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Unity Technical Designer Jobs (NOW HIRING)

Technical Artist

$130K - $155K/yr

Ability to implement UI designs in Unity so they work correctly across different screen sizes ... Use basic C# scripting to support technical art tasks * Work with shaders at a basic level ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... life in Unity with the visual fidelity they deserve, collaborating closely with designers and ...

Senior Technical Artist

Redwood City, CA · On-site +1

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... life in Unity with the visual fidelity they deserve, collaborating closely with designers and ...

Senior Technical Artist

Redwood City, CA · On-site

$155K - $186K/yr

We're looking for a Senior Technical Artist to own the UI layer and ensure that every screen a ... life in Unity with the visual fidelity they deserve, collaborating closely with designers and ...

Designs, develops, and deploys real-time, interactive projection-based games and immersive bowling ... Ability to balance technical performance with visual creativity * Use of AI tools for enhanced ...

This role is responsible for leading the development group, actively designing and coding ... Understanding of Unity Client and how it is used for OnBase applications Description : * Lead the ...

The OnBase Technical Lead serves as the principal technical authority for OnBase applications, with ... Unity Client and how it is used for OnBase applications Lead the development group in designing ...

Showing results 41-60

Unity Technical Designer information

See salary details

$35.5K

$80.3K

$126K

How much do unity technical designer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for unity technical designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Designer?

A Unity Technical Designer is a professional who bridges the gap between game design and programming within the Unity game engine. They are responsible for implementing gameplay features, designing interactive systems, and often creating tools or scripts to enhance the development process. Unity Technical Designers work closely with both artists and programmers to ensure that game mechanics are executed as intended and that the player experience is engaging and polished. Their role typically requires strong technical skills in Unity, as well as an understanding of game design principles.

What are the key skills and qualifications needed to thrive as a Unity Technical Designer?

To thrive as a Unity Technical Designer, you need a solid understanding of game design principles, programming (C#), and 3D engine workflows, often supported by a relevant degree or portfolio. Familiarity with Unity Editor, version control systems, and scripting tools like Visual Studio is typically required. Strong problem-solving, communication, and collaboration skills help you bridge the gap between designers and engineers. These skills are crucial for creating engaging gameplay experiences and ensuring seamless integration of technical and creative elements.

How does a Unity Technical Designer typically collaborate with developers and artists during a game project?

Unity Technical Designers play a crucial bridge role between developers and artists. They often work closely with developers to implement gameplay mechanics and ensure technical feasibility, while also collaborating with artists to integrate visual assets and maintain the artistic vision within the Unity engine. Regular communication and iterative feedback are key, as Technical Designers help translate creative ideas into functional in-game features, troubleshoot issues, and optimize workflows for the entire team. This collaboration ensures a smooth pipeline and cohesive final product.

What is the difference between Unity Technical Designer vs Unity Artist?

AspectUnity Technical DesignerUnity Artist
Primary FocusImplementing gameplay mechanics, scripting, and technical solutions within UnityCreating visual assets, animations, and art for Unity projects
Required SkillsUnity scripting (C#), game development workflows, problem-solving3D modeling, texturing, animation, visual design
Work EnvironmentCollaborates with programmers and designers in game development teamsWorks closely with designers and developers on visual content creation

Unity Technical Designers focus on integrating gameplay features and scripting within Unity, while Unity Artists specialize in creating visual assets. Both roles are essential in game development, often working together but with distinct skill sets and responsibilities.

What are popular job titles related to Unity Technical Designer jobs?

For Unity Technical Designer jobs, the most frequently searched job titles are:

Infographic showing various Unity Technical Designer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 85% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.
Itransition
IT Services • 1 - 5K employees

$130K - $155K/yr

Full-time

Re-posted 22 days ago


Job description

Requirements
  • Ability to implement UI designs in Unity so they work correctly across different screen sizes
  • Basic understanding of Unity rendering and performance fundamentals
  • Familiarity with Git and basic version control workflows
  • Experience with Unity animations
  • Ability to create and edit 2D art assets
  • Hands-on experience with VFX / particle effects

Nice to have
  • Basic knowledge or hands-on experience with 3D assets and workflows

Responsibilities
  • Implement art and UI assets in Unity, following existing guidelines and best practices
  • Work closely with artists and developers to integrate visual content into the game
  • Help optimize visuals to keep good performance on mobile platforms
  • Participate in fixing visual and performance issues related to assets
  • Use basic C# scripting to support technical art tasks
  • Work with shaders at a basic level, adjusting existing ones when needed
  • Apply programming fundamentals using C#, OOP principles, and basic software development practices

We offer
  • Projects for such clients as PayPal, Wargaming, Xerox, Philips, Adidas and Toyota
  • Competitive compensation that depends on your qualification and skills
  • Career development system with clear skill qualifications
  • Flexible working hours aligned to your schedule
  • Options to work remotely
  • Corporate medical insurance covering services of private and public medical centers
  • English courses online
  • Corporate parties and events for employees and their children
  • Internal conferences, workshops and meetups for learning and experience sharing
  • Gym membership compensation
  • 5 days of paid sick leave per year with no obligation to submit a sick-leave certificate

Any questions?
Naira
hh@itransition.com