1

Temporary Visual Development Artist Jobs (NOW HIRING)

Concept Artist [Contract] (Retro Studios)

Austin, TX · On-site

$125K - $144K/yr

Perform research as necessary to support visual development. * Work with Art Director and Leads to provide feedback and guidance to artists. * Create storyboards, background illustrations, and ...

Teaching Artist: Visual Arts

Detroit, MI · On-site

$48K - $61K/yr

Established local visual arts instructor with at least one year of teaching experience * Ability to ... Our ideal candidate has a passion for youth development that equals their passion for the arts and ...

Teaching Artist: Visual Arts

Detroit, MI

$48K - $61K/yr

Established local visual arts instructor with at least one year of teaching experience * Ability to ... Our ideal candidate has a passion for youth development that equals their passion for the arts and ...

Airrack Thumbnail Concept Artist

Los Angeles, CA · On-site

$136K - $157K/yr

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... Background in art direction, storyboarding, or visual development * Familiarity with what makes ...

THE ROLE We're looking for a world-class freelance Thumbnail Concept Artist - the creative brain ... Background in art direction, storyboarding, or visual development * Familiarity with what makes ...

The Art Consultant assists with the development of technical handouts, instructional materials, and demos in both group and individualized formats, of all course content in the area of visual arts as ...

$4K - $4K/wk

... If Temporary or Visiting, Estimated End Date Position Duties The Department of Visual and ... the development of the whole person. Accordingly, Loyola inspires students to learn, lead, and ...

next page

Showing results 1-20

Temporary Visual Development Artist information

See salary details

$36.5K

$107.8K

$152.5K

How much do temporary visual development artist jobs pay per year?

As of Jun 10, 2026, the average yearly pay for temporary visual development artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Temporary Visual Development Artist vs Concept Artist?

AspectTemporary Visual Development ArtistConcept Artist
CredentialsPortfolio, relevant art or design backgroundPortfolio, art or design degree often preferred
Work EnvironmentFilm, animation, or game studios, often on a temporary basisGame, film, or animation studios, often freelance or full-time
Industry UsageUsed for early-stage visual exploration, concept refinementCreates initial character, environment, or object concepts

The Temporary Visual Development Artist and Concept Artist roles share similar credentials and work environments, often within the entertainment industry. The main difference is that the Temporary Visual Development Artist focuses on supporting visual development during production, while the Concept Artist primarily creates initial concepts and designs. Both roles are essential for visual storytelling but differ in scope and stage of the creative process.

What are some common challenges faced by Temporary Visual Development Artists, and how can they navigate them effectively?

Temporary Visual Development Artists often face the challenge of quickly adapting to new art styles and project requirements, as they may join ongoing productions for limited periods. Balancing creativity with the established visual direction of a project is essential, and clear communication with art directors and other team members can ease this transition. Additionally, managing tight deadlines and integrating feedback efficiently are crucial skills. Building flexibility and strong collaboration habits helps temporary artists contribute effectively while expanding their professional network.

What are the key skills and qualifications needed to thrive as a Temporary Visual Development Artist, and why are they important?

To thrive as a Temporary Visual Development Artist, you need strong artistic fundamentals, proficiency in drawing and color theory, and a relevant degree or portfolio showcasing your visual storytelling abilities. Familiarity with digital painting tools like Adobe Photoshop, Illustrator, and sometimes 3D software such as Blender or Maya is typically required. Creativity, adaptability, and effective communication are essential soft skills for collaborating with directors and other artists under tight deadlines. These skills ensure the development of compelling visual concepts that align with project goals and maintain production efficiency.

What are Temporary Visual Development Artists?

Temporary Visual Development Artists are creative professionals hired for a limited period to help shape the look and feel of animated films, television shows, or video games. They create concept art, character designs, environments, color scripts, and other visual assets that guide the production team. Their work helps establish the overall style and mood of a project before it moves into full production. Temporary roles typically support specific projects or fill in during busy production periods.
What cities are hiring for Temporary Visual Development Artist jobs? Cities with the most Temporary Visual Development Artist job openings:
What are the most commonly searched types of Visual Development Artist jobs? The most popular types of Visual Development Artist jobs are:
What states have the most Temporary Visual Development Artist jobs? States with the most job openings for Temporary Visual Development Artist jobs include:
Concept Artist [Contract] (Retro Studios)

Concept Artist [Contract] (Retro Studios)

Nintendo

Austin, TX • On-site

$125K - $144K/yr

Contractor

Medical, PTO

Posted 14 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

95th of 188 rated software companies


Job description

THIS IS AN ONSITE CONTRACT POSITION - Austin, TX
Position includes:
  • Paid weekly
  • Health care benefits available
  • Paid time-off provided
  • Paid holidays observed
  • Access to Nintendo discounts

RETRO STUDIOS:
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
DESCRIPTION OF DUTIES:
  • Collaborate with the Art Director, Artists, and Designers to define the look of our games by working to establish consistent visuals for characters, environments, props, and effects, with an emphasis on boss characters.
  • Work closely with Design to rapidly iterate gameplay thumbnails to be used in conjunction with design specifications to communicate gameplay properties, interactions and sequencing of boss characters.
  • Adopt a broad range of styles from realistic to highly stylized based on goals and direction for a given project to produce concept art with an appropriate sense of color, drama, shape language, personality, and design.
  • Take ownership of concept work for various game features while actively collaborating with other disciplines such as Design, Art, and Engineering to achieve high-quality, innovative concept art.
  • Produce boss, character, environment, and prop concept art in the form of thumbnails, sketches, breakdowns, reference sheets, paintings, and other digital imagery.
  • Provide visual contextualization support for game design efforts at all stages.
  • Perform research as necessary to support visual development.
  • Work with Art Director and Leads to provide feedback and guidance to artists.
  • Create storyboards, background illustrations, and promotional artwork.
  • Provide and receive feedback professionally.

*This job description outlines primary duties and requirements and is not intended to identify all tasks that may be performed; individuals occupying the position may be required to perform other duties. The company may modify job duties from time to time, either in practice or in writing.
SUMMARY OF REQUIREMENTS:
  • Has 3 or more years' gaming industry experience as a concept artist, including at least one complete product cycle shipping AAA title.
  • Must present online portfolio with high-quality, varied examples of character and environment concept art.
  • Excellent 2D drawing skills with a strong grasp of composition, color theory, perspective, lighting, environment and architecture.
  • Examples of modern rendering process using 3D art and modeling tools (Maya, Blender).
  • Mastery of fundamental artistic principles.
  • Experience executing a wide range of artistic styles.
  • Good communicator, self-motivated, driven to grow professionally.
  • Undergraduate degree in art-related subject, completion of an intensive art training program, or equivalent professional experience.

Retro Studios is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy, and respect for each other.