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Temporary Unreal Engine Developer Jobs (NOW HIRING)

Senior Server Engineer, Unreal Engine

OR · On-site +1

$105K - $140K/yr

... Engineer to join us in support of our partner studio! In this role, you'll work alongside our team to build, port, and optimize the dedicated game server for a large-scale multiplayer Unreal Engine ...

... Engineer to join us in support of our partner studio! In this role, you'll work alongside our team to build, port, and optimize the dedicated game server for a large-scale multiplayer Unreal Engine ...

Senior/Principal Unreal Engineer

Austin, TX · On-site +1

$124.40K - $171.50K/yr

You are a developer who loves to build engrossing game experiences and mentor junior developers ... We are using Unreal Engine 4. You must have proven C++ game-development skills and deep Unreal ...

View Engine Developer..

Auburn Hills, MI · On-site

$17.75 - $24.25/hr

The View Engine Development Engineer is responsible for designing and implementing advanced view ... Experience with graphical engines such as OpenGL, Qt, and Unreal Engine. * Knowledge of 2D and 3D ...

Gameplay Programmer (Unreal)

Boston, MA · On-site

$120K - $180K/yr

... developer * Strong C++ and Unreal Engine skills * Strong understanding of multiplayer networking in Unreal Engine and GAS * Strong Product Sense * Highly Adaptable and experience working in smaller ...

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

Sr. Engine Programmer

Bellevue, WA · On-site

$150K - $200K/yr

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

$600/day

Silver Spoon creates and controls real-time content built on Unreal Engine. With a tradition of ... artists, developers, engineers and producers (and their pets). We are practical dreamers. We ...

Experience with Unreal Engine at a low level * Familiarity with engineering on platforms other than PC * Familiarity with Xbox and PlayStation development including Certification Requirement(s ...

We are looking for a Senior Engine Programmer to work with us on exciting initiatives with major ... Unreal Engine 4/5 * Other Engines (Frostbite, Unity, Proprietary) * Graphics * Optimization

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Temporary Unreal Engine Developer information

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How much do temporary unreal engine developer jobs pay per hour?

As of May 28, 2026, the average hourly pay for temporary unreal engine developer in the United States is $59.89, according to ZipRecruiter salary data. Most workers in this role earn between $54.57 and $67.31 per hour, depending on experience, location, and employer.

What is the difference between Temporary Unreal Engine Developer vs Temporary Game Designer?

AspectTemporary Unreal Engine DeveloperTemporary Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, user experience
Work EnvironmentGame studios, tech companies, freelance projectsGame studios, creative agencies, freelance roles
Industry UsageUsed for technical implementation and programmingUsed for designing game mechanics and narratives

Temporary Unreal Engine Developers focus on coding, technical setup, and implementing game features using Unreal Engine. In contrast, Temporary Game Designers concentrate on creating game concepts, designing levels, and crafting user experiences. Both roles are essential in game development but serve different functions within the industry.

More about Temporary Unreal Engine Developer jobs
What cities are hiring for Temporary Unreal Engine Developer jobs? Cities with the most Temporary Unreal Engine Developer job openings:
What are the most commonly searched types of Unreal Engine Developer jobs? The most popular types of Unreal Engine Developer jobs are:
What states have the most Temporary Unreal Engine Developer jobs? States with the most job openings for Temporary Unreal Engine Developer jobs include:
Infographic showing various Temporary Unreal Engine Developer job openings in the United States as of May 2026, with employment types broken down into 3% Locum Tenens, 3% Full Time, 41% Part Time, and 53% Contract. Highlights an 100% Remote job distribution, with an average salary of $124,567 per year, or $59.9 per hour.
Lead Systems Engineer, Unreal Engine 5

Lead Systems Engineer, Unreal Engine 5

Blizzard Entertainment, Inc.

Irvine, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 24 days ago


Job description

Team Name:
Unannounced Project
Job Title:
Lead Systems Engineer, Unreal Engine 5
Requisition ID:
R026419
Job Description:
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are seeking a Lead Systems Engineer, Unreal Engine 5 to oversee core engine development for our game. As the lead of the engine systems team, you will inspire and align the team around a technical vision that enables best-in-class gameplay, art, and audio experiences across multiple hardware platforms. By directly managing a team of engineers and collaborating with project leadership, you will help define strategic initiatives and break down clear and achievable goals for the engine team aligned with the project goals. When particularly hard problems arise, you'll draw upon the team's collective creativity to define and execute upon a technical vision that meets the project's needs.
This role is a full-time, hybrid work position, with some work on-site and some work-from-home. The home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Manage, evaluate, and mentor the engineering staff of the engine core team.
  • Act as the primary point of contact for required engine functionality, collaborating with multi-disciplinary stakeholders and with project leadership to define and execute project requirements.
  • Partner with the production staff and the rest of the leadership team for milestone planning and tracking development progress.
  • Author and maintain technical design documents that outline key project architectural decisions, features, milestones, and technical risks.
  • Provide engine-based guidance and define best practices that empower designers, artists, and gameplay engineers to deliver the vision of the game and ensure we delight and entertain our players.
  • Partner in driving processes and tooling necessary to ensure the game runs smoothly and efficiently across multiple hardware platforms of varying capabilities.

Requirements
Experience
  • 8+ years of experience in game development engineering or a combination of applicable training and experience.
  • Experience using the Unreal Engine 5 (both C++ and Blueprint).
  • Experience tuning the various engine systems within the Unreal engine to run efficiently on PC's and modern consoles.
  • Previous leadership experience including at least one shipped game title.
  • Multithreading, performance analysis, and code optimization.

Knowledge & Skills
  • The ability to author, debug, and optimize production-grade C++ code.
  • The capacity to make frequent, readable, and well-tested code commits.
  • The ability to communicate and articulate vision, ideas, and learnings from others, and to give meaningful feedback.
  • Excellent problem-solving and debugging skills.
  • Experience mentoring others in the areas of expertise and growing engineers.
  • Experience working closely in multi-disciplinary teams with people of diverse mindsets.
  • Experience analyzing game features, systems, and content for performance and optimizing a game to release quality.

Extra Points
Experience
  • Experience in creating technologies to enable large-scale AAA-game development productions to meet performance, scope and timeline requirements.
  • Computer science, mathematics, physics, or related degree(s).
  • Experience making games with large, open worlds.

Knowledge & Skills
  • Comfortable working in a large codebase.
  • Experience developing online multiplayer games and features

Your Platform
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.net®, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Duty®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™ and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The videogame industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners.
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $146,000.00 - $270,004.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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