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Part Time Unreal Engine Developer Jobs (NOW HIRING)

Disclaimer: Perks and Benefit eligibility is based on Part-Time or Full-Time Employment status ... With a state-of-the-art Virtual Production Lab running on the Unreal Engine, the successful ...

... or part-time. We're mission-driven and obsessed with our customers, and we believe humans and AI ... Partner with Engineering to conduct technical SEO audits and improve crawlability, indexation ...

Junior WordPress Developer

Denver, CO Β· On-site

$20K - $60K/yr

Entry-Level | Part-Time or Full-Time | Growth Opportunity Location: Remote / Denver, CO Employment ... Our development team works closely with SEO specialists, designers, and marketers to deliver fast ...

Content Developer

Mount Pleasant, SC Β· On-site

$117K - $122K/yr

Flexible hours Engagement: PT, FT, Contract; Possible equity. About Heirloom Heirloom helps ... This role bridges creative storytelling with SEO and performance-driven content strategy. You'll ...

Freelance/Part-time Content Developer

Montebello, NY Β· On-site

$125K - $130K/yr

We are looking for a talented Freelance/Part-time Content Developer to join our Marketing team. The ... Optimize content for SEO and ensure alignment with iPostal1's brand voice, messaging, and content ...

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Part Time Unreal Engine Developer information

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How much do part time unreal engine developer jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for part time unreal engine developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

What is a part time Unreal Engine developer?

Part time Unreal Engine developers are professionals who work with Unreal Engine, a popular game development platform, on a part-time basis. They are responsible for designing, developing, and testing interactive applications, games, or simulations using Unreal Engine, typically working fewer hours than full-time developers. Their tasks may include programming with C++, creating blueprints, optimizing graphics, and troubleshooting technical issues. Part time Unreal Engine developers often collaborate with artists, designers, and other programmers to bring creative projects to life. They may work remotely or onsite for game studios, architectural firms, or other organizations needing real-time 3D solutions.

What are the typical responsibilities and collaborative expectations for a part time Unreal Engine developer within a project team?

As a Part Time Unreal Engine Developer, you can expect to contribute to ongoing projects by developing and optimizing game features, creating blueprints, and integrating assets within the Unreal Engine environment. You’ll typically work closely with artists, designers, and other programmers to ensure smooth workflow and meet project milestones, even if your hours are limited. Effective communication and time management are crucial, as you may need to sync up with full-time staff during meetings or code reviews. While your schedule is flexible, staying engaged with the team’s progress and being proactive about updates will help maximize your impact and career growth.

What are the key skills and qualifications needed to thrive as a part time Unreal Engine developer, and why are they important?

To thrive as a Part Time Unreal Engine Developer, you need proficiency in C++ programming, 3D math, and a solid understanding of Unreal Engine's architecture, typically backed by a degree in computer science or relevant experience. Experience with version control systems like Git, source control plugins, and familiarity with Blueprints Visual Scripting are highly valuable, along with any Unreal Engine certifications. Strong problem-solving abilities, effective communication, and time management skills help you stand out in this flexible and often remote role. These competencies ensure you can efficiently deliver high-quality, optimized interactive experiences while collaborating with team members and managing project timelines.

What is the difference between Part Time Unreal Engine Developer vs Part Time Game Designer?

AspectPart Time Unreal Engine DeveloperPart Time Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, UI/UX
Work EnvironmentGame studios, freelance projects, remote workGame studios, freelance, remote or onsite
Industry UsageDeveloping interactive 3D content, VR/AR applicationsDesigning game mechanics, storylines, and user experience

While both roles contribute to game development, Part Time Unreal Engine Developers focus on coding and technical implementation within Unreal Engine, whereas Part Time Game Designers concentrate on creating game concepts, storylines, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each role.

What cities are hiring for Part Time Unreal Engine Developer jobs?

Cities with the most Part Time Unreal Engine Developer job openings:

What are the most commonly searched types of Unreal Engine Developer jobs?

The most popular types of Unreal Engine Developer jobs are:

What states have the most Part Time Unreal Engine Developer jobs?

States with the most job openings for Part Time Unreal Engine Developer jobs include:

What are popular job titles related to Part Time Unreal Engine Developer jobs?

For Part Time Unreal Engine Developer jobs, the most frequently searched job titles are:

Infographic showing various Part Time Unreal Engine Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $109,905 per year, or $52.8 per hour.

Adjunct Faculty - Digital Art & Design (Multiple Specialties)

Manhattan, NY β€’ On-site

New York Institute of Technology
Colleges, Universities, and Professional SchoolsΒ β€’Β 1 - 5K employees

Full-time, Part-time

Re-posted 19 days ago


Job description

Overview

New York Institute of Technology's six schools and colleges offer undergraduate, graduate, doctoral, and professional degree programs in in-demand disciplines including computer science, data science, and cybersecurity; biology, health professions, and medicine; architecture and design; engineering; IT and digital technologies; management; and energy and sustainability. A nonprofit, independent, private, and nonsectarian institute of higher education founded in 1955, it welcomes nearly 8,000 students worldwide.

The university has campuses in New York City and Long Island, New York; Jonesboro, Arkansas; and Vancouver, British Columbia, as well as programs around the world. More than 120,000 alumni are part of an engaged network of physicians, architects, scientists, engineers, business leaders, digital artists, and healthcare professionals. Together, the university's community of doers, makers, healers, and innovators empowers graduates to change the world, solve 21st-century challenges, and reinvent the future.

For more information, visit nyit.edu.

Responsibilities

The School of Architecture and Design at New York Tech seeks part-time Adjunct Faculty for courses in the Digital Art and Design department. Openings are available for daytime and evening courses across multiple specialties:

Open Positions & Responsibilities:

Β Β  Β UX Researcher (NYC Campus Only)Teach graduate-level UX Research and Data Analysis. Experience with prototyping tools, usability testing, and teaching online is preferred.Β Β  Β Animation & Virtual Production (NYC & LI Campuses)Teach BFA courses in compositing, VFX, 2D/3D animation, portfolio development, and emerging tech like AR/VR.Β Β  Β Design Historian (Online Asynchronous)Teach BFA courses related to Design History I & II, covering visual communication evolution. Candidates should connect historical context to digital/interactive/AI-enhanced design practice.Β Β  Β Motion Graphics (LI Campus Only)Teach BFA courses in the fundamentals of motion design, animation, and storytelling using tools like After Effects. Guide students from storyboarding to final delivery using real-world briefs.Β Β  Β Maya: Hard Surface Modeling (NYC Campus Only)Teach BFA courses with a focus on Maya 3D modeling workflows, UV/texturing, and professional pipeline practices. Currently seeking for specialty in Hard Surface Modeling in Maya.Β Β  Β Product Growth Design (NYC Campus Only)Teach Graduate-level instruction in experimentation, in-app tracking metrics, UX strategy, and data-informed product growth frameworks.Β Β  Β Visual Identity & Brand Systems (NYC & LI Campuses)Teach BFA courses focused on building scalable brand systems using modern tools and AI-assisted workflows for enterprise-level clients related to Graphic Design and Visual Identity.

General DutiesΒ Β  Β Collaborate with department chairs and coordinators on course progress.Β Β  Β Support a positive, inclusive, and engaging learning environment.Β Β  Β Adhere to university policies and academic integrity guidelines.Β 

Qualifications

Qualifications (By Role):

UX Researcher- Master's or Bachelor's + 5 years' experience in UX Research/Data Analytics. Familiarity with usability testing tools required. Online and international teaching experience preferred.Β 

Animation & Virtual Production - Master's or Bachelor's + 5 years in Animation, VFX, or Digital Arts. Proficiency in Maya, Unreal Engine, motion capture, and a strong portfolio required.Β 

Design Historian - Master's+ in Design History, Visual Communication, or related field. Must bridge historical design with current practices and emerging tech; prior teaching/research experience required.Β 

Motion Graphics - Bachelor's (Master's preferred) + 5 years in motion graphics. Expertise in After Effects, Adobe Suite, and possibly Cinema 4D or Blender. Experience with AI-assisted tools and critiques beneficial.Β 

Maya - Hard Surface Modeling - Bachelor's (Master's preferred) + 5 years in 3D production. Expertise in Maya, clean topology, and real-time asset optimization. Teaching/mentoring experience strongly preferred.Β 

Product Growth Design - Bachelor's (Master's preferred) + 5 years in product design or UX. Deep knowledge of growth models, tracking tools (Amplitude, Mixpanel), and experimentation strategy. Experience mentoring or teaching desirable.Β 

Visual Identity - Bachelor's (Master's preferred) + 5 years in branding or art direction. Experience with scalable identity systems, enterprise branding, and AI/ML-based tools. Teaching or speaking experience a plus.

To Apply Submit a cover letter and CV for consideration.

Other Information

New York Institute of Technology is an Equal Opportunity Employer - All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability or protected veteran status.

In compliance with local legislation as well as to provide greater transparency to candidates, the annual base salary range for this position is listed. New York Tech considers factors such as (but not limited to) scope and responsibilities of the position, candidate experience/expertise, education/training, key skills, geographic location, internal peer equity as well as market, organizational considerations and/or applicable collective bargaining agreement when extending an offer.

Adjunct Faculty offered hourly rate is contingent on applicable rank.

Minimum SalaryUSD $101.00/Hr.Maximum SalaryUSD $110.00/Hr.Employment Type: OTHER