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Trainee Computer Graphics Programmer Jobs (NOW HIRING)

Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience). * 15+ overall years in graphics, GPU, or related platform ...

OR

$139K - $172K/yr

A Bachelors or higher degree in electrical engineering, computer science, or computer engineering ... graphics rendering, shader programming, compilers, and optimizations. * 8+ years of programming ...

Associate's degree in Graphics Design, Computer Aided Drafting, or Mechanical Engineering Technology. GPA to be requested. * Photo editing software experience such as Paintshop Pro or equivalent

Associate's degree in Graphics Design, Computer Aided Drafting, or Mechanical Engineering Technology. GPA to be requested. * Photo editing software experience such as Paintshop Pro or equivalent

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... real-time computer simulation or video game software. • Experience with image processing ... graphics engineering (or a strong portfolio of complex personal rendering projects/internships)

In this position, you will have the opportunity to be part of our extraordinary team of Computer Graphics, Computer Vision and Deep Learning researchers and engineers to discover and build solutions ...

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Trainee Computer Graphics Programmer information

What is the difference between Trainee Computer Graphics Programmer vs Junior Software Developer?

AspectTrainee Computer Graphics ProgrammerJunior Software Developer
Required CredentialsBasic programming skills, relevant coursework or certifications in graphics or computer scienceDegree in computer science or related field, programming knowledge
Work EnvironmentInternship or entry-level role focused on graphics and visual effectsEntry-level software development across various applications
Industry UsagePrimarily in gaming, animation, visual effects, and multimedia companiesBroad industry use including tech, finance, healthcare, and more

The main difference is that a Trainee Computer Graphics Programmer specializes in graphics-related tasks and visual effects, often within creative industries, while a Junior Software Developer has a broader focus on general software development across multiple sectors. Both roles are entry-level but target different skill sets and industry applications.

More about Trainee Computer Graphics Programmer jobs
What cities are hiring for Trainee Computer Graphics Programmer jobs? Cities with the most Trainee Computer Graphics Programmer job openings:
What are the most commonly searched types of Computer Graphics Programmer jobs? The most popular types of Computer Graphics Programmer jobs are:
What states have the most Trainee Computer Graphics Programmer jobs? States with the most job openings for Trainee Computer Graphics Programmer jobs include:
What job categories do people searching Trainee Computer Graphics Programmer jobs look for? The top searched job categories for Trainee Computer Graphics Programmer jobs are:
Infographic showing various Trainee Computer Graphics Programmer job openings in the United States as of May 2026, with employment types broken down into 4% As Needed, 20% Full Time, and 76% Part Time. Highlights an 96% Physical, 2% Hybrid, and 2% Remote job distribution.
Director, Neural Graphics Chips

Director, Neural Graphics Chips

Nvidia

Santa Clara, CA • On-site

Full-time

Posted 8 days ago


Job description

NVIDIA is seeking a Director of Neural Graphics Software and Chips to join our team in Santa Clara, CA. We are leading a fundamental shift in 3D graphics toward neural rendering, as evidenced by our recent work on AlpaDreams. In this role you will guide the hardware, platform and API that bring these techniques to production. This is a rare opportunity to lead at the intersection of graphics software, GPU architecture, and platform strategy, with direct influence on the next generation of NVIDIA hardware and the developer experience that runs on it!

What You'll Be Doing

  • Set the strategic direction for neural graphics across silicon, console platforms, and graphics APIs - translating research breakthroughs into hardware features, shipping platform capabilities, and API/shader language evolution.

  • Lead a multidisciplinary team of managers and principal engineers spanning GPU architecture liaison, console platform engineering, and graphics API/compiler strategy.

  • Partner with GPU Architecture on feature definition, HW/SW co-design, and chip bring-up for neural graphics capabilities.

  • Own NVIDIA's neural graphics roadmap with console partners, including feature prioritization, validation, and launch readiness on current and next-gen platforms.

  • Shape graphics API direction and NVIDIA's shader language strategy (including Slang) to expose neural graphics primitives to developers.

  • Build, mentor, and strengthen the team - hiring senior engineers and managers, and developing technical leaders.

What We Need to See

  • Bachelor's degree or higher in Computer Science, Computer Engineering, Electrical Engineering, Computer Graphics (or equivalent experience).

  • 15+ overall years in graphics, GPU, or related platform engineering.

  • 6+ years leading engineering teams, including senior individual contributors and managers.

  • Hands-on experience with the latest in agentic development workflows.

  • Deep expertise in GPU architecture, graphics pipelines, and hardware/software co-design.

  • Expertise in at least two of: graphics drivers, shader compilation, graphics APIs (Vulkan, Direct3D, Metal), or shading languages.

  • Experience driving technical direction across large organizations, including architecture, research, platform, and product.

Ways to Stand Out from the Crowd

  • Deep background in Vulkan or OpenGL driver internals, including SPIR-V or shader translation, tiled rasterization, or compute-based pipeline implementation.

  • Experience shipping in embedded or console environments

  • Track record of applying AI-assisted or agent-based engineering to accelerate delivery of large software systems.

  • Strong background in neural rendering, differentiable graphics, or AI-assisted rendering techniques.

  • Examples of influencing graphics API or shading/compiler stack direction

With competitive salaries and a generous benefits package, NVIDIA is widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us. This role presents an opportunity to have a wide impact at NVIDIA by improving the factory planning function. Are you creative, hard-working, dedicated, and determined? Do you love a challenge? If so, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 320,000 USD - 488,750 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until May 4, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering a diverse work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993