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Temporary Video Games 3D Artist Jobs (NOW HIRING)

ART What We Do Push your artistic talent to the limit on a team of world-class environment ... time 3D environments for commercially released video games * Professional experience creating ...

... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ... SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media ...

Temporary Environment Artist

Austin, TX · On-site

$60K - $105K/yr

Gunfire Games is seeking a Temporary Environment Artist to help us create incredible and ... What you'll do: * 3D Art Asset Creation: Use commercial and proprietary software to create high ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Requirements Experience : * 3+ years of experience as a Character Artist in the video game industry.

Senior Systems Engineer

Manhattan, NY · On-site

$115K - $157K/yr

The ideal candidate is not only passionate about strategy and simulation video games but is also ... Collaborate with other engineers, artists, designers, and producers to deliver the best product ...

We're looking for a strong Unity engineer who loves 3D story-driven games. You'll join our lead ... As an early member of this team, you will have significant artistic and research freedom to shape ...

Senior Systems Engineer

Manhattan, NY · On-site

$115K - $157K/yr

The ideal candidate is not only passionate about strategy and simulation video games but is also ... Collaborate with other engineers, artists, designers, and producers to deliver the best product ...

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Temporary Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do temporary video games 3d artist jobs pay per year?

As of Sep 7, 2026, the average yearly pay for temporary video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a temporary video games 3D artist do?

A Temporary Video Games 3D Artist is hired on a short-term basis to create three-dimensional models, textures, and visual assets used in video games. Their responsibilities often include modeling characters, environments, props, and occasionally animating assets, all while adhering to the project's artistic direction and technical requirements. They collaborate with other artists, designers, and developers to ensure their work fits seamlessly into the game. This role may be project-based or used to cover peak periods in game development.

What are the key skills and qualifications needed to thrive as a temporary video games 3D artist?

To thrive as a Temporary Video Games 3D Artist, you need strong artistic ability, proficiency in 3D modeling and texturing, and a portfolio showcasing relevant work, often supported by a degree or coursework in art or design. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and game engines such as Unity or Unreal Engine is typically required. Attention to detail, adaptability, and effective collaboration are crucial soft skills in this role. These skills ensure high-quality asset creation and integration within tight project timelines and dynamic team environments.

What are the typical challenges faced by a temporary video games 3D artist when working with established art pipelines?

As a Temporary Video Games 3D Artist, you may encounter the challenge of quickly adapting to existing art pipelines and workflows, which can differ significantly between studios. You’ll need to become familiar with the team's preferred software, file naming conventions, and asset integration processes in a short amount of time. Additionally, balancing creativity with the technical constraints of the game engine and adhering to the project's visual style are common hurdles. Effective communication with lead artists, animators, and developers is essential to ensure your assets meet both artistic and technical requirements.

What is the difference between Temporary Video Games 3D Artist vs Temporary Animation Artist?

AspectTemporary Video Games 3D ArtistTemporary Animation Artist
CredentialsPortfolio, relevant 3D modeling certificationsPortfolio, animation-specific certifications
Work EnvironmentGame studios, development teamsMedia companies, animation studios
Industry UsageVideo game development, interactive mediaFilm, TV, advertising, gaming

The Temporary Video Games 3D Artist focuses on creating 3D models and assets specifically for video games, working closely with game designers. In contrast, the Temporary Animation Artist specializes in animating characters and objects for various media, including games and films. While both roles require strong artistic skills and relevant certifications, their primary focus and work environments differ, catering to distinct industry needs.

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What cities are hiring for Temporary Video Games 3D Artist jobs?

Cities with the most Temporary Video Games 3D Artist job openings:

What are the most commonly searched types of Video Games 3D Artist jobs?

The most popular types of Video Games 3D Artist jobs are:

What states have the most Temporary Video Games 3D Artist jobs?

States with the most job openings for Temporary Video Games 3D Artist jobs include:

Infographic showing various Temporary Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Reallusion Character Creator 3D Artist

Epoch Games

Winston Salem, NC • On-site, Remote

$104K - $109K/yr

Full-time

Re-posted 24 days ago


Job description

Company Description
Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.
Job Description
In this volunteer position we are looking for someone who is skilled with using Reallusion's Character Creator 3 (CC3) for creating realistic 3D Character Body, Face and Hair Meshes and within the software. We would also expect you to be able to create your own 2D Textures as well as be able to import/export your CC3 Creations to Epic Games' Unreal Engine 4.
If necessary, we can provide Reallusion Packs or whatever else you'll need for the Job, as long as you have Reallusion's Character Creator 3 (CC3) in any form.
These 3D Characters would be used in our game "The Lays of Althas: Sundered Order" (LoA:SO). If necessary, you can be provided with provided the necessary software for the work you'll be required.
Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.
If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.
Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)
Qualifications
Minimum Skill Requirements:
  • Creating realistic Human Character Meshes and Textures using Reallusion's Character Creator 3 (CC3)
  • Creating Human Hair sculpts using Hair Card and Alpha Planes using Reallusion's Character Creator 3 (CC3)
  • Full Texturing ability (Diffuse, Normal, Displacement etc) using Reallusion's Character Creator 3 (CC3)
  • Able to work effectively and accurately from pre-defined concept art and designs.
  • Able to work with and provide constructive criticism and feedback.
  • Communication and Team-collaboration skills.
  • A passion for modeling and a dedication to creating AAA quality games.

Required Software:
  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register
  • Reallusion's Character Creator 3 (CC3): https://www.reallusion.com/character-creator/
  • Adobe Photoshop, GIMP or similar for creating high-quality 2D Textures.

Minimum Hardware Requirements:
  • The ability to run Unreal Engine 4
  • The ability to run Character Creator 3 (CC3)
  • The disk space and Internet speeds to download (Git Pull) at least 40 GB of game files

Additional Information