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The End Games Jobs (NOW HIRING)

Game Designer

Las Vegas, NV · On-site

$148K/yr

Acts as the end-to-end project manager for multiple slot games, from kickoff to completion. * Maintains and reports project status and health to stakeholders. * Manages a team of individual ...

Game Designer

Las Vegas, NV

$148K/yr

Acts as the end-to-end project manager for multiple slot games, from kickoff to completion. * Maintains and reports project status and health to stakeholders. * Manages a team of individual ...

Game Designer

$158K/yr

... as the end-to-end project manager for multiple slot games, from kickoff to completion. • Maintains and reports project status and health to stakeholders. • Manages a team of individual ...

Soccer Referee

Manteca, CA · On-site

$20 - $22/hr

Start and end games on time, ensuring the correct length for each half and stoppage time * Make calls on fouls, offsides, handballs, and other infractions * Issue yellow and red cards when ...

Softball Umpire

Manteca, CA · On-site

$20 - $25/hr

Start and end games on time, ensuring the correct length for each game * Make calls on the fields * Manage on-field behavior and resolve disputes in a calm, authoritative manner * Work alongside ...

Football Referee

Manteca, CA · On-site

$20 - $25/hr

Start and end games on time, ensuring the correct length for each game * Make calls on the fields * Manage on-field behavior and resolve disputes in a calm, authoritative manner * Work alongside ...

Youth Soccer Referee

New Berlin, WI · On-site

$25 - $35/hr

Start and end games according to the schedule or weather cancellation policy. Keep accurate scoring records and mark them on game sheets. Reports problems or needs to management. Report to work at ...

We use the phrase "serious games" to describe a variety of applications that use gaming ... Contribute creatively to the end-to-end game development process. Review software requirements and ...

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The End Games information

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How much do the end games jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for the end games in the United States is $17.95, according to ZipRecruiter salary data. Most workers in this role earn between $15.38 and $19.23 per hour, depending on experience, location, and employer.

What is the difference between The End Games vs Game Designer?

AspectThe End GamesGame Designer
Required CredentialsTypically a degree in game design, computer science, or related fieldSame as The End Games, often with a portfolio of game projects
Work EnvironmentGame development studios, often collaborative teamsDesign studios, freelance, or in-house teams
Industry UsageUsed in the context of game development projectsRefers to the role responsible for creating game concepts and mechanics
Search & Comparison IntentUnderstanding roles in game development, project scopeLearning about game design responsibilities and career path

While The End Games refers to specific game projects or narrative endings, a Game Designer is a professional responsible for creating game mechanics, storylines, and overall gameplay experience. Both are integral to game development, but The End Games is a concept or project type, whereas a Game Designer is a role within the industry.

What are The End Games?

The End Games is a tabletop game store and community center located in Charlottesville, Virginia. They specialize in selling board games, card games, miniatures, role-playing games, and related accessories. The store also hosts regular events, tournaments, and gaming nights to foster a welcoming and engaging environment for gamers of all ages and skill levels. Whether you're a seasoned player or new to tabletop gaming, The End Games offers a wide selection and knowledgeable staff to help you find the perfect game.

What are the key skills and qualifications needed to thrive as a Game Designer, and why are they important?

To thrive as a Game Designer, you need a strong grasp of game mechanics, storytelling, and user experience, often supported by a degree in game design or a related field. Familiarity with game engines like Unity or Unreal, scripting languages such as C#, and knowledge of version control systems are typically required. Creativity, collaboration, and problem-solving abilities are vital soft skills that set exceptional designers apart. These skills and qualities enable the creation of engaging, playable games that resonate with target audiences and succeed in a competitive market.

What are some common challenges faced by employees working at The End Games, and how can they be overcome?

Employees at The End Games, a retail store specializing in tabletop games, often face challenges such as managing high customer engagement during peak hours and staying updated on the wide variety of games in stock. To overcome these challenges, staff members benefit from strong communication skills, teamwork, and ongoing product knowledge training. The collaborative environment encourages employees to share insights and strategies, making it easier to provide excellent customer service and personalized recommendations.
More about The End Games jobs
What cities are hiring for The End Games jobs? Cities with the most The End Games job openings:
Infographic showing various The End Games job openings in the United States as of July 2026, with employment types broken down into 80% Full Time, 15% Part Time, 1% Temporary, and 4% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $37,333 per year, or $17.9 per hour.
Principal Software Engineer - Developer Connections, Game Release

Principal Software Engineer - Developer Connections, Game Release

Riot Games

Los Angeles, CA

$145K - $195K/yr

Other

Medical, Dental, Life, Retirement, PTO

Posted 11 days ago


Job description

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. As a Principal Software Engineer, you'll work alongside other engineers to implement technical solutions at a company-wide scale. You'll collaborate with teams to ensure high quality and stack applicability, and provide other engineers with a clear illustration of extraordinary engineering.

Developer Connections (DevCon) connects Riot's developers across Game Studios, R&D, and Central Tech to help teams reliably and efficiently ship and operate games. Our mission is to provide the core systems and capabilities that enable Riot teams to deliver games to any audience on any platform with confidence and ease, keeping developers focused on building exceptional player experiences. As a Principal Software Engineer, you'll serve as a senior technical leader for Riot's game release ecosystem. In this highly collaborative, game-facing role, you will partner closely with Release Team leadership and game teams across Riot to shape technical direction, bring clarity to complex release challenges, and build trust across partner teams. The ideal candidate possesses deep, firsthand experience with game shipping mechanics-including clients, servers, services, content, publishing constraints, and first-party requirements (console or mobile experience is a major plus)-and will leverage this expertise to drive sound technical decisions and improve how Riot delivers games globally.

Responsibilities:
  • Define Technical Direction: Shape and execute the strategy for Riot's centralized game release capabilities, balancing speed, safety, and scale.
  • Partner with Game Teams: Work directly with game teams to understand real-world release constraints and ensure centralized solutions directly address production needs.
  • Build Cross-Team Alignment: Communicate technical vision clearly, establish trust, and help partners evaluate the value and tradeoffs of centralized release systems.
  • Guide End-to-End Architecture: Lead architectural strategy across complex surfaces, including clients, game servers, backend services, content, configuration, and publishing workflows.
  • Drive Reliable Release Decisions: Champion cross-team technical decisions that maximize release predictability and safety without sacrificing game team velocity.
  • Apply Strong Technical & Product Judgment: Navigate ambiguous release challenges by balancing player impact, workflow efficiency, platform constraints, and time-to-market.
  • Advise Leadership: Serve as a trusted technical sounding board, linking engineering strategy and technical investments directly to partner adoption.
  • Raise Engineering Standards: Elevate technical design, system architecture, operational rigor, and cross-functional collaboration across the domain.
  • Resolve High-Impact Issues: Hands-on diagnose complex technical blockers, build context quickly, and partner directly with engineers to drive solutions through to production.
Required Qualifications: 
  • 8+ years of professional software engineering experience, with a track record of developing and shipping at least one live-operated game.
  • Deep domain expertise in the end-to-end game shipping lifecycle, including production workflows, platform constraints, and live operations challenges.
  • Broad release surface experience across game clients, game servers, backend services, configuration, content pipelines, or release orchestration.
  • Holistic technical perspective, with a proven ability to connect architectural decisions directly to player experience and operational stability.
  • Strong hands-on engineering skills, with recent experience designing, building, debugging, and maintaining large-scale production systems.
  • Proven crisis response & problem-solving ability, adept at stepping into unfamiliar, high-pressure technical situations to diagnose root causes and unblock delivery.
Desired Qualifications:
  • Experience in release engineering, deployment systems, publishing systems, or live game operations
  • Experience shipping games across multiple platforms or regions
  • Experience designing or evolving shared technical capabilities used by multiple game teams
  • Experience serving as a senior technical partner in product or platform strategy discussions
  • Experience helping organizations move from bespoke workflows toward scalable common patterns
  • Experience in a central platform or developer infrastructure team supporting game teams
  • Strong technical leadership experience in ambiguous, cross-team problem spaces, with a track record of successfully delivering impactful results
  • Proven ability to define technical direction and influence adoption beyond their immediate team
  • Strong communication and stakeholder management skills, with the ability to build trust and alignment with game teams and senior technical partners

For this role, you'll find success through craft expertise, a collaborative spirit, and decision-making that prioritizes your fellow Rioters, who are the customers of your work. Being a dedicated fan of games is not necessary for this position!

Our Perks:

Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules. We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match. Check out our benefits pages for more information.

At Riot Games, we put players first. That mission drives every decision in our quest to create games and experiences that make it better to be a player. Whether you're working directly on a new player-facing experience or you're supporting the company as a whole, everyone at Riot is part of our mission. And just like in our games, we're better when we work together. Our goal is to create collaborative teams where you are empowered to bring your unique perspective everyday. If that sounds like the kind of place you want to work, we're looking forward to your application.

It's our policy to provide equal employment opportunity for all applicants and members of Riot Games, Inc. Riot Games makes reasonable accommodations for handicapped and disabled Rioters and does not unlawfully discriminate on the basis of race, color, religion, sex, sexual orientation, gender identity or expression, national origin, age, handicap, veteran status, marital status, criminal history, or any other category protected by applicable federal and state law. We consider for employment all qualified applicants, including those with criminal histories, in a manner consistent with applicable federal, state and local law, including the California Fair Chance Act, the City of Los Angeles Fair Chance Initiative for Hiring Ordinance, the Los Angeles County Fair Chance Ordinance for Employers, the San Francisco Fair Chance Ordinance, and the Washington Fair Chance Act.

Per the Los Angeles County Fair Chance Ordinance, the following core duties may create a basis for disqualifying candidates with relevant criminal histories:

  • Safeguarding confidential and sensitive Company data
  • Communication with others, including Rioters and third parties such as vendors, and/or players, including minors
  • Accessing Company assets, secure digital systems, and networks
  • Ensuring a safe interactive environment for players and other Rioters

These duties are directly related to essential operations, safety, trust, and compliance obligations within our organization. Please note that job duties may evolve based on business needs and additional responsibilities may be assigned as necessary to maintain operational efficiency and security. 


Riot Games logo

About Riot Games

Sourced by ZipRecruiter

Riot Games was founded in 2006 by Brandon Beck and Marc Merrill with the intent to change the way video games are made and supported for players. In 2009, Riot released its debut title League of Legends to worldwide acclaim. The game has since gone on to become the most played PC game in the world and a key driver of the explosive growth of esports. Players are the foundation of our community and it's for them we continue to evolve and improve the League of Legends experience.

Industry

Computer and electronic product manufacturing

Company size

1,001 - 5,000 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2006

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