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Temporary Unreal Engine Developer Jobs in Maryland

Unreal Engine Software Developer (Modeling & Simulation) Develop and maintain real-time simulation software using Unreal Engine for aviation training and mission rehearsal systems supporting programs ...

Unreal Engine Software Developer (Modeling & Simulation) * Develop and maintain real-time simulation software using Unreal Engine for aviation training and mission rehearsal systems supporting ...

$162 - $238/hr

ENGINEERING - EPIC GAMES SERVICES What We Do Driving the plug-in power behind Unreal Engine 5. We bridge connections for licensees and our own internal game teams to online services. This allows ...

Graphics Software Engineer

College Park, MD · On-site

$138K - $171K/yr

Hands-on architect, developer, and optimizer: Architect, code, profile, and ship high-performance ... Hands-on experience building XR prototypes/apps in Unity3D and/or Unreal Engine Familiarity with 3D ...

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Temporary Unreal Engine Developer information

What is the difference between Temporary Unreal Engine Developer vs Temporary Game Designer?

AspectTemporary Unreal Engine DeveloperTemporary Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, user experience
Work EnvironmentGame studios, tech companies, freelance projectsGame studios, creative agencies, freelance roles
Industry UsageUsed for technical implementation and programmingUsed for designing game mechanics and narratives

Temporary Unreal Engine Developers focus on coding, technical setup, and implementing game features using Unreal Engine. In contrast, Temporary Game Designers concentrate on creating game concepts, designing levels, and crafting user experiences. Both roles are essential in game development but serve different functions within the industry.

Do I need to learn C++ for Unreal Engine developer?

Unreal Engine developers often need to learn C++ because it is the primary programming language used for creating game logic and performance-critical systems within the engine. While Blueprints, a visual scripting system, can handle many tasks, proficiency in C++ is essential for advanced development and customization. Having knowledge of C++ can improve job prospects and enable more complex project work.

What are the most commonly searched types of Unreal Engine Developer jobs in Maryland?

The most popular types of Unreal Engine Developer jobs in Maryland are:

What are popular job titles related to Temporary Unreal Engine Developer jobs in Maryland?

For Temporary Unreal Engine Developer jobs in Maryland, the most frequently searched job titles are:

What job categories do people searching Temporary Unreal Engine Developer jobs in Maryland look for?

The top searched job categories for Temporary Unreal Engine Developer jobs in Maryland are:

What cities in Maryland are hiring for Temporary Unreal Engine Developer jobs?

Cities in Maryland with the most Temporary Unreal Engine Developer job openings:

Infographic showing various Temporary Unreal Engine Developer job openings in Maryland as of August 2026, with employment types broken down into 81% Full Time, 6% Part Time, and 13% Contract. Highlights an 79% Physical, 6% Hybrid, and 15% Remote job distribution.

Full-time

Re-posted 24 days ago


Job description

Unreal Engine Software Developer (Modeling & Simulation) Develop and maintain real-time simulation software using Unreal Engine for aviation training and mission rehearsal systems supporting programs at Naval Air Station Patuxent River. Collaborate with the Visual Systems Team to integrate real-time graphics, Image Generators (IG), and out-the-window (OTW) visual environments used in piloted simulation systems. Design and implement high-fidelity 3D environments, aircraft models, terrain databases, and visual effects to support immersive simulation scenarios.

Develop and optimize real-time rendering pipelines, shaders, and performance tuning to ensure stable frame rates and low latency for piloted simulators. Integrate Unreal-based visualization with simulation frameworks, avionics models, and external data interfaces used in training and engineering simulators. Support visual database development and maintenance, including terrain generation, texturing, lighting, and environmental effects for OTW systems.

Participate in system integration, test events, and troubleshooting within laboratory and simulator environments supporting aviation modeling and simulation programs.


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About J.F. Taylor

Sourced by ZipRecruiter

Industry

Guided missile and space vehicle manufacturing

Company size

201 - 500 Employees

Headquarters location

Great Mills, MD, US

Year founded

1983