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Unity Developer Jobs in Seattle, WA (NOW HIRING)

OpenXR App Developer

Redmond, WA ยท On-site

$48 - $50/hr

OpenXR App Developer Location: Redmond, WA Duration: 12 months Pay Rate: $48/hr. - $50/hr. Job Type ... Unity (C#) and OpenXR plugin ecosystem, or * Unreal (C++) XR pipeline, or * Custom/native OpenXR ...

... Developer to join our team. If you love data - cleaning it, digging in it, understanding what type ... You are familiar with the Unity Catalog, Spark Declarative Pipelines (aka Delta Live Tables), and ...

AWS Cloud Engineer

Seattle, WA ยท On-site

$63.50 - $84.75/hr

Unity Catalog, Pyspark, AWS Glue, Lambda, Step Functions, and Apache Airflow AWS data services (S3, Glue, Redshift, Athena, Lambda, Step Functions, Kinesis, etc.) Programming skills in Python, Scala ...

Sr Data Engineer

Seattle, WA

$120K - $163K/yr

You will work across AWS, Databricks, Unity Catalog, Snowflake and Airflow to create reliable ... Experience with Git/GitHub, CI/CD, and modern DevOps practices. * Excellent communication skills ...

Who We Are FlowPlay is a leading developer of online virtual worlds and casual free-to-play games ... We are looking for a well-rounded engineering leader who is equally comfortable discussing Unity ...

Client Engineering Manager

Seattle, WA ยท On-site

$160K - $190K/yr

Who We Are FlowPlay is a leading developer of online virtual worlds and casual free-to-play games ... We are looking for a well-rounded engineering leader who is equally comfortable discussing Unity ...

Client Engineering Manager

Seattle, WA ยท On-site

$160K - $190K/yr

Who We Are FlowPlay is a leading developer of online virtual worlds and casual free-to-play games ... We are looking for a well-rounded engineering leader who is equally comfortable discussing Unity ...

... of Unity Catalog. * Define and build new platform services that enable Databricks' data & AI product teams (ML/AI, Data Science & Engineering, Data Warehousing, etc.) to easily add new workload ...

Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you ...

Game Audio Engineer (Oculus) Duration: 6+ Months (possibility of extension) Duties:Implement ... Unity and Unreal * 3+ years of experience in game audio software development * In-depth ...

Databricks Data Engineer

Seattle, WA ยท On-site

$130K - $156K/yr

Leverage Databricks Unity Catalog for data governance and collaboration DEVOPS & AUTOMATION * Automate CI/CD pipelines for data workflows using Azure DevOps * Implement version control and deployment ...

Practical, day-to-day experience using AI coding assistants in Unity (Cursor or similar) to accelerate development, with the engineering judgment to evaluate, refactor, and maintain the code you ...

Holospark is looking for an experienced Gameplay Engineer to join and help us create and impliment ... Experience with Unreal and Unity game engines * Working knowledge of AWS, GameLift and/or ...

Job Title MLOps Engineer to work on AWS GovCloud Databricks Projected Start Date05-09-2025 ... Unity Catalog, MosaicAI, serverless solutions, MLOps stacks, and Lakehouse monitoring, among other ...

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$123.8K

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How much do unity developer jobs pay per year?

As of Jun 11, 2026, the average yearly pay for unity developer in Seattle, WA is $123,788.00, according to ZipRecruiter salary data. Most workers in this role earn between $97,300.00 and $159,300.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity Developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What are Unity Developers?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What are the most commonly searched types of Unity Developer jobs in Seattle, WA? The most popular types of Unity Developer jobs in Seattle, WA are:
What job categories do people searching Unity Developer jobs in Seattle, WA look for? The top searched job categories for Unity Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Unity Developer jobs? Cities near Seattle, WA with the most Unity Developer job openings:
Infographic showing various Unity Developer job openings in Seattle, WA as of June 2026, with employment types broken down into 73% Full Time, 11% Part Time, and 16% Contract. Highlights an 85% In-person, 2% Hybrid, and 13% Remote job distribution, with an average salary of $123,788 per year, or $59.5 per hour.

Software Engineer, Spatial Applications

Rivet Industries

Bellevue, WA โ€ข On-site

$165K - $195K/yr

Full-time

PTO

Posted 4 days ago


Job description

About Rivet
Rivet is an American company building integrated task systems - fusing hardened hardware with software, sensors, AI, and networking - for industrial workforces and defense personnel. We create capabilities that multiply the effectiveness of every individual and withstand the world's toughest environments.
We serve the people who build, operate, maintain, and defend our way of life. From technicians and engineers to first responders and service members, they embody the hard work, ingenuity, and meritocratic values that drive Western prosperity. Yet too often they are forced to rely on outdated tools that fail under modern pressures. Rivet exists to reset that priority.
At Rivet, you'll join a mission-driven team that fuses disciplines to deliver decisive outcomes where they matter most. Whether shaping our technology, strengthening our partnerships, or building our culture, every role here contributes to equipping the front lines with the modern systems they deserve.
Work Authorization Requirement: Due to the nature of our business and compliance with federal regulations, all candidates must be a "U.S. Person". Upon hire, you will be required to provide documentation verifying your status as a U.S. Citizen, a lawful permanent resident, or a protected individual under 8 U.S.C. 1324b(a)(3).
Role: Software Engineer, Spatial Applications
Location: Bellevue, WA
Compensation*: $165,000-$195,000 + benefits
Description
This is an early/mid-career XR role for someone growing into real-time 3D and XR work on our embedded Linux and Android devices. You'll work primarily in C# with Unity or StereoKit, paired with senior engineers. Expect to ship scoped features, learn the device stack on real hardware, and pick up OpenXR, performance tuning, and platform integration as you go.
Responsibilities
  • Build scoped 3D/XR features in Unity or StereoKit under technical guidance.
  • Write clean, testable C# for UI, interaction, and visualization.
  • Integrate with platform APIs and OpenXR with senior support.
  • Profile, debug, and iterate on device with feedback from senior engineers.
  • Join design and code reviews across the team.

Depending on the project, you may also:
  • Help build companion app and tooling components in Java/Kotlin or Python.
  • Work with 3D content from artists or vendors - importing models, textures, animations.
  • Pair with senior engineers on native C++ work or platform integration.

Requirements
  • 1-3 years of professional experience, OR a strong portfolio of shipped XR or real-time 3D work (academic, internship, hackathon, side projects, games).
  • BS in CS, CE, or a related field, or equivalent demonstrated experience.
  • Proficient in C# OR C++. Experience with Unity OR StereoKit (or another 3D engine).
  • Familiarity with at least one XR runtime or SDK (OpenXR, Quest, HoloLens, ARCore).
  • Comfortable importing and working with 3D assets in Unity or a similar engine.
  • Working knowledge of Git in a multi-developer workflow.
  • Comfortable digging through unfamiliar hardware, docs, and source.
  • Curiosity about XR, embedded systems, or real-time graphics.

Preferred Qualifications
  • Both C# and C++. Experience with both Unity and StereoKit.
  • Android or embedded Linux exposure.
  • Java or Kotlin for Android components.
  • Python for scripts, tooling, or test harnesses.
  • Performance profiling experience (CPU/GPU/memory).
  • Computer vision, perception, or AI/ML coursework or projects.
  • Shipped features in a games, VFX, simulation, or XR studio context.
  • Strong fit if you came up through XR side projects, games, simulation, or VFX. Credentials matter less than what you've actually shipped.

*Total compensation may vary within this range and is determined by years and level of relevant experience, job-related skills, education, and other factors. In addition to base salary, this role may be eligible for equity grants and other forms of compensation. Eligible employees also receive a competitive benefits package, including unlimited PTO.
EOE