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Entry Level Unity Game Developer Jobs in Austin, TX

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

JOB SUMMARY As a Software Engineer- Human Motion Data, you will leverage your background in ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation. • Generate high-volume, high-quality trajectory ...

UI/UX Designer - Robot Interfaces

Austin, TX · On-site

$93K - $116K/yr

Founded by former SpaceX engineers and backed by Bain Capital Ventures, TerraFirma is automating ... Experience developing for game engines (e.g., Unity, Unreal Engine) and using them for data ...

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Entry Level Unity Game Developer information

See Austin, TX salary details

$32.2K

$107.5K

$178.4K

How much do entry level unity game developer jobs pay per year?

As of Jun 10, 2026, the average yearly pay for entry level unity game developer in Austin, TX is $107,517.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,800.00 and $122,900.00 per year, depending on experience, location, and employer.

What does an Entry Level Unity Game Developer do?

An Entry Level Unity Game Developer works on designing, coding, and testing simple features or modules of a game using the Unity engine. They often collaborate with artists, designers, and other developers to implement gameplay mechanics, user interfaces, and optimize performance. Their role typically involves learning best practices, debugging code, and contributing to the overall development process under the guidance of more experienced team members.

What are some typical challenges faced by entry-level Unity game developers when working on a project with a team?

Entry-level Unity game developers often encounter challenges such as integrating their code with existing systems, understanding project workflows, and collaborating effectively with artists and designers. Adjusting to source control tools like Git, following coding standards, and participating in team code reviews can also be new experiences. It's common to spend time learning best practices for communication and adapting to agile development cycles, which helps ensure smooth teamwork and project progress.

What are the key skills and qualifications needed to thrive as an Entry Level Unity Game Developer, and why are they important?

To thrive as an Entry Level Unity Game Developer, you need proficiency in C# programming, a solid understanding of game development fundamentals, and familiarity with Unity’s interface—usually supported by a relevant degree or portfolio. Hands-on experience with Unity Editor, version control systems like Git, and basic knowledge of asset management tools are typically required. Strong problem-solving skills, creativity, and the ability to collaborate well with team members are vital soft skills for this role. These skills and qualities are crucial for efficiently creating engaging games, troubleshooting issues, and contributing effectively to a development team.
What are the most commonly searched types of Unity Game Developer jobs in Austin, TX? The most popular types of Unity Game Developer jobs in Austin, TX are:
What are popular job titles related to Entry Level Unity Game Developer jobs in Austin, TX? For Entry Level Unity Game Developer jobs in Austin, TX, the most frequently searched job titles are:
What job categories do people searching Entry Level Unity Game Developer jobs in Austin, TX look for? The top searched job categories for Entry Level Unity Game Developer jobs in Austin, TX are:
What cities near Austin, TX are hiring for Entry Level Unity Game Developer jobs? Cities near Austin, TX with the most Entry Level Unity Game Developer job openings:
Infographic showing various Entry Level Unity Game Developer job openings in Austin, TX as of June 2026, with employment types broken down into 40% Full Time, 40% Part Time, and 20% Contract. Highlights an 100% In-person job distribution, with an average salary of $107,517 per year, or $51.7 per hour.
Software Engineer - Human Motion Data

Software Engineer - Human Motion Data

Apptronik

Austin, TX • On-site

$113K - $136K/yr

Other

Posted 28 days ago


Job description

JOB SUMMARY

As a Software Engineer- Human Motion Data, you will leverage your background in robotics to build the crucial link between human-data and our reinforcement learning pipelines. This role is dedicated to architecting robust motion data pipelines-integrating diverse sources like mocap, game engines (like Unreal or Unity), teleoperation, and generative AI motion models to generate thousands of rich, physically accurate human motion trajectories. You will apply your deep expertise in kinematics and rigid body dynamics to translate raw human movement into actionable, dynamically feasible data for whole-body reinforcement learning. As a core member of the Motion Control and Planning team, you will work closely with Controls stakeholders to play a key role in maintaining a high-velocity, ego-free engineering culture while ensuring our humanoid robots move with unprecedented fluidity.

ESSENTIAL DUTIES AND RESPONSIBILITIES or KEY ACCOUNTABILITIES

  • Design, build, and maintain end-to-end motion data pipelines, integrating diverse sources such as motion capture (mocap), teleoperation, and synthetic generation using diffusion models, animation and gaming engines, to support humanoid robot development.
  • Implement and optimize kinematic and dynamic retargeting pipelines to accurately map human demonstrations onto the robot's specific physical constraints, mass distributions, and joint limits.
  • Develop tools and scripts to process and clean raw human demonstration data, and apply state-of-the-art retargeting libraries (e.g., GMR, Omni-retarget) to synthesize and filter new behaviors.
  • Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated environments for procedural motion generation and data augmentation.
  • Generate high-volume, high-quality trajectory datasets required for training whole-body reinforcement learning policies.
  • Write robust, automated pipelines to streamline data flow between human demonstration sources, generative motion models, game engines, and the RL training infrastructure.
  • Collaborate closely with the Reinforcement Learning and Controls teams to iterate on data requirements, understand failure modes, and ensure the generated trajectories are physically viable on hardware.

SKILLS AND REQUIREMENTS

  • Strong theoretical and practical understanding of robot kinematics (FK/IK), coordinate transformations, and rigid body dynamics.
  • Experience building or maintaining pipelines for spatial data, including motion capture, teleoperation tracking, or AI-driven motion generation.
  • Expertise in Python for scripting, data processing, and pipeline automation.
  • A results-oriented mindset with an eagerness to bridge the gap between human motion data and real-world robotic control algorithms.
  • High adaptability and a willingness to explore new tools, moving seamlessly across different layers of the robotics software stack as project needs evolve.NICE TO HAVE (BONUS QUALIFICATIONS)
    • Hands-on experience with state-of-the-art motion generation models and open-source retargeting libraries (e.g., GMR, Omni-retarget).
    • Proficiency in C++ is highly valued to help integrate with our broader robotics software stack.
    • Familiarity and hands-on experience utilizing 3D game engines (Unreal Engine or Unity) or advanced physics simulators for robotics data generation or simulation.
    • Hardware (HW) experience, particularly working directly with physical robotic platforms.
    • A strong portfolio showcasing relevant robotics, sim-to-real, or motion generation projects.

EDUCATION and/or EXPERIENCE

  • A BS or MS degree in Robotics, Mechanical Engineering, Computer Science, or a related highly technical field.
  • 2+ years of industry or applied research experience in robotics, motion planning, sim-to-real pipelines, or technical animation data generation.
  • A proven track record of processing large amounts of spatial or motion data to drive robotic or simulated systems.

PHYSICAL REQUIREMENTS

  • Prolonged periods of sitting at a desk and working on a computer
  • Must be able to lift 15 pounds at times
  • Vision to read printed materials and a computer screen
  • Hearing and speech to communicate