees accrue 35 days annually for paid time off to be used for vacation, holidays, and sick paid time off. Full-time salaried employees are immediately entitled to flexible time off. See more details about our Benefits here.
Netflix is a unique culture and environment. Learn more here.
Inclusion is a Netflix value and we strive to host a meaningful interview experience for all candidates. If you want an accommodation/adjustment for a disability or any other reason during the hiring process, please send a request to your recruiting partner.
We are an equal-opportunity employer and celebrate diversity, recognizing that diversity builds stronger teams. We approach diversity and inclusion seriously and thoughtfully. We do not discriminate on the basis of race, religion, color, ancestry, national origin, caste, sex, sexual orientation, gender, gender identity or expression, age, disability, medical condition, pregnancy, genetic makeup, marital status, or military service.
Job is open for no less than 7 days and will be removed when the position is filled.

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About Netflix

Sourced by ZipRecruiter

Netflix is the world's leading streaming entertainment service with 222 million paid memberships in over 190 countries enjoying TV series, documentaries, feature films and mobile games across a wide variety of genres and languages. Members can watch as much as they want, anytime, anywhere, on any Internet-connected screen. Members can play, pause and resume watching, all without commercials or commitments.

Industry

Arts, entertainment, and recreation

Company size

5,001 - 10,000 Employees

Headquarters location

Los Gatos, CA, US

Year founded

1997