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Trainee Unity Game Engine Jobs in Austin, TX (NOW HIRING)

Technical Artist

Austin, TX · On-site

$75 - $95/hr

Released titles that use Unity game engine. * Working knowledge of Unity's Universal Rendering Pipeline. * Animation - 2D character specific. * Scripting ability to common art tooling (Photoshop, 3ds ...

New

Senior Technical Artist

Austin, TX · On-site

$80 - $100/hr

Released titles that use Unity game engine* Working knowledge of Unity's Universal Rendering Pipeline* Animation - 2D character specific* Scripting ability to common art tooling (Photoshop, 3dx Max ...

New

Technical Artist

Austin, TX

$125K - $150K/yr

Released titles that use Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx ...

Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Released titles that use Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Strong experience with AR/VR development platforms like Unity is a must and Unreal Engine ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

Prepare and implement assets in the game engine, partnering with technical artists and engineers. * Accomplished expert in creating user interfaces in Unity. * Set up Figma Design Systems that are ...

Senior Gameplay Programmer

Austin, TX · On-site

$90K - $130K/yr

You have a strong grasp of Unreal Engine 5 , candidates with mostly Unity experience may not be ... You have excellent game design sensibilities , ensuring that your work not only functions ...

... engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS * Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from ...

... engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS * Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from ...

Experience with software development using C# and Unity preferred * Experience integrating software ... Experience with 3D visualization, real-time systems, or game engine-based applications * Strong ...

Our SDKs ship in nearly every game 2K publishes, with first-class support across Unreal, Unity ... Ensure architectural consistency across language and engine variants so every studio gets a ...

Our SDKs ship in nearly every game 2K publishes, with first-class support across Unreal, Unity ... Ensure architectural consistency across language and engine variants so every studio gets a ...

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Trainee Unity Game Engine information

See Austin, TX salary details

$25.3K

$43.1K

$62.9K

How much do trainee unity game engine jobs pay per year?

As of Aug 20, 2026, the average yearly pay for trainee unity game engine in Austin, TX is $43,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $32,700.00 and $50,600.00 per year, depending on experience, location, and employer.

What is a trainee Unity Game Engine?

Trainee Unity Game Engine roles are entry-level positions designed to help individuals learn and develop skills using the Unity game development platform. Trainees typically assist with basic tasks such as creating simple game assets, writing scripts, and testing game features under the supervision of experienced developers. These roles offer hands-on experience in game design, programming, and debugging, preparing individuals for more advanced positions in the game development industry.

What are the key skills and qualifications needed to thrive as a trainee Unity Game Engine?

To thrive as a Trainee Unity Game Engine Developer, you need a basic understanding of C# programming, game development concepts, and a relevant degree or coursework in computer science or game design. Familiarity with the Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is highly beneficial. Strong problem-solving skills, creativity, and the ability to work collaboratively in a team will help you stand out. These skills and qualities are crucial for efficiently producing engaging games, learning quickly, and contributing effectively to development projects.

What kind of projects and tasks can a trainee Unity Game Engine expect to work on during their initial months?

As a Trainee Unity Game Engine, you will typically start by assisting with basic game development tasks, such as creating simple game mechanics, testing features, or fixing minor bugs. You may also help with importing assets, setting up scenes, and learning to use Unity's scripting tools under the guidance of senior developers. Early projects often focus on gaining hands-on experience with the Unity interface, collaborating in small teams, and participating in code reviews. This hands-on approach helps you build a strong foundation in both technical and collaborative skills essential for advancing within the game development field.

What is the difference between Trainee Unity Game Engine vs Junior Game Developer?

AspectTrainee Unity Game EngineJunior Game Developer
Required CredentialsBasic knowledge of Unity, beginner programming skillsProficiency in Unity, programming experience in C#
Work EnvironmentTraining programs, entry-level projectsActive development teams, project implementation
Employer & Industry UsageInternships, apprenticeships in gaming studiosGame studios, indie developers, entertainment industry

In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.

What are the most commonly searched types of Unity Game Engine jobs in Austin, TX?

The most popular types of Unity Game Engine jobs in Austin, TX are:

What are popular job titles related to Trainee Unity Game Engine jobs in Austin, TX?

For Trainee Unity Game Engine jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Trainee Unity Game Engine jobs in Austin, TX look for?

The top searched job categories for Trainee Unity Game Engine jobs in Austin, TX are:

What cities near Austin, TX are hiring for Trainee Unity Game Engine jobs?

Cities near Austin, TX with the most Trainee Unity Game Engine job openings:

$75 - $95/hr

Other

Retirement, PTO

Posted 2 days ago

New


Job description

Position Summary

The Senior Technical Artist acts as a resource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and operating as a liaison between the art and engineering teams to ensure art content is correctly integrated into the game. Responsibilities include creating UI prefabs, Mechanim, timelines, particle systems, shaders, and materials, supporting Live events and economy rollouts, and packaging assets for dynamic delivery to players.

Essential Job Functions
  • Mentor the art team in the technical aspects of Unity asset creation.
  • Perform R&D for new technology required for feature implementation through creative problem solving, iterative design, and prototyping.
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams.
  • Document processes and procedures for game features and associated Unity implementation.
  • Adhere to file structure in artistic source, directory, and version management.
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform.
  • Coordinate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput.
  • Maintain a high degree of professionalism and receptiveness to critique from team members.
  • Self‑manage time effectively with a reasonable degree of accountability and minimal instruction.
  • Create 2D assets for all aspects of the product, including UI, composition, VFX, and animations.
  • Oversee and support items across the art pipeline – from asset optimization, exporting, through implementation and test.
Education

Bachelor of Arts in art/animation or technical degree or equivalent industry experience.

Required Knowledge, Skills & Abilities
  • Deep practical knowledge of Unity features including UI system, Mechanim, timelines, particle system, shaders, materials, optimizations, and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max.
  • Proficient in UI Design and development in Unity.
  • Proficient in Unity animation systems and knowledge of event‑driven programming.
  • Proficient in implementing art into Unity prefabs complete with animations and atlases.
  • Excellent written and verbal communication skills.
  • Understanding of how to design art for various themes and target platform.
  • Working knowledge of production collaboration tools (Jira, Confluence).
  • Proficient in asset management and managing branching inside of version control systems (Git).
  • Working knowledge of MS Office.
  • 3D experience.
Level Requirements

Portfolio (website or blog required for pre‑interview).

Bonus XP
  • Released titles that use Unity game engine.
  • Working knowledge of Unity’s Universal Rendering Pipeline.
  • Animation – 2D character specific.
  • Scripting ability to common art tooling (Photoshop, 3ds Max).
  • C# scripting knowledge in Unity.
  • Scripting ability using Python.
Benefits
  • Competitive salaries.
  • Annual bonuses, matching 401(k).
  • Fun environment: open office concept with ergonomic seating and standing desks.
  • Game room featuring current generation consoles, numerous game titles, and various table games.
  • Fully stocked kitchen with beverages and snacks, as well as company‑paid lunches 2×/week.
  • Paid family leave.
  • Paid volunteer time.
  • Annual 2‑night company retreat.

Society to be an equal opportunity employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, or basis of disability or any other federal, state or local protected class.

If you’d like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

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