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Part Time Unreal Engine Developer Jobs (NOW HIRING)

$86K - $198K/yr

Experience with Unity and Unreal Engine with C# or C++ * Experience with real-time or near-real ... Experience with Git, including GitHub, GitLab, or Azure DevOps, CI / CD, test automation, and ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or ...

Familiarity with real-time rendering workflows (e.g., Unreal Engine pipelines) * Experience collaborating with scientists, engineers, or technical subject-matter experts *Must be a US Citizen or ...

We are looking for a part-time Code Sensei to join our team of dynamic, energetic, forward-thinking ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

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Part Time Unreal Engine Developer information

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How much do part time unreal engine developer jobs pay per hour?

As of Jun 17, 2026, the average hourly pay for part time unreal engine developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What are the typical responsibilities and collaborative expectations for a Part Time Unreal Engine Developer within a project team?

As a Part Time Unreal Engine Developer, you can expect to contribute to ongoing projects by developing and optimizing game features, creating blueprints, and integrating assets within the Unreal Engine environment. You’ll typically work closely with artists, designers, and other programmers to ensure smooth workflow and meet project milestones, even if your hours are limited. Effective communication and time management are crucial, as you may need to sync up with full-time staff during meetings or code reviews. While your schedule is flexible, staying engaged with the team’s progress and being proactive about updates will help maximize your impact and career growth.

What are part time Unreal Engine developers?

Part time Unreal Engine developers are professionals who work with Unreal Engine, a popular game development platform, on a part-time basis. They are responsible for designing, developing, and testing interactive applications, games, or simulations using Unreal Engine, typically working fewer hours than full-time developers. Their tasks may include programming with C++, creating blueprints, optimizing graphics, and troubleshooting technical issues. Part time Unreal Engine developers often collaborate with artists, designers, and other programmers to bring creative projects to life. They may work remotely or onsite for game studios, architectural firms, or other organizations needing real-time 3D solutions.

What is the difference between Part Time Unreal Engine Developer vs Part Time Game Designer?

AspectPart Time Unreal Engine DeveloperPart Time Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, UI/UX
Work EnvironmentGame studios, freelance projects, remote workGame studios, freelance, remote or onsite
Industry UsageDeveloping interactive 3D content, VR/AR applicationsDesigning game mechanics, storylines, and user experience

While both roles contribute to game development, Part Time Unreal Engine Developers focus on coding and technical implementation within Unreal Engine, whereas Part Time Game Designers concentrate on creating game concepts, storylines, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each role.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Developer, and why are they important?

To thrive as a Part Time Unreal Engine Developer, you need proficiency in C++ programming, 3D math, and a solid understanding of Unreal Engine's architecture, typically backed by a degree in computer science or relevant experience. Experience with version control systems like Git, source control plugins, and familiarity with Blueprints Visual Scripting are highly valuable, along with any Unreal Engine certifications. Strong problem-solving abilities, effective communication, and time management skills help you stand out in this flexible and often remote role. These competencies ensure you can efficiently deliver high-quality, optimized interactive experiences while collaborating with team members and managing project timelines.
More about Part Time Unreal Engine Developer jobs
What cities are hiring for Part Time Unreal Engine Developer jobs? Cities with the most Part Time Unreal Engine Developer job openings:
What are the most commonly searched types of Unreal Engine Developer jobs? The most popular types of Unreal Engine Developer jobs are:
What states have the most Part Time Unreal Engine Developer jobs? States with the most job openings for Part Time Unreal Engine Developer jobs include:
What job categories do people searching Part Time Unreal Engine Developer jobs look for? The top searched job categories for Part Time Unreal Engine Developer jobs are:
Infographic showing various Part Time Unreal Engine Developer job openings in the United States as of June 2026, with employment types broken down into 17% As Needed, 66% Full Time, and 17% Temporary. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.
Adjunct Faculty, Game Art - Unreal Instructor

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO • On-site

$2.4K - $3.3K/wk

Full-time, Part-time

Posted 14 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) - $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCAD's Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.

Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.

Rocky Mountain College of Art + Design is an Equal Opportunity Employer