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Unity Game Engine Jobs in Austin, TX (NOW HIRING)

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game porting to join our growing team. The ideal candidate will have a proven track record of ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

... Unreal Engine 4/5 or Unity Company : Panic Button is a cross-platform game development studio. Founded in 2007, the company is headquartered in Austin, USA, with a team of 51-200 employees. The ...

UI/UX Director

Austin, TX · On-site

$150 - $200/hr

Ability to work directly in the Unity Engine * Have a comprehensive understanding of multiple creative disciplines and how they function in the gaming pipeline. * Knowledge of software like Creative ...

UI/UX Director

Austin, TX · On-site

$150K - $180K/yr

Ability to work directly in the Unity Engine * Have a comprehensive understanding of multiple creative disciplines and how they function in the gaming pipeline. * Knowledge of software like Creative ...

Good knowledge of commercial game engines, such as Unity or Unreal Engine. * Ability to integrate with CI/CD systems such as TeamCity, Jenkins, or Horde. * Experience with test case management ...

Good knowledge of commercial game engines, such as Unity or Unreal Engine. * Ability to integrate with CI/CD systems such as TeamCity, Jenkins, or Horde. * Experience with test case management ...

Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data visualization or UI prototyping * Familiarity with containerization and orchestration tools (e.g., Docker ...

Experience with commercial game engines, such as Unity or Unreal Engine * Experience with CI/CD systems such as TeamCity, Jenkins, or Horde * Experience with Test Case Management software such as ...

Experience with commercial game engines, such as Unity or Unreal Engine * Experience with CI/CD systems such as TeamCity, Jenkins, or Horde * Experience with Test Case Management software such as ...

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Unity Game Engine information

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How much do unity game engine jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for unity game engine in Austin, TX is $15.14, according to ZipRecruiter salary data. Most workers in this role earn between $13.37 and $18.12 per hour, depending on experience, location, and employer.

What is a Unity Game Engine?

A Unity Game Engine job involves designing, developing, and optimizing games or interactive applications using the Unity platform. Professionals in this role work with C# programming, Unity's physics and rendering systems, and various assets to create engaging experiences. They may specialize in game development, VR/AR applications, or simulation projects. Responsibilities often include debugging, performance optimization, and integrating third-party tools. Unity developers can work in industries like gaming, education, healthcare, and architecture.

What are the typical daily responsibilities of a Unity Game Engine developer?

As a Unity Game Engine Developer, your daily responsibilities often include writing and optimizing C# scripts, integrating art assets into the Unity environment, debugging gameplay features, and collaborating with artists, designers, and QA testers. You may also participate in team meetings to review progress, discuss new features, and coordinate with other departments to ensure all project requirements are met. Staying up-to-date with the latest Unity updates and best practices is also an important part of the role. This variety keeps the work engaging and ensures that you play an integral role in shaping the final user experience.

What are the key skills and qualifications needed to thrive in the Unity Game Engine position, and why are they important?

To excel as a Unity Game Engine Developer, you need strong proficiency in C# programming, 3D/2D asset integration, and a deep understanding of Unity’s architecture and workflows, typically backed by experience or a relevant degree in computer science or game development. Familiarity with source control systems like Git, version management tools, and possibly Unity certifications are common technical requirements. Creativity, problem-solving, and effective collaboration with designers and artists are essential soft skills for this position. These competencies ensure high-quality, interactive, and visually impressive game experiences that meet project goals and deadlines.

Are Unity Game Engine developer jobs in demand?

Unity Game Engine developer jobs are in high demand due to the popularity of Unity for creating mobile, PC, and VR/AR games, as well as interactive applications. Employers seek developers skilled in C# and familiar with Unity's tools, with job growth driven by the expanding gaming and simulation industries.

What are the most commonly searched types of Unity Game Engine jobs in Austin, TX?

The most popular types of Unity Game Engine jobs in Austin, TX are:

What are popular job titles related to Unity Game Engine jobs in Austin, TX?

For Unity Game Engine jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Unity Game Engine jobs in Austin, TX look for?

The top searched job categories for Unity Game Engine jobs in Austin, TX are:

What cities near Austin, TX are hiring for Unity Game Engine jobs?

Cities near Austin, TX with the most Unity Game Engine job openings:

Infographic showing various Unity Game Engine job openings in Austin, TX as of August 2026, with employment types broken down into 89% Full Time, 7% Part Time, 3% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $31,489 per year, or $15.1 per hour.

VFX Artist - GameSim - Talent Pipeline

Keywords Studios

Austin, TX • On-site, Remote

Full-time

Re-posted 17 days ago


Keywords Studios rating

8.7

Company rating: 8.7 out of 10

Based on 5 frontline employees who took The Breakroom Quiz

9th of 76 rated media


Job description

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we're proud to put our names on. If you love building environments and believable spaces we'd like to meet you. Our headquarters is based in Orlando, FL!

Talent Pipeline Posting Notice
Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real-time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high-quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands-on VFX production, in-engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross-discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands-on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead-level responsibilities.

This role offers flexible work options, including remote, hybrid or in-office arrangements.

Responsibilities
  • Create custom real-time visual effects and implement them in-engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high-quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real-time VFX.
  • Maintain clean, readable, well-structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine-specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short-term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client-facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.

What Keywords Studios employees say

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About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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