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Unity Technical Designer Jobs (NOW HIRING)

Technical Designer (Gaming) Build What Players Experience!! Location: Onsite (Boca Raton, FL or Las ... Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ...

Technical Designer (Gaming) Build What Players Experience!! Location: Onsite (Boca Raton, FL or Las ... Understanding of how assets function inside a game engine (Unity, Unreal, etc.) * Experience ...

The impact you'll make As a Virtual Reality Technical Game Designer, you will design, program and ... Unity or Unreal certification a plus. Other preferred qualifications include: Experience creating ...

... Motion Designer with deep real-time implementation expertise in Unity to join our award-winning ... technical feasibility, and embedded constraints * Build advanced motion prototypes to validate ...

$200 - $250/hr

## Staff Technical Product ManagerApplylocations: Remote, Texas, USA: Remote, Illinois, USA: Remote ... At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support ...

Unity Developer

Orlando, FL · On-site

$60 - $80/hr

Collaborate with project managers, developers, 3D artists, instructional designers, and other ... Translate functional, technical, and training requirements into effective Unity-based solutions.

$60 - $80/hr

Collaborate with project managers, developers, 3D artists, instructional designers, and other ... Translate functional, technical, and training requirements into effective Unity-based solutions.

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Unity Technical Designer information

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$35.5K

$80.3K

$126K

How much do unity technical designer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unity technical designer in the United States is $80,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $65,000.00 and $92,000.00 per year, depending on experience, location, and employer.

What is a Unity Technical Designer?

A Unity Technical Designer is a professional who bridges the gap between game design and programming within the Unity game engine. They are responsible for implementing gameplay features, designing interactive systems, and often creating tools or scripts to enhance the development process. Unity Technical Designers work closely with both artists and programmers to ensure that game mechanics are executed as intended and that the player experience is engaging and polished. Their role typically requires strong technical skills in Unity, as well as an understanding of game design principles.

What are the key skills and qualifications needed to thrive as a Unity Technical Designer?

To thrive as a Unity Technical Designer, you need a solid understanding of game design principles, programming (C#), and 3D engine workflows, often supported by a relevant degree or portfolio. Familiarity with Unity Editor, version control systems, and scripting tools like Visual Studio is typically required. Strong problem-solving, communication, and collaboration skills help you bridge the gap between designers and engineers. These skills are crucial for creating engaging gameplay experiences and ensuring seamless integration of technical and creative elements.

How does a Unity Technical Designer typically collaborate with developers and artists during a game project?

Unity Technical Designers play a crucial bridge role between developers and artists. They often work closely with developers to implement gameplay mechanics and ensure technical feasibility, while also collaborating with artists to integrate visual assets and maintain the artistic vision within the Unity engine. Regular communication and iterative feedback are key, as Technical Designers help translate creative ideas into functional in-game features, troubleshoot issues, and optimize workflows for the entire team. This collaboration ensures a smooth pipeline and cohesive final product.

What is the difference between Unity Technical Designer vs Unity Artist?

AspectUnity Technical DesignerUnity Artist
Primary FocusImplementing gameplay mechanics, scripting, and technical solutions within UnityCreating visual assets, animations, and art for Unity projects
Required SkillsUnity scripting (C#), game development workflows, problem-solving3D modeling, texturing, animation, visual design
Work EnvironmentCollaborates with programmers and designers in game development teamsWorks closely with designers and developers on visual content creation

Unity Technical Designers focus on integrating gameplay features and scripting within Unity, while Unity Artists specialize in creating visual assets. Both roles are essential in game development, often working together but with distinct skill sets and responsibilities.

What are popular job titles related to Unity Technical Designer jobs?

For Unity Technical Designer jobs, the most frequently searched job titles are:

Infographic showing various Unity Technical Designer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $80,265 per year, or $38.6 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • On-site

$80 - $100/hr

Other

Posted 24 days ago


Job description

Senior Unity Technical Artist (Remote) Seismic Squirrel LLC Job Title

Senior Unity Technical Artist

Our Games

Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role

Create and integrate into Unity various art and VFX assets.

Experience

Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location

USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size

24

Pay Rate

$55-70 USD per hour – Depends on skills and experience.

Job Type

Contract-to-Hire (see below)

Portfolio Required

All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM – 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests
  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.
Character Stats
  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.
Bonus Points
  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.
The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/.

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