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Texture Artist Jobs in Virginia (NOW HIRING)

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

The role requires a skilled artist with strong understanding of lighting and rendering ... Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ... Collaborate - Work with artists, leads, and supervisors to understand day to day production needs ...

Senior Lighting Artist

Herndon, VA · On-site

$130K - $156K/yr

Realize the Vision - Elevate high quality 3D character models by optimizing textures, shaders and ... Collaborate - Work with artists, leads, and supervisors to understand day to day production needs ...

Hair Stylist

Maryus, VA · On-site

$19.50 - $27.50/hr

... hair textures, and specialty styles? Active Texas Cosmetology License Required At Blo Pearland ... Artist Educator roles • Employee discounts and complimentary beauty services • Top brands used ...

Excellent artistic and creative skills, with a keen eye for color combinations, textures, and overall aesthetics. * Strong leadership and team management abilities, with the capability to motivate ...

Excellent artistic and creative skills, with a keen eye for color combinations, textures, and overall aesthetics. * Strong leadership and team management abilities, with the capability to motivate ...

Pastry Cook (Resort, Full-Time)

Irvington, VA · On-site

$17 - $20.50/hr

... arts, and private events that cater to discerning travelers and event planners from around the ... Follow standardized recipes to ensure consistency in taste, texture, and presentation while ...

Participate in additional 3 hour technical skills training every week with Artistic Director or ... Texturizing - Shears/ Razor & Recommendation of Chemicals to achieve Texture * Fringing and ...

Texture Artist information

See Virginia salary details

$10.9K

$151.7K

How much do texture artist jobs pay per year?

As of Jul 20, 2026, the average yearly pay for texture artist in Virginia is $150,696.00, according to ZipRecruiter salary data. Most workers in this role earn between $150,700.00 and $150,700.00 per year, depending on experience, location, and employer.

What are Texture Artists?

Texture Artists are professionals in the digital arts and entertainment industries who specialize in creating and applying textures to 3D models. They use various software tools to design the surface details, such as color, bumps, and reflectivity, to make objects look realistic or stylized in films, video games, and animations. Their work is essential for bringing depth and authenticity to digital environments and characters, ensuring that models look visually appealing and believable.

What is the difference between Texture Artist vs Environment Artist?

AspectTexture ArtistEnvironment Artist
Primary FocusCreating detailed textures for 3D models and surfacesDesigning and building entire 3D environments and scenes
Skills & ToolsTexturing software (Substance Painter, Photoshop), UV mapping3D modeling, level design, environment layout
Work EnvironmentVFX studios, game development, filmGame studios, film sets, virtual production
Common UsageEnhancing surface realismCreating immersive worlds

While both roles involve 3D art, Texture Artists focus on surface details and textures, whereas Environment Artists craft entire scenes and environments. Both collaborate closely in game and film production but specialize in different aspects of visual creation.

What Is a Texture Artist?

A texture artist develops 2D and 3D art and textures for video games, movies, and other forms of digital media. Their job duties include painting the exterior textures, such as sweat, wrinkles, fur, water, on digital shapes, characters, and surfaces for the images to be as realistic as possible. This job involves working on a variety of animation software platforms. A texture artist often works with a team of artists responsible for the entire visual layout of the media.

What are the key skills and qualifications needed to thrive as a Texture Artist, and why are they important?

To thrive as a Texture Artist, you need a strong understanding of digital art, color theory, and UV mapping, usually supported by a portfolio demonstrating expertise in creating high-quality textures. Proficiency in tools such as Adobe Photoshop, Substance Painter, and 3D software like Maya or Blender is typically required. Attention to detail, creativity, and the ability to collaborate effectively are crucial soft skills in this role. These skills ensure that texture artists can produce visually compelling, realistic assets that enhance the overall quality of films, games, or other digital media projects.

How does a Texture Artist typically collaborate with other members of a game or film production team?

Texture Artists work closely with 3D modelers, lighting artists, and art directors to ensure that textures enhance the visual quality and realism of models. They often receive models from 3D artists and feedback from art leads, adjusting their work based on technical constraints and creative direction. Regular team meetings and asset reviews are common, making strong communication and adaptability essential skills. This collaborative process helps maintain a consistent art style and ensures assets integrate seamlessly into the final project.
What are the most commonly searched types of Texture Artist jobs in Virginia? The most popular types of Texture Artist jobs in Virginia are:
What are popular job titles related to Texture Artist jobs in Virginia? For Texture Artist jobs in Virginia, the most frequently searched job titles are:
What are popular job titles related to Texture Artist jobs in VA? For Texture Artist jobs in VA, the most frequently searched job titles are:
Infographic showing various Texture Artist job openings in Virginia as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $150,696 per year, or $72.5 per hour.

3D Lighting Artist

Scattermesh

Herndon, VA • On-site

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted yesterday


Job description

Scattermesh is a fast-paced small company looking to disrupt, transform, and innovate on behalf of our clients. We are inventors, technologists, artisans, problem solvers, and collaborators seeking to redefine the content experience by changing how content is managed and delivered to clients. We have an amazing team and we want to add a few talented revolutionaries who want to make a difference solving hard problems. Create your story and start making an indelible impact today.
Job Summary
Scattermesh is expanding its team and we are looking to hire 3D Lighting artists to work across client projects on a full time basis on-site in Herndon, VA. The role requires a skilled artist with strong understanding of lighting and rendering photorealistic images of primarily organic characters. The ideal candidate will have experience lighting scenes from photo reference and should have a strong understanding of customizing shaders to replicate real interactions between surfaces and light.
Responsibilities and Duties
  • Realize the Vision - Elevate high quality 3D character models by optimizing textures and shaders to create realistic renders.
  • Construct Reality - Create and maintain the overall look, color, and quality across multiple sequences to create storylines.
  • Collaborate - Work alongside your fellow artists and studio managers to meet the needs of today while preparing for and solving the problems of tomorrow.

Qualifications and Skills
  • 1-9+ years' experience as a 3D artist or relevant portfolio
  • Strong artistic fundamentals - scale, composition, perspective, proportion, mass and volume, light and color, and surface properties
  • Understanding of real-world lighting and photography, exposure, color grading, lens and camera behavior and HDR workflows
  • Mastery of standard art packages such as Maya, Arnold, Substance / Adobe Painter, etc
  • Skilled in look development and lighting for photorealistic renders
  • Skilled in replicating physically accurate lighting environments in 3D
  • Understanding of PBR rendering and optimizations using Arnold or similar engines
  • Experience working within an established studio pipeline and file structure
  • Is self-motivated and self-reliant
  • Must have a learning mind-set
  • Excellent organizational, communication, and interpersonal skills
  • US citizenship required

Benefits and Perks
Scattermesh is as obsessed about our employees as our customers. We want to provide great benefits and perks so you can focus on making an impact. We recognize that industry is moving away from better benefits so we have decided to do our part to start reversing the trend. Join us in our quest to disrupt, transform and innovate.
Benefits
  • Competitive Market Leading Pay
  • 25-30 days - Paid Time Off (PTO) / Holiday
  • 100% Company paid medical/dental/vision/plans
  • Health Savings Account (HSA)
  • Dependent Care Flexible Spending Account (FSA)
  • 401(k) Matching with no cliff vest