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Entry Level Unity Game Developer Jobs in Austin, TX

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

... developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games. The Senior Technical Artist will mentor the art team in Unity asset creation ...

Senior Technical Artist

Austin, TX · On-site

$125K - $150K/yr

... engineering teams to ensure art content is correctly integrated into the game. As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI prefabs, Mechanim ...

Senior Technical Artist

Austin, TX

$125K - $150K/yr

... engineering teams to ensure art content is correctly integrated into the game. As a Unity expert, you'll be leveraging your knowledge of technical art systems to create UI prefabs, Mechanim ...

... game technology work. Preferred : • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems. • Experience with crash ...

... game technology work. Preferred : • Experience or familiarity with commercial engines (Unreal Engine or Unity) to understand the differences from proprietary systems. • Experience with crash ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Video Game Design Tutor

Austin, TX · Remote

$18 - $40/hr

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Deep knowledge of game design principles, game mechanics, level design, narrative design, user interface design, game engines including Unity and Unreal, basic programming for games, art asset ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

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Entry Level Unity Game Developer information

See Austin, TX salary details

$32.2K

$107.5K

$178.4K

How much do entry level unity game developer jobs pay per year?

As of Jul 4, 2026, the average yearly pay for entry level unity game developer in Austin, TX is $107,517.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,800.00 and $122,900.00 per year, depending on experience, location, and employer.

What does an Entry Level Unity Game Developer do?

An Entry Level Unity Game Developer works on designing, coding, and testing simple features or modules of a game using the Unity engine. They often collaborate with artists, designers, and other developers to implement gameplay mechanics, user interfaces, and optimize performance. Their role typically involves learning best practices, debugging code, and contributing to the overall development process under the guidance of more experienced team members.

What are some typical challenges faced by entry-level Unity game developers when working on a project with a team?

Entry-level Unity game developers often encounter challenges such as integrating their code with existing systems, understanding project workflows, and collaborating effectively with artists and designers. Adjusting to source control tools like Git, following coding standards, and participating in team code reviews can also be new experiences. It's common to spend time learning best practices for communication and adapting to agile development cycles, which helps ensure smooth teamwork and project progress.

What are the key skills and qualifications needed to thrive as an Entry Level Unity Game Developer, and why are they important?

To thrive as an Entry Level Unity Game Developer, you need proficiency in C# programming, a solid understanding of game development fundamentals, and familiarity with Unity’s interface—usually supported by a relevant degree or portfolio. Hands-on experience with Unity Editor, version control systems like Git, and basic knowledge of asset management tools are typically required. Strong problem-solving skills, creativity, and the ability to collaborate well with team members are vital soft skills for this role. These skills and qualities are crucial for efficiently creating engaging games, troubleshooting issues, and contributing effectively to a development team.
What are the most commonly searched types of Unity Game Developer jobs in Austin, TX? The most popular types of Unity Game Developer jobs in Austin, TX are:
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What cities near Austin, TX are hiring for Entry Level Unity Game Developer jobs? Cities near Austin, TX with the most Entry Level Unity Game Developer job openings:
Senior Technical Artist

Senior Technical Artist

SciPlay

Austin, TX • On-site

$125K - $150K/yr

Full-time

Posted 11 days ago


Job description

Job Summary:
SciPlay is a leading developer and publisher of digital games on mobile and web platforms, providing highly entertaining free-to-play games. The Senior Technical Artist will mentor the art team in Unity asset creation, troubleshoot technical issues, and ensure art content is correctly integrated into games while supporting Live events and economy rollouts.
Responsibilities:
• Mentor the art team in the technical aspects of Unity asset creation
• Perform R&D for new tech required for feature implementation through creative problem solving, iterative design, and prototyping
• Assist in developing standards, processes, and proprietary tools alongside Production and Development teams
• Document processes and procedures for game features and associated Unity implementation
• Adhere to file structure in artistic source, directory, and version management
• Communicate between engineers, designers, and non-technical artists to package assets efficiently for quality products on the target platform
• Communicate with LiveOps and Configuration Managers to identify, package, create, and verify assets required to support in-game events and economy rollouts.
• Own technical delivery of assets for scheduled updates, ensuring all assets are fully tested and perform and reliably delivered against production deadlines.
• Demonstrate a strong desire to continuously improve skills through independent learning and collaboration with team members; identify more efficient processes to improve throughput
• Maintain a high degree of professionalism and receptiveness to critique from team members
• Self-manage time effectively with a reasonable degree of accountability and minimal instruction
• Create 2D assets for all aspects of the product including UI, composition, VFX, and animations
• Oversee and support with items across the art pipeline -- from asset optimization, exporting, through implementation and test
Qualifications:
Required:
• Bachelor of Arts in art/animation or technical degree or equivalent industry experience.
• At least 3 years previous experience as a digital artist with a considerable amount of technical responsibility.
• Deep practical knowledge of what Unity can and can’t do especially regarding the UI system, Mechanim, timelines, the particle system, shaders and materials, optimizations and troubleshooting.
• Proficient in Photoshop, Unity, 3DS Max
• Proficient in UI Design and development in Unity
• Proficient in Unity animation systems and knowledge of event driven programming
• Proficient in implementing art into Unity prefabs complete with animations and atlases
• Excellent written and verbal communication skills
• Understanding of how to design art for various themes and target platform
• Working knowledge of production collaboration tools (Jira, Confluence)
• Proficient in Asset management and managing branching inside of version control systems (Git)
• Working knowledge of MS Office
• 3D experience
• Portfolio (website or blog required for pre-interview)
Preferred:
• Released titles that use Unity game engine
• Working knowledge of Unity’s Universal Rendering Pipeline
• Animation – 2D character specific
• Scripting ability to common art tooling (Photoshop, 3dx Max)
• C# scripting knowledge in Unity
• Scripting ability using Python
Company:
Our passion to win drives everything we do. Founded in 2012, the company is headquartered in Las Vegas, USA, with a team of 501-1000 employees. The company is currently Late Stage.