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Temporary Video Games 3D Artist Jobs (NOW HIRING)

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Game Art * Digital Media * Animation * Visual Effects (VFX) * Environmental Design * Architecture

Company Description Epoch Games is a volunteer-based, all-online, global game development team. We ... Rigging and Skinning Experience with 3D Creatures is not required, but is certainly helpful.

The ideal candidate is a self-sufficient, execution-focused 3D artist who thrives in a structured ... Join us in creating legendary games with PlayStation. Responsibilities * 3D Rendering & Asset ...

$70 - $110/hr

Realistic 3D Hard Surface Artist, Middle/Senior Room 8 Studio is Room 8 Group's Art team ... Our team of artists works with hundreds of game-makers each year to bring their ideas to life. With ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Video. The ideal candidate brings both technical mastery and an artist's eye, thrives in a fast ...

Job Title 3D Visualization Artist About Canoo Canoo's mission is to bring EVs to Everyone and build ... Your primary purpose is to support the Brand Video Team on all projects, ranging from concept ...

Senior 3D Artist: Imerza is a digital twin and architectural visualization studio built on Unreal ... Games' official US partner studio for Digital Twins, we work with developers, architects, and ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... This role will report to the Associate Creative Director of Photo & Video. The ideal candidate ...

Senior 3D Artist Department: Imerza Employment Type: Full Time Location: Imerza Reporting To: Scott ... Games' official US partner studio for Digital Twins, we work with developers, architects, and ...

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Temporary Video Games 3D Artist information

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$37K

$123.1K

$196K

How much do temporary video games 3d artist jobs pay per year?

As of Sep 6, 2026, the average yearly pay for temporary video games 3d artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What does a temporary video games 3D artist do?

A Temporary Video Games 3D Artist is hired on a short-term basis to create three-dimensional models, textures, and visual assets used in video games. Their responsibilities often include modeling characters, environments, props, and occasionally animating assets, all while adhering to the project's artistic direction and technical requirements. They collaborate with other artists, designers, and developers to ensure their work fits seamlessly into the game. This role may be project-based or used to cover peak periods in game development.

What are the key skills and qualifications needed to thrive as a temporary video games 3D artist?

To thrive as a Temporary Video Games 3D Artist, you need strong artistic ability, proficiency in 3D modeling and texturing, and a portfolio showcasing relevant work, often supported by a degree or coursework in art or design. Familiarity with industry-standard tools like Autodesk Maya, Blender, ZBrush, and game engines such as Unity or Unreal Engine is typically required. Attention to detail, adaptability, and effective collaboration are crucial soft skills in this role. These skills ensure high-quality asset creation and integration within tight project timelines and dynamic team environments.

What are the typical challenges faced by a temporary video games 3D artist when working with established art pipelines?

As a Temporary Video Games 3D Artist, you may encounter the challenge of quickly adapting to existing art pipelines and workflows, which can differ significantly between studios. You’ll need to become familiar with the team's preferred software, file naming conventions, and asset integration processes in a short amount of time. Additionally, balancing creativity with the technical constraints of the game engine and adhering to the project's visual style are common hurdles. Effective communication with lead artists, animators, and developers is essential to ensure your assets meet both artistic and technical requirements.

What is the difference between Temporary Video Games 3D Artist vs Temporary Animation Artist?

AspectTemporary Video Games 3D ArtistTemporary Animation Artist
CredentialsPortfolio, relevant 3D modeling certificationsPortfolio, animation-specific certifications
Work EnvironmentGame studios, development teamsMedia companies, animation studios
Industry UsageVideo game development, interactive mediaFilm, TV, advertising, gaming

The Temporary Video Games 3D Artist focuses on creating 3D models and assets specifically for video games, working closely with game designers. In contrast, the Temporary Animation Artist specializes in animating characters and objects for various media, including games and films. While both roles require strong artistic skills and relevant certifications, their primary focus and work environments differ, catering to distinct industry needs.

More about Temporary Video Games 3D Artist jobs

What cities are hiring for Temporary Video Games 3D Artist jobs?

Cities with the most Temporary Video Games 3D Artist job openings:

What are the most commonly searched types of Video Games 3D Artist jobs?

The most popular types of Video Games 3D Artist jobs are:

What states have the most Temporary Video Games 3D Artist jobs?

States with the most job openings for Temporary Video Games 3D Artist jobs include:

Infographic showing various Temporary Video Games 3D Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 13% Part Time, and 3% Contract. Highlights an 77% Physical, 2% Hybrid, and 21% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Environmental Artist

SAIC

Orlando, FL

Full-time

Re-posted 9 days ago


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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