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Textile Designer Jobs in Quebec (NOW HIRING)

  • Medical

  • Life

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... textiles, offrant des programmes d'uniformes geres, de vetements de protection et d'image ... Our Team Partners receive quality skills training designed to enhance their performance and assist ...

  • Medical

  • Life

  • PTO

... textiles, offrant des programmes d'uniformes geres, de vetements de protection et d'image ... Our Team Partners receive quality skills training designed to enhance their performance and assist ...

Graphiste - Senior - Graphic Designer Résumé du poste Le ou la graphiste est responsable de la création de matériel visuel marketing pour l'ensemble des marques de l'entreprise. Ce rôle se ...

Remplacement de congé de maternité (1 an) (Début de l'aventure en septembre 2026, jusqu'en octobre 2027) Lieu de travail : Siège social Victoriaville Meubles RD est en pleine croissance! Avec nos ...

Poste offert Concepteur · trice mécanique (Poste permanent, 40 heures par semaine) Contact : (819) 975-4654, career@nordquantique.ca À propos de Nord Quantique Chez Nord Quantique, nous cherchons ...

Remplacement de congé de maternité (1 an) (Début de l'aventure en septembre 2026, jusqu'en octobre 2027) Lieu de travail : Siège social Victoriaville Meubles RD est en pleine croissance! Avec nos ...

Fonctions principales: * Surveiller le fonctionnement des diverses emballeuses * Collaborer à l'entretien de la ligne d'emballage, s'assurer du bon fonctionnement de l'équipement et ainsi, de ...

Poste offert Concepteur · trice mécanique (Poste permanent, 40 heures par semaine) Contact : (819) 975-4654, career@nordquantique.ca À propos de Nord Quantique Chez Nord Quantique, nous cherchons ...

Showing results 21-40

Textile Designer information

See Quebec salary details

$25.5K

$54.7K

$80.5K

How much do textile designer jobs pay per year?

As of Aug 17, 2026, the average yearly pay for textile designer in Quebec is $54,690.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,500.00 and $69,500.00 per year, depending on experience, location, and employer.

What is a textile designer?

As a textile designer, you create designs for different types of fabrics, including knit, woven, and printed, for a particular industry, such as fashion or furnishings. Your job duties include using computer design software to produce textile designs, meeting with suppliers and manufacturers of textile materials, and keeping up with industry trends. Producing quality textile designs for your employer and maintaining your own art and design portfolio are two of your main responsibilities.

What does a textile designer do?

A textile designer creates patterns and designs for fabrics used in clothing, home furnishings, and other products. Their work involves developing original designs, choosing colors and materials, and often working with digital tools or traditional methods like sketching and weaving. Textile designers collaborate with manufacturers to ensure their designs can be produced efficiently and meet quality standards. They also stay updated on trends to create appealing and marketable designs.

What are the key skills and qualifications needed to thrive as a textile designer, and why are they important?

To thrive as a Textile Designer, you need a strong background in design principles, color theory, and textile fabrication, often supported by a degree in textile or fashion design. Proficiency in CAD software like Adobe Illustrator or specialized textile design programs, as well as familiarity with printing and weaving technologies, is typically required. Creativity, attention to detail, and effective communication skills help designers translate ideas into market-ready products and collaborate with clients or manufacturers. These skills ensure innovative, high-quality textile designs that meet both aesthetic and functional requirements in a competitive industry.

How do textile designers typically collaborate with other departments during the product development process?

Textile Designers often work closely with product development, merchandising, and production teams to ensure their designs align with market trends and manufacturing capabilities. Regular meetings and feedback sessions are common, allowing designers to adjust patterns, colorways, and materials based on input from these departments. This collaboration ensures that the final textile products are both aesthetically appealing and feasible to produce at scale. Effective communication and adaptability are key for Textile Designers to succeed in this cross-functional environment.

What is the difference between Textile Designer vs Fashion Designer?

AspectTextile DesignerFashion Designer
CredentialsDegree in textile design, art, or related fieldDegree in fashion design, apparel design, or related field
Work EnvironmentDesign studios, textile mills, manufacturing facilitiesDesign studios, fashion houses, retail environments
Industry UsageCreates fabric patterns, prints, and texturesDesigns entire clothing and accessories collections

While both roles involve creativity and design skills, Textile Designers focus on developing fabrics and patterns used in various products, whereas Fashion Designers create complete clothing lines and styles. Understanding these differences helps clarify career paths and industry expectations.

What are the most commonly searched types of Textile Designer jobs in Quebec?

The most popular types of Textile Designer jobs in Quebec are:

What are popular job titles related to Textile Designer jobs in Quebec?

For Textile Designer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Textile Designer jobs in Quebec look for?

The top searched job categories for Textile Designer jobs in Quebec are:

What are popular job titles related to Textile Designer jobs in QC?

For Textile Designer jobs in QC, the most frequently searched job titles are:

Infographic showing various Textile Designer job openings in Quebec as of August 2026, with employment types broken down into 89% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 86% Physical, 5% Hybrid, and 9% Remote job distribution, with an average salary of $54,690 per year, or $26.3 per hour.

Senior Level Designer - Unannounced Project | Concepteurrice de niveaux seniore - Projet non-annonce

Behaviour Interactive

Montreal, QC • On-site

Full-time

Re-posted 15 days ago


Job description

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK-North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment!

At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law.

As a Senior Level Designer, you are the architect of player experience: you build the spaces where every fight, decision, and story moment happens. You think in terms of flow, sightlines, pacing, and risk/reward. You know that a great map is a system as much as it is a place, one that holds up under the weight of dozens of playtests and still surprises players on their hundredth match. You're equally comfortable sketching a rough flow diagram and getting hands-on in engine to block out and test your ideas yourself.
 
At this stage, you won't just execute a brief, you will help define what "good" looks like for the team, mentor through example and partner closely with art, tech, and design leadership to make sure the spaces you build serve both gameplay and vision. 
In this role you will :
  • Take ownership of a map for the full length of the prototype, pushing it from blockout to a polished, art-integrated playable level.
  • Design and iterate on multiplayer maps / arenas / battlefields for an asymmetrical FPS, balancing tight, readable spaces with meaningful tactical options and strong use of verticality.
  • Define the rules of navigation for the game and translate them into concrete gameplay implications.
  • Establish and maintain the level design metrics for the game (scale, pacing, cover spacing, engagement distances, traversal timing) to support multiple modes of traversal.
  • Work hand-in-hand with the Art Director, tech, and environment artists rapidly prototyping ideas in Blueprints to validate gameplay before committing to production.
  • Help establish and protect the core gameplay loop during the prototype phase, prioritizing what's essential over full-game scope.
What we are looking for :
  • Minimum of 7 years of level design experience.
  • Proven experience designing multiplayer maps, arenas, or battlefields: spaces with high replay value, multiple viable strategies, and strong, deliberate verticality.
  • Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable scripting your own prototypes alongside programmers.
  • Experience shipping or prototyping multiplayer games, with a demonstrated ability to prototype quickly and test gameplay ideas fast.
  • Solid fundamentals in space, pacing, flow, and player guidance, with the ability to project unfinished blockouts into a final art vision alongside the art team.
  • Comfortable designing for sci-fi/futuristic settings and the conventions of FPS / asymmetrical shooters, with strong collaboration skills across distributed teams.
Dans ce role tu devras :
  • Prendre en charge une carte pendant toute la duree du prototype, en la faisant evoluer d'un blocage initial (blockout) jusqu'a un niveau jouable finalise, integre a la direction artistique;
  • Concevoir et iterer sur des cartes multijoueurs, arenes et champs de bataille pour un FPS asymetrique, en equilibrant des espaces lisibles et bien structures avec des options tactiques significatives et une utilisation marquee de la verticalite;
  • Definir les regles de navigation du jeu et les traduire en implications concretes pour le gameplay;
  • Etablir et maintenir  metriques de level design du jeu  (echelle, rythme, espacement des couvertures, distances d'engagement, temps de deplacement/traversee)  afin de soutenir plusieurs modes de deplacement et de traversee;
  • Collaborer etroitement avec le Directeur artistique, les equipes techniques et les artistes d'environnement, en creant rapidement des prototypes dans Unreal Blueprints afin de valider les concepts de gameplay avant leur passage en production;
  • Contribuer a definir et a preserver la boucle de gameplay principale pendant la phase de prototypage, en privilegiant les elements essentiels plutot que l'ensemble du perimetre du jeu.

En tant que Concepteurtrice de niveaux seniore, tu es l'architecte de l'experience joueur : tu creeras les espaces ou se deroulent chaque affrontement, chaque decision et chaque moment narratif. Tu reflechis en termes de flux de deplacement, de lignes de vue, de rythme et d'equilibre risque/recompense. Tu sais qu'une excellente carte est autant un systeme qu'un lieu : elle doit resister a des dizaines de sessions de tests tout en continuant de surprendre les joueurs meme apres leur centieme partie. Tu es aussi a l'aise pour esquisser un diagramme de circulation que pour intervenir directement dans le moteur de jeu afin de creer des prototypes, tester et affiner vos idees.

A ce stade, tu ne te contentes pas d'executer un cahier des charges : tu contribueras a definir ce qui constitue un travail de qualite pour l'equipe, serviras de mentor par l'exemple et collaboreras etroitement avec les equipes artistiques, techniques et de direction du design afin de garantir que les espaces que tu concois servent a la fois le gameplay et la vision du projet.


Prete a plonger dans le monde du developpement de jeux video a la pointe de la technologie ? Base a Montreal, Behaviour Interactif est un acteur majeur de l'industrie du jeu, creant des experiences inoubliables sur PC, console et mobile. On est un studio independant dynamique avec plus de 1200 employes passionnes, et on a des studios a Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) et au Royaume-Uni (Behaviour UK-North & South). On se concentre sur deux grands axes : les Services et les Jeux Originaux. Notre equipe Services collabore avec des geants du jeu et du divertissement comme Disney, Sony, Activision et Nintendo, en offrant un developpement sur commande de premier choix et en innovant dans le divertissement immersif en lieu fixe (LBE). Pendant ce temps, notre unite Jeux Originaux repousse les limites de notre creativite avec nos IPs emblematiques, comme le fameux Dead by Daylight. Rejoins-nous et fais partie de l'avenir du divertissement interactif !

Chez Behaviour Interactif, on croit en l'equite des chances pour tout le monde et on celebre la diversite des personnes, des perspectives et des idees. C'est donc important pour nous de travailler avec des talents qui proviennent de tous les horizons, et ce, independamment de leur age, sexe, ethnicite, couleur, origine ethnique ou nationale, religion, orientation sexuelle, identite de genre, statut familial, handicap ou toute autre caracteristique protegee par les lois applicables. 
We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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