1

Trainee Unity Game Engine Jobs in Austin, TX (NOW HIRING)

Showing results 41-42

Trainee Unity Game Engine information

See Austin, TX salary details

$25.3K

$43.1K

$62.9K

How much do trainee unity game engine jobs pay per year?

As of Aug 20, 2026, the average yearly pay for trainee unity game engine in Austin, TX is $43,148.00, according to ZipRecruiter salary data. Most workers in this role earn between $32,700.00 and $50,600.00 per year, depending on experience, location, and employer.

What is a trainee Unity Game Engine?

Trainee Unity Game Engine roles are entry-level positions designed to help individuals learn and develop skills using the Unity game development platform. Trainees typically assist with basic tasks such as creating simple game assets, writing scripts, and testing game features under the supervision of experienced developers. These roles offer hands-on experience in game design, programming, and debugging, preparing individuals for more advanced positions in the game development industry.

What are the key skills and qualifications needed to thrive as a trainee Unity Game Engine?

To thrive as a Trainee Unity Game Engine Developer, you need a basic understanding of C# programming, game development concepts, and a relevant degree or coursework in computer science or game design. Familiarity with the Unity Editor, version control systems like Git, and basic knowledge of 3D modeling or animation tools is highly beneficial. Strong problem-solving skills, creativity, and the ability to work collaboratively in a team will help you stand out. These skills and qualities are crucial for efficiently producing engaging games, learning quickly, and contributing effectively to development projects.

What kind of projects and tasks can a trainee Unity Game Engine expect to work on during their initial months?

As a Trainee Unity Game Engine, you will typically start by assisting with basic game development tasks, such as creating simple game mechanics, testing features, or fixing minor bugs. You may also help with importing assets, setting up scenes, and learning to use Unity's scripting tools under the guidance of senior developers. Early projects often focus on gaining hands-on experience with the Unity interface, collaborating in small teams, and participating in code reviews. This hands-on approach helps you build a strong foundation in both technical and collaborative skills essential for advancing within the game development field.

What is the difference between Trainee Unity Game Engine vs Junior Game Developer?

AspectTrainee Unity Game EngineJunior Game Developer
Required CredentialsBasic knowledge of Unity, beginner programming skillsProficiency in Unity, programming experience in C#
Work EnvironmentTraining programs, entry-level projectsActive development teams, project implementation
Employer & Industry UsageInternships, apprenticeships in gaming studiosGame studios, indie developers, entertainment industry

In summary, a Trainee Unity Game Engine is an entry-level role focused on learning Unity and gaining foundational skills, often within training programs. A Junior Game Developer has more hands-on experience, actively contributing to game development projects with a deeper understanding of Unity and programming. Both roles are essential in the game development pipeline but differ mainly in experience and responsibility level.

What are the most commonly searched types of Unity Game Engine jobs in Austin, TX?

The most popular types of Unity Game Engine jobs in Austin, TX are:

What are popular job titles related to Trainee Unity Game Engine jobs in Austin, TX?

For Trainee Unity Game Engine jobs in Austin, TX, the most frequently searched job titles are:

What job categories do people searching Trainee Unity Game Engine jobs in Austin, TX look for?

The top searched job categories for Trainee Unity Game Engine jobs in Austin, TX are:

What cities near Austin, TX are hiring for Trainee Unity Game Engine jobs?

Cities near Austin, TX with the most Trainee Unity Game Engine job openings:

Senior Videogame Tester (Remote)

Seismic Squirrel

Austin, TX • Remote

$32 - $36/hr

Contractor

Posted 4 days ago


Job description

Senior Videogame Tester (Remote)

Seismic Squirrel LLC

Job Title: Senior Videogame Tester

The Role: Perform testing of our videogames.

Our Games: Narrative-centric RPG videogames set in an alternate-history 1930s New York City.

Experience: Senior level, 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.

Location: USA or Canada (Remote) – Must reside within the UTC-4 to UTC-8 timezones.

Company Size: ~24

Pay Rate: $32 - $36 USD per hour – Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Overview

We are looking for a creative and resourceful Senior Videogame Tester with effective testing skills, a clear understanding of QA best practices, a logical and systemic thinker with an iterative approach to work, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames.  The ideal candidate enjoys working with talented fellow testers, writers, artists, designers, engineers, marketers, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.

The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders.  They bring a passion for working within an iterative and creative development environment, having a collaborative spirit and an enthusiasm for videogames.

This is a remote position which requires regular team collaboration online during our company's core work hours of 9:30 AM – 4:30 PM Pacific, attending relevant team meetings (e.g. daily scrums, retrospectives, sprint planning, and showcase meetings).  Occasional calls during late evenings may be expected to meet with international collaborators.  The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing.  H-1B transfers and sponsorships are not available at this time.

Quests

  • Test our videogames for bugs and other quality deficiencies, supporting our QA processes.
  • Validate enhancements and bug fixes.
  • Research and champion tools and processes which contribute to product quality.
  • Evaluate each sprint's build for quality regression.
  • Test our games on various hardware and platforms.
  • Participate in the development, organization, and execution of Test Plans and Test Cases.
  • Create and contribute to reports on product quality.
  • Represent the customer as their advocate for quality and value.
  • Provide feedback and creative solutions for various aspects of development quality, including design, programming, narrative, art, and audio.
  • Actively collaborate with the development team, openly communicating on progress and problems, helping us to set realistic project timelines and expectations.
  • Assist in the coordination and execution of internal and external testing efforts.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of professional experience testing narrative or turn-based videogames on PCs and consoles.
  • Understands videogame testing best practices.
  • Has an enthusiasm for and a familiarity with many videogame titles and genres, past and present.
  • Familiar with UI and UX conventions of modern videogame design.
  • Shares our love for history and skilled in historical research.
  • Self-disciplined, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Possesses high emotional intelligence, a respected professional across disciplines.
  • Excellent at problem-solving, resourceful, able to find solutions when needed.
  • Adept at balancing and prioritizing tasks to meet deadlines, working within agreed timeframes and budgets.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and inspired to grow within it.
  • Experienced using Unity, testing games within the engine.
  • Proficient in business productivity tools, such as Microsoft Word, Excel, and Visio.
  • Enthusiastic to learn new tools, technologies, and techniques.

Bonus Points

  • Experienced using Test Automation techniques and tools.
  • Familiar with tactical RPG videogames.
  • Understands non-linear narrative structures and the complexities they introduce for testing.
  • Experienced in videogame design and/or programming.
  • Familiar with design diagramming techniques using UML.
  • Proficient in digital art and modeling tools (e.g. Adobe Photoshop, Blender).
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, Edmonton.
  • An avid TTRPG player.
  • Multilingual.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers.  We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.  Our nimble size allows for everyone to have a voice in the projects we create, demanding the ability to be both detail-oriented and flexible.

For more information about Seismic Squirrel, go to http://www.SeismicSquirrel.com/

If this sounds like an exciting opportunity for you and you're located in the USA or Canada, please submit both your Résumé and your Cover Letter to Seismic Squirrel.