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Temporary Visual Development Artist Jobs in Puyallup, WA

Technical Artist (Mid - Senior)

Seattle, WA ยท On-site +1

$144K - $173K/yr

Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Technical Artist (Mid - Senior)

Seattle, WA ยท Remote

$130K - $155K/yr

Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector ... Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

We are at the heart of a vibrant game development scene, surrounded by top-tier studios and ... We pride ourselves on pushing the boundaries of creativity, storytelling, and visual artistry. Our ...

Senior Environment Artist

Bellevue, WA ยท On-site

$143K - $171K/yr

We are at the heart of a vibrant game development scene, surrounded by top-tier studios and ... We pride ourselves on pushing the boundaries of creativity, storytelling, and visual artistry. Our ...

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

... development environment. This role involves a high degree of creative autonomy. You will be ... Collaborate closely with art direction to establish the game's visual identity * Develop scalable ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

... development environment. This role involves a high degree of creative autonomy. You will be ... Collaborate closely with art direction to establish the game's visual identity * Develop scalable ...

Arts Director

Tacoma, WA ยท On-site

$23.70 - $28.67/hr

Direct and produce annual dance recitals, musical theatre productions, visual arts exhibitions and Y Arts Week events. * Support and/or lead Parent Arts Committees as assigned. * Lead development of ...

Arts Director

Gig Harbor, WA ยท On-site

$23.70 - $28.67/hr

Direct and produce annual dance recitals, musical theatre productions, visual arts exhibitions and Y Arts Week events. * Support and/or lead Parent Arts Committees as assigned. * Lead development of ...

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Temporary Visual Development Artist information

See Puyallup, WA salary details

$39.2K

$115.8K

$163.8K

How much do temporary visual development artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for temporary visual development artist in Puyallup, WA is $115,813.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,100.00 and $163,300.00 per year, depending on experience, location, and employer.

What is a temporary visual development artist?

Temporary Visual Development Artists are creative professionals hired for a limited period to help shape the look and feel of animated films, television shows, or video games. They create concept art, character designs, environments, color scripts, and other visual assets that guide the production team. Their work helps establish the overall style and mood of a project before it moves into full production. Temporary roles typically support specific projects or fill in during busy production periods.

What skills and qualifications are needed to thrive as a temporary visual development artist?

To thrive as a Temporary Visual Development Artist, you need strong artistic fundamentals, proficiency in drawing and color theory, and a relevant degree or portfolio showcasing your visual storytelling abilities. Familiarity with digital painting tools like Adobe Photoshop, Illustrator, and sometimes 3D software such as Blender or Maya is typically required. Creativity, adaptability, and effective communication are essential soft skills for collaborating with directors and other artists under tight deadlines. These skills ensure the development of compelling visual concepts that align with project goals and maintain production efficiency.

What are common challenges faced by temporary visual development artists, and how can they navigate them effectively?

Temporary Visual Development Artists often face the challenge of quickly adapting to new art styles and project requirements, as they may join ongoing productions for limited periods. Balancing creativity with the established visual direction of a project is essential, and clear communication with art directors and other team members can ease this transition. Additionally, managing tight deadlines and integrating feedback efficiently are crucial skills. Building flexibility and strong collaboration habits helps temporary artists contribute effectively while expanding their professional network.

What is the difference between Temporary Visual Development Artist vs Concept Artist?

AspectTemporary Visual Development ArtistConcept Artist
CredentialsPortfolio, relevant art or design backgroundPortfolio, art or design degree often preferred
Work EnvironmentFilm, animation, or game studios, often on a temporary basisGame, film, or animation studios, often freelance or full-time
Industry UsageUsed for early-stage visual exploration, concept refinementCreates initial character, environment, or object concepts

The Temporary Visual Development Artist and Concept Artist roles share similar credentials and work environments, often within the entertainment industry. The main difference is that the Temporary Visual Development Artist focuses on supporting visual development during production, while the Concept Artist primarily creates initial concepts and designs. Both roles are essential for visual storytelling but differ in scope and stage of the creative process.

What cities near Puyallup, WA are hiring for Temporary Visual Development Artist jobs?

Cities near Puyallup, WA with the most Temporary Visual Development Artist job openings:

Technical Artist (Mid - Senior)

Hardsuit Labs

Seattle, WA โ€ข On-site, Remote

$144K - $173K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 21 days ago


Key responsibilities

  • Define, build, and enforce technical and quality standards for all in-game art assets.

  • Develop advanced, optimized materials and real-time visual effects using Unreal Engine 5 tools.

  • Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration.


Job description

ABOUT HARDSUIT LABS
Founded in 2015 by industry veterans Andy Kipling and Russell Nelson, we are a Seattle based game developer and co-dev studio who were recently acquired by Keywords Studios in 2023. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable and most of all we are always looking to deliver excellence in the experiences and products that we craft!
As a studio we have built a reputation as an Unreal Engine focused development house, working in a multitude of genres and games, from support work and work for hire to original development. We have long-standing relationships with some of the largest gaming companies in the industry and are a certified developer across all major platforms.
Role Overview
We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the gap between our artistic vision and technical execution. In this role, you will collaborate closely with artists, designers, and engineers to optimize workflows, establish high-quality pipelines, and push the visual boundaries of our projects in Unreal Engine 5.
The ideal candidate possesses a deep understanding of the 3D art pipeline, a strong grasp of 3D math, and the ability to maintain peak performance across multiple platforms-from high-end AAA environments to optimized mobile devices.
Key Responsibilities
  • Pipeline & Workflow Optimization: Define, build, and enforce technical and quality standards for all in-game art assets. Author comprehensive pipeline documentation to guide and support the art team.
  • Visual Development & Shaders: Develop advanced, optimized materials via node graphs using 3D/vector math. Create stunning real-time visual effects using Niagara FX.
  • Terrain & Procedural Workflows: Author complex, performant landscape and terrain materials (utilizing Runtime Virtual Texturing and layered shader workflows). Implement and leverage procedural generation systems (such as UE5's PCG framework) to streamline world-building and environment art pipelines.
  • Performance & Rendering: Balance cutting-edge UE5 features (Lumen, Nanite) for AAA experiences while ensuring strict performance optimization and calibration for lower-end and mobile platforms.
  • Cross-Discipline Collaboration: Act as the primary technical liaison between art, design, and engineering to ensure seamless asset integration and clear communication.

What You'll Bring (Requirements)
  • Artistic Foundation: Strong understanding of lighting, color theory, composition, visual balance, and PBR rendering standards/calibration.
  • Software Proficiency: Proven experience authoring high-quality textures using Photoshop and the Substance Suite for games.
  • Technical Scripting: Strong knowledge of object-oriented programming (OOP) using UE5 Blueprint scripting, functions, and data-driven systems.
  • Problem-Solving Mindset: Detail-oriented with a natural talent for troubleshooting, profiling, and debugging complex technical art issues.
  • Autonomy & Communication: Ability to work independently through complex challenges while remaining highly collaborative, approachable, and professional.

Bonus Points (Preferred Qualifications)
  • Tooling: Experience designing, developing, and deploying custom toolsets to
  • improve artist workflows.
  • Automation & UI: Proficiency with Python scripting for DCCs (Maya, 3ds Max, Blender) and Unreal Engine, as well as experience with Editor Utility Widgets (EUW) and UMG UI systems.
  • Shipped Titles: Track record of delivering results on previously published or shipped game titles.
  • Hybrid Experience: Past professional experience working directly as a production artist, game designer, or software engineer.

Job Details
  • Job Title: Technical Artist
  • Reports to: Studio Art & Animation Director
  • Department: Art
  • Work Location: Fully Remote
  • Employment status: Full Time
  • FLSA: Salaried, Exempt
  • Benefits: Generous PTO, Health, Dental, & Vision coverage; Healthcare and Daycare FSAs, 401k with company match; Life and Disability insurance, Technology Stipend, Paid Sick leave, commuter benefits, paid company holidays and office closures

This position is currently open to candidates residing in the following U.S. states only:
Arizona (AZ), Connecticut (CT), Florida (FL), lowa (IA), Illinois (IL), Massachusetts (MA), Maine (ME), Michigan (MI), Minnesota (MN), New Hampshire (NH), Nevada (NV), Ohio (OH), Oregon (OR), South Carolina (SC), Tennessee (TN), Texas (TX), Virginia (VA), Wisconsin (WI), Montana (MT), Alabama (AL), Georgia (GA), Indiana (IN), Louisiana (LA), North Carolina (NC), New Jersey (NJ), Oklahoma (OK), Washington (WA), Pennsylvania (PA), Colorado (CO), New York (NY), Nebraska (NE), Kansas (KS), Idaho (ID) and Utah (UT).
Applicants must be legally authorized to work in the United States and reside in one of the eligible states listed above.
Salary Range: $66,000 to $95,000 USD
Primary working language: English
ABOUT HARDSUIT LABS
We are an independent game developer founded in 2015 in Seattle, Washington. We believe that great games can only be built with great people and that great people thrive and do their best work in a healthy, collaborative, and positive work environment that values them. We believe in a diverse and inclusive workplace and building equity throughout the organization. At Hardsuit Labs, we are respectful and inclusive, we are problem solvers and efficiency champions, we are curious and collaborative, we are flexible and adaptable, and most of all, we are always looking to deliver excellence in the experiences and products that we craft!
As a studio, we have built a reputation as an Unreal Engine-focused development house, working in a multitude of genres and games, from support work and engagement for hire to the development of original in-house projects. We have long standing relationships with some of the largest gaming companies in the industry and are certified developers across all major platforms.
Hardsuit Labs is proud to be an Equal Employment Opportunity and Affirmative Action employer. We do not discriminate based on race, religion, color, national origin, sex (including pregnancy, childbirth, reproductive health decisions, or related medical conditions), sexual orientation, gender identity, gender expression, age, status as a protected veteran, status as an individual with a disability, genetic information, political views or activity, or other applicable legally protected characteristics. You may view our Equal Employment Opportunity notice here. We also consider qualified applicants with criminal histories consistent with applicable federal, state, and local law.
Hardsuit Labs is committed to providing reasonable accommodations for qualified individuals with disabilities and disabled veterans in our job application procedures. If you need assistance or accommodation due to a disability, you may contact us at HR@Hardsuitlabs.com
Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.
PERSONAL DATA PROTECTION POLICY
By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice at https://www.keywordsstudios.com/en/applicant-privacy-notice
E-Verify Notification
This Organization Participates in E-Verify
Esta Organizaciรณn Participa en E-Verify
Role Information: EN
Studio: Hardsuit Labs
Location: Americas
Area of Work: Game Development
Service: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote