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Unity 3D Developer Jobs (NOW HIRING)

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

As a Unity Developer, you will be responsible for planning and implementing game functionality ... Knowledge of 2D/3D development and integrated game physics. * Experience with mobile game ...

Build interactive 3D models, environments, and simulations for AR/Unity based applications ... Proficiency in programming languages such as C#, Java, Python are a must and JavaScript is ...

Partner closely with UX, UI, Product Management, and Engineering to align motion direction with ... Unity URP, HDRP, Shader Graph, and VFX Graph * Experience integrating motion with real-time 3D ...

Work with engineering/R&D and marketing for source files to develop standard expectations ... Unity 3D and Unreal3D. * Demonstrated proficiency in Maya (preferred) or 3D Studio Max * Functional ...

Work with engineering/R&D and marketing for source files to develop standard expectations ... Unity 3D and Unreal3D. * Demonstrated proficiency in Maya (preferred) or 3D Studio Max * Functional ...

Serve as the primary technical guide and mentor for cross-functional developer tracks, including simulation engineers and Unity 3D visualization developers. * Guide technical decision-making to ...

Senior Technical Artist

Las Vegas, NV

$116K - $139K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within ...

Senior Technical Artist

Las Vegas, NV ยท On-site

$110K - $130K/yr

Iterate on Unity 3D scene implementation to finalize product and other creative requirements ... or engineer. * 2+ years of experience developing and maintaining tools and writing scripts within ...

While the work leverages Unity and real-time 3D systems, the focus is on building scalable ... Develop Unity Editor tools and scripts (C#) for asset generation, build automation, and developer ...

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Unity 3D Developer information

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$32.5K

$108.5K

$180K

How much do unity 3d developer jobs pay per year?

As of Jun 26, 2026, the average yearly pay for unity 3d developer in the United States is $108,471.00, according to ZipRecruiter salary data. Most workers in this role earn between $81,500.00 and $124,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unity 3D Developer position, and why are they important?

To thrive as a Unity 3D Developer, you need a solid background in C# programming, 3D mathematics, and experience with the Unity engine, often backed by a degree in computer science or a related field. Familiarity with version control tools like Git, 3D modeling software integration, and up-to-date Unity certifications are typical technical requirements. Strong problem-solving skills, creativity, and collaborative communication abilities set standout candidates apart. These skills are crucial for developing high-quality, interactive 3D applications and effectively contributing to dynamic development teams.

What is a Unity 3D Developer job?

A Unity 3D Developer is responsible for designing, developing, and optimizing interactive 3D applications, games, or simulations using the Unity game engine. They write scripts in C#, implement game mechanics, integrate assets, and ensure smooth performance across different platforms. Unity developers collaborate with designers, artists, and other developers to create immersive user experiences. Their work may also involve debugging, testing, and maintaining code to enhance usability and performance.

What are some typical daily responsibilities for a Unity 3D Developer?

A Unity 3D Developer typically spends their day designing, coding, and testing interactive features or gameplay systems within the Unity engine. Responsibilities may include collaborating with artists and designers to integrate 3D assets, optimizing performance for different platforms, and troubleshooting code or visual errors. Developers often participate in team meetings to discuss project requirements or resolve technical challenges, and regularly use source control tools to manage their work. The role requires juggling multiple tasks while maintaining effective communication with other team members to deliver a smooth, cohesive product.

More about Unity 3D Developer jobs
What cities are hiring for Unity 3D Developer jobs? Cities with the most Unity 3D Developer job openings:
What are the most commonly searched types of Unity 3D Developer jobs? The most popular types of Unity 3D Developer jobs are:
What states have the most Unity 3D Developer jobs? States with the most job openings for Unity 3D Developer jobs include:
Infographic showing various Unity 3D Developer job openings in the United States as of June 2026, with employment types broken down into 57% Full Time, 14% Part Time, and 29% Contract. Highlights an 71% In-person, and 29% Remote job distribution, with an average salary of $108,471 per year, or $52.1 per hour.
3D Game Programmer (Unity)

3D Game Programmer (Unity)

Spellbrush

San Francisco, CA โ€ข Remote

Full-time

Posted 26 days ago


Job description

tl;dr: We're building a 3D first-person adventure game where an AI companion is the core of the game. Think MiSide with LLMs, but truly integrated with gameplay, not just a RP chatbot.

About Us

Here at Spellbrush, we're passionate about making a good anime game.

We also happen to be the world's leading generative AI studioโ€”we're the team behind nijiใƒปjourney.

Our mission is simple: use AI to bring characters to life and push the boundaries of narrative-driven games.

What Weโ€™re Building

Weโ€™ve developed an in-house LLM storytelling system that blends AI, story, and gameplayโ€”going far beyond shallow โ€œchat-onlyโ€ experiences.

The result is an AI companion who cooperates with you in puzzles, remembers across worlds, and changes how each chapter unfolds.

Weโ€™re looking for a strong Unity engineer who loves 3D story-driven games. Youโ€™ll join our lead Unity dev, who has spent the past 5 years building interactive anime avatars, to grow our working prototype into a full game.

In-game screenshots (development build)


About The Role

You will join a small but extremely talented team to define a new kind of video game experience. You'll work alongside top otaku minds in the industry, including the creator of Warudo and Cytoid, a Google Deepmind veteran behind Project Astra, and top-tier AI researchers.

As an early member of this team, you will have significant artistic and research freedom to shape what could become the next-generation LLM-driven storytelling experience.

Why You'll Love Working With Us

Impact and Ownership: As an early team member, you'll have the opportunity to push the boundaries of what's possible at the intersection of the AI, anime, and video game industry.

A World-Class Team: You'll work directly with some of the best AI researchers and engineers in the world in a small, mighty, and fast-paced team.

Culture: We are seeking individuals who ideally are fans of anime and the anime aesthetic. We believe in the unmatched speed of in-person collaboration.

International Opportunities: We have primary research offices in downtown Akihabara, Tokyo, and San Francisco. Visa sponsorships are available for qualified candidates.


You may be a good fit if:You love anime and the anime aesthetic

We are literally building an anime game, so this is a requirement!

You have independently developed a 3D narrative game in Unity

Bonus points if the game is first-person.

Youโ€™re good at 3D character animation

Bonus if you have used mocap and understand the mocap workflow at a studio. Bonus for having your assets on the Unity store.

You're excited about the potential of Generative AI

You'll also be working closely along some of the best AI researchers in the world. Part of working with our team may involve looking at our latest research results, and figuring out how to best apply it into our game. You will be at the literal cutting edge of what is possible with machine learning, art, and games. Having experience working with LLMs is a plus.

You're comfortable working on small, fast-paced teams

Working here will feel very much like a small indie studio: close-knit, with high ownership and flexibility.

We also believe in the unmatched speed of in-person teams, and prefer on-site collaboration in either our primary research office in Tokyo (downtown Akihabara) or San Francisco. Visa sponsorships are available.