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Ui Unreal Engine Jobs (NOW HIRING)

UI Systems Lead

Dallas, TX · On-site

$57.50 - $73.75/hr

Unreal Engine 5 experience. * Experience defining design and theming systems in Unreal. * Experience building modular, reusable UI plugins shared across teams or titles. * Familiarity with ...

... unreal engine 5 and blueprints Integrate UI and SFX Work with animation blueprints Test the game help re-producing bugs You like FPS and even more love to build them First experience using Unreal ...

Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ... Hands‑on experience creating in‑engine UI panels or editor extensions for production use.

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. * Expert C++ programming skills, specifically regarding asynchronous data handling, memory ...

Lead UI Engineer

San Mateo, CA · On-site

$133K - $198K/yr

Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. * Expert C++ programming skills, specifically regarding asynchronous data handling, memory ...

Lead UI Engineer

San Mateo, CA · On-site +1

$133K - $198K/yr

Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. * Expert C++ programming skills, specifically regarding asynchronous data handling, memory ...

Lead UI Engineer

San Mateo, CA · On-site

$133K - $198K/yr

Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns. * Expert C++ programming skills, specifically regarding asynchronous data handling, memory ...

Lead UI Engineer

Cary, NC · On-site

$96K - $128K/yr

... bar of engine and game development. ENGINEERING - GAMES What We Do Unreal projects have been ... In this role, you will be responsible for core UI features and for supporting collaborative ...

Work with the UX/UI Lead to design a steller user experience when creating the design and art ... Experience with the Unreal 4 Engine Additional Information Benefits and Perks: * Competitive Salary ...

Work with the UX/UI Lead to design a steller user experience when creating the design and art ... Experience with the Unreal 4 Engine Additional Information Benefits and Perks: * Competitive Salary ...

Unreal (UMG) - Able to implement your own designs in-engine, working alongside a UI engineer * Graphic Design - A strong visual sense is a bonus rather than a requirement WHAT YOU WILL DO * Own the U ...

Senior UX/UI Design Lead

$173K - $259K/yr

... Unreal Engine REQUIRED • Strong portfolio showcasing previous UX/UI design work in games At SIE, we consider several factors when setting each role's base pay range, including the competitive ...

Advanced Designer, UI/UX

$107K - $198K/yr

WB Games Avalanche - Advanced UI/UX Designer Avalanche Software, a division of Warner Brothers ... Working knowledge of Unreal Engine 5, especially Blueprints, UMG, and View Model * Excellent ...

We are looking to add a full-time UI/UX Designer to our VAEZR Studio team! VAEZR Studio was born ... Experience with Game engines and other 3D development tools (e.g., Unity, Unreal Engine, 3js, R3F ...

Localization Lead

Dallas, TX · On-site

$88K - $128K/yr

Work in Unreal Engine on string cleanup and review before vendor handoff, UI localization readiness evaluation, and in game troubleshooting. * Partner with the UI team to create fully localized ...

We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...

Showing results 21-40

Ui Unreal Engine information

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$59K

$71K

$88.5K

How much do ui unreal engine jobs pay per year?

As of Sep 10, 2026, the average yearly pay for ui unreal engine in the United States is $71,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,000.00 and $80,000.00 per year, depending on experience, location, and employer.

What is a UI Unreal Engine developer?

A UI Unreal Engine Developer is a professional who specializes in designing and implementing user interfaces (UI) within the Unreal Engine, a popular game development platform. Their role involves creating interactive menus, HUDs (heads-up displays), and other visual components that players interact with in games or real-time applications. They often work closely with artists and gameplay programmers to ensure the UI is visually appealing, intuitive, and responsive. Proficiency in Unreal Engine's visual scripting (Blueprints), UMG (Unreal Motion Graphics), and sometimes C++ is typically required.

What are the key skills and qualifications needed to thrive as a UI Unreal Engine developer?

To thrive as a UI Unreal Engine developer, you need expertise in UI/UX design principles, proficiency with Unreal Engine's UMG (Unreal Motion Graphics), and familiarity with scripting languages such as Blueprints or C++. Experience with common version control systems (like Git), graphics editing tools (such as Photoshop or Illustrator), and a solid understanding of Unreal Engine's asset pipeline are typically required. Strong problem-solving, attention to detail, and effective collaboration skills help you create engaging and intuitive interfaces while working closely with artists, designers, and programmers. These skills ensure the delivery of visually appealing, user-friendly game interfaces that enhance the overall player experience.

How does a UI Unreal Engine developer typically collaborate with designers and other developers during a project?

UI Unreal Engine developers often work closely with game designers, artists, and gameplay programmers to ensure that user interfaces are visually appealing and function smoothly within the game environment. Collaboration usually involves regular meetings to review UI prototypes, provide feedback, and integrate assets created by designers. Developers need to communicate clearly about technical constraints and iterate based on team input. This collaborative process helps align user experience goals with technical feasibility, resulting in a polished and intuitive final product.

What is the difference between Ui Unreal Engine vs UI Designer?

AspectUi Unreal EngineUI Designer
Required SkillsUnreal Engine proficiency, UI development, Blueprint scriptingDesign software (Adobe XD, Figma), visual design, user experience
Work EnvironmentGame development, interactive media, real-time 3D environmentsWeb, mobile apps, software interfaces
CertificationsUnreal Engine certifications, relevant design or programming coursesDesign certifications, UX/UI courses
Industry UsageVideo games, VR/AR, simulation projectsApps, websites, digital products

Ui Unreal Engine focuses on creating interactive user interfaces within Unreal Engine for games and real-time applications, combining design with technical implementation. UI Designer primarily concentrates on visual and user experience design for digital products across various platforms. While both roles involve UI design, Ui Unreal Engine requires technical skills in Unreal Engine, whereas UI Designer emphasizes visual aesthetics and user research.

Infographic showing various Ui Unreal Engine job openings in the United States as of September 2026, with employment types broken down into 14% Internship, 57% Full Time, and 29% Contract. Highlights an 86% In-person, and 14% Hybrid job distribution, with an average salary of $71,000 per year, or $34.1 per hour.

UI Systems Lead

Dallas, TX • On-site

ProbablyMonsters
Arts, Entertainment, and Recreation • 51 - 200 employees

$57.50 - $73.75/hr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 27 days ago


Job description

THE ROLE:

ProbablyMonsters is seeking a UI Systems Lead to ensure the health, consistency, and scalability of UI across our titles. This role audits and de-risks UI implementation company wide and partners with engineering to build reusable, cross-platform UI plugins. The ideal candidate combines strong UI/UX evaluation skills with deep UMG and Common UI implementation fluency and a disciplined approach to documentation. This is a full-time, on-site role located in Fort Worth, TX.

WHO YOU ARE:

  • You have a disciplined approach to documentation, and enjoy maintaining living style guides, specifications, and usage rules.
  • You can lead senior individual contributors and drive change across teams through craft authority and influence, with or without direct reports.
  • You have strong heuristic evaluation and usability audit instincts, and know how to prioritize findings by severity.
  • You are a clear, confident communicator who can present direction clearly to design, engineering, and external partners.
  • You are a strong problem-solver, comfortable working within the technical constraints and limitations of game engines.
  • You enjoy mentoring design and engineering staff and raising the bar for the people around you.
  • You are hands-on by nature you would rather prototype and build production UI yourself than only direct and review it.

WHAT YOU WILL DO:

  • Set UI priorities and delivery expectations across titles, balancing shared UI work against individual title needs.
  • Audit UI implementation across all titles to de-risk UI issues before they become project risks, scaling coverage through vendor partners.
  • Document findings by severity and drive fixes with design and engineering teams.
  • Drive required technical and functional fixes, including accessibility (legibility and contrast, controller focus order and navigation), localization robustness (text expansion, CJK and RTL handling), and platform certification compliance (e.g., Sony TRC, Microsoft XR, Nintendo Lotcheck).
  • Define and enforce scalable UI best practices and standards.
  • Maintain living documentation: style guides, specifications, and usage rules.
  • Partner with the UI engineer and localization team to develop clean, modular, reusable plugins for shared cross-platform UI elements and their localized strings, starting with boot flow, settings, and credits.
  • Interface directly with development partners (1st and 2nd party studios) to integrate the reusable plugins into their titles.
  • Build and maintain UI in UMG (Widget Blueprints, Common UI) and review partner implementations for quality and consistency.
  • Work hands-on in engine to prototype and build production UI, not only direct and review it.
  • Mentor the UI design and engineering staff.

QUALIFICATIONS:

  • Current, hands-on UMG fluency: Widget Blueprints, Common UI, and scalable widget architecture.
  • Proven ability in UI/UX design or UI engineering, including design systems work.
  • Proven experience building or maintaining a design system across multiple products.
  • Ability to design audit rubrics that vendor partners can execute consistently, then triage and validate their findings.
  • Ability to review and give technical UI feedback on others' UMG/Common UI implementations.
  • Working knowledge of console UI accessibility, localization and text-expansion handling, and platform certification requirements (TRC / XR / Lotcheck).
  • Experience shipping cross-platform UI (console, PC, and/or mobile).
  • Excellent written and verbal communication skills, with demonstrated ability to present direction clearly to design, engineering, and external partners.
  • Excellent problem-solving skills, with familiarity with the technical constraints and limitations of game engines.

PREFERRED SKILLS:

  • Unreal Engine 5 experience.
  • Experience defining design and theming systems in Unreal.
  • Experience building modular, reusable UI plugins shared across teams or titles.
  • Familiarity with localization pipelines (string management, pseudo-loc, RTL/CJK handling).
  • Experience leading UI across multiple shipped titles.
  • Management or team-leadership experience, even without direct reports..

About ProbablyMonsters

ProbablyMonsters is an independent video game company focused on bringing AAA sensibilities to AA gaming. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.

ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Benefits:

  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.

Compensation:

  • This is afull-time, benefits-eligible, exempt (salaried)position.
  • The full salary range for this position is $117,000 - $177,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.
Employment Type: Full-Time