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Trainee Unity Game Engine Jobs in Austin, TX (NOW HIRING)

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Released titles that use Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Released titles that use Unity game engine * Working knowledge of Unity's Universal Rendering Pipeline * Animation - 2D character specific * Scripting ability to common art tooling (Photoshop, 3dx ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... engines including Unity and Unreal, basic programming for games, art asset creation, and ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Strong experience with AR/VR development platforms like Unity is a must and Unreal Engine ... Master's degree in computer science, Game Development, or a related field. * Experience with ...

... engine-level systems, tooling, or low-level game technology work. PREFERRED SKILLS * Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. * Generate high-volume, high-quality ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. * Generate high-volume, high-quality ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

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Trainee Unity Game Engine information

See Austin, TX salary details

$25.3K

$43.1K

$62.9K

How much do trainee unity game engine jobs pay per year?

As of Jul 17, 2026, the average yearly pay for trainee unity game engine in Austin, TX is $43,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $32,700.00 and $50,600.00 per year, depending on experience, location, and employer.

What kind of projects and tasks can a Trainee Unity Game Engine expect to work on during their initial months?

As a Trainee Unity Game Engine, you will typically start by assisting with basic game development tasks, such as creating simple game mechanics, testing features, or fixing minor bugs. You may also help with importing assets, setting up scenes, and learning to use Unity's scripting tools under the guidance of senior developers. Early projects often focus on gaining hands-on experience with the Unity interface, collaborating in small teams, and participating in code reviews. This hands-on approach helps you build a strong foundation in both technical and collaborative skills essential for advancing within the game development field.

What are Trainee Unity Game Engine roles?

Trainee Unity Game Engine roles are entry-level positions designed to help individuals learn and develop skills using the Unity game development platform. Trainees typically assist with basic tasks such as creating simple game assets, writing scripts, and testing game features under the supervision of experienced developers. These roles offer hands-on experience in game design, programming, and debugging, preparing individuals for more advanced positions in the game development industry.

What is the difference between Trainee Unity Game Engine vs Junior Game Developer?

AspectTrainee Unity Game EngineJunior Game Developer
Required CredentialsBasic knowledge of Unity, beginner programming skillsProficiency in Unity, programming experience in C#
Work EnvironmentTraining programs, entry-level projectsActive development teams, project implementation
Employer & Industry UsageInternships, apprenticeships in gaming studiosGame studios, indie developers, entertainment industry

In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.

What are the key skills and qualifications needed to thrive as a Trainee Unity Game Engine Developer, and why are they important?

To thrive as a Trainee Unity Game Engine Developer, you need a basic understanding of C# programming, game development concepts, and a relevant degree or coursework in computer science or game design. Familiarity with the Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is highly beneficial. Strong problem-solving skills, creativity, and the ability to work collaboratively in a team will help you stand out. These skills and qualities are crucial for efficiently producing engaging games, learning quickly, and contributing effectively to development projects.
What are the most commonly searched types of Unity Game Engine jobs in Austin, TX? The most popular types of Unity Game Engine jobs in Austin, TX are:
What are popular job titles related to Trainee Unity Game Engine jobs in Austin, TX? For Trainee Unity Game Engine jobs in Austin, TX, the most frequently searched job titles are:
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Senior Technical Artist

Senior Technical Artist

SciPlay

Austin, TX • On-site

$125K - $150K/yr

Full-time

Retirement, PTO

Posted 24 days ago


Job description

SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games that millions of people play every day for their authenticity, engagement and fun.

SciPlay currently offers nine core games, including social casino games Jackpot Party Casino, Gold Fish Casino Slots, Hot Shot Casino and Quick Hit Slots, and casual games MONOPOLY Slots, Bingo Showdown, 88 Fortunes Slots, Backgammon Live and Solitaire Pet Adventure with offices all over the world!

Position Summary

The Senior Technical Artist acts as aresource within the art team, mentoring other artists in the use of Unity, optimizing asset creation pipelines, troubleshooting technical issues, and when necessary, acting as a conduit between the art and engineering teams to ensure art content is correctly integrated into the game.

As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI prefabs, Mechanim, timelines, particle systems, shaders, materials. You'll be supporting Live events and economy rollout to our players with our LiveOps team by packaging your assets together for dynamic delivery to players.

Essential Job Functions:

  • Mentor the art team in the technical aspects of Unity asset creation
  • Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping
  • Assist in developing standards, processes, and proprietary tools alongside Production and Development teams
  • Document processes and procedures for game features and associated Unity implementation
  • Adhere to file structure in artistic source, directory, and version management
  • Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform
  • Communicate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
  • Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines.
  • Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput
  • Maintain a high degree of professionalism and receptiveness to critique from team members
  • Self-manage time effectively with a reasonable degree of accountability and minimal instruction
  • Create 2D assets for all aspects of the product including UI, composition, VFX, and animations
  • Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test

Education:

  • Bachelor of Arts in art/animation or technical degree or equivalent industry experience.
  • At least 3 years previous experience as a digital artist with a considerable amount of technical responsibility.

Required Knowledge, Skills, & Abilities:

  • Deep practical knowledge of what Unity can and can't do especially regarding the UI system, Mechanim, timelines, the particle system, shaders and materials, optimizations and troubleshooting.
  • Proficient in Photoshop, Unity, 3DS Max
  • Proficient in UI Design and development in Unity
  • Proficient in Unity animation systems and knowledge of event driven programming
  • Proficient in implementing art into Unity prefabs complete with animations and atlases
  • Excellent written and verbal communication skills
  • Understanding of how to design art for various themes and target platform
  • Working knowledge of production collaboration tools (Jira, Confluence)
  • Proficient in Asset management and managing branching inside of version control systems (Git)
  • Working knowledge of MS Office
  • 3D experience

Level Requirements:

  • Portfolio (website or blog required for pre-interview)

Bonus XP:

  • Released titles that use Unity game engine
  • Working knowledge of Unity's Universal Rendering Pipeline
  • Animation - 2D character specific
  • Scripting ability to common art tooling (Photoshop, 3dx Max)
  • C# scripting knowledge in Unity
  • Scripting ability using Python

We are SciPlay! We make games!

The roots of our company are simple and strong: our founders fell head over heels for casino games and had a vision to create the most entertaining free-to-play casino games for gamers around the world. We've grown into a company that makes games we are truly proud of and that are enjoyed by millions of players every day. Our history is extensive, but we're just getting started. In 1998, we got our start as Phantom EFX and in 2019, we reintroduced ourselves as SciPlay and went public on the Nasdaq.

At SciPlay, we are programmed to think untraditionally. From our yearly development conferences, shindigs, and new game launches, we believe in doing what you love and doing it well. We take great pride in our ability to create authentic experiences for players, and we are excited to continue investing in our workforce, technology, and our data-driven approach, all with the mission of delighting our players long into the future. We believe that if we continue to stay passionate, set ambitious goals, live our values and play together, we will become the #1 social casino and casual gaming company in the world.

A few of our highlighted perks and benefits:

  • Competitive salaries
  • Annual bonuses, matching 401k
  • Fun environment:Open Office Concept with Ergonomic Seating and Standing Desks.Game Room featuring current generation consoles, numerous game titles, and various table games.
  • Food!Fully Stocked Kitchen with Beverages and Snacks, as well as company-paid lunches 2x/week
  • Paid Family Leave
  • Paid Volunteer Time
  • Annual 2-night company retreat

Read More About Our Values Here:

https://www.sciplay.com/life-at-sciplay

Don't meet every single requirement? Studies have shown that women and people of color are less likely to apply to jobs unless they meet every single qualification. At SciPlay we are dedicated to building a diverse, inclusive, and authentic workplace. Both professionally and personally, we believe our differences are key to unlocking our superpowers. So, if you're excited about this role but your past experience doesn't align perfectly with every qualification in the job description, we encourage you to apply anyways. You may be just the right candidate for this or other roles we have! #beYOU

SciPlay is a wholly-owned subsidiary of Light & Wonder, Inc. At Light & Wonder, it's all about the games! Learn more atwww.lnw.com.

SciPlay Corporation and its affiliates (collectively, SciPlay) are committed to creating a workforce of credibility and dependability. As a prerequisite to employment with SciPlay (to the extent permitted by law), you shall be asked to consent to SciPlay conducting a due diligence/background investigation on you. This job description should not be interpreted as all-inclusive; it is intended to identify major responsibilities and requirements of the job. The employee in this position may be requested to perform other job-related tasks and responsibilities than those stated above. SciPlay is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click hereEEOC Poster.

#LI-RR1 #LI-Onsite

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.

Light & Wonder is an Equal Opportunity Employer and does not discriminate against applicants due to race, color, sex, age, national origin, religion, sexual orientation, gender identity, status as a veteran, and basis of disability or any other federal, state or local protected class. If you'd like more information about your equal employment opportunity rights as an applicant under the law, please click here for EEOC Poster.