2

Part Time Unreal Engine Developer Jobs in Florida

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

... part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and ... Exposure to game engines (Unity, Unreal Engine) is a plus. * Strong artistic and technical skills ...

We are looking for a part-time Code Sensei to join our team of dynamic, energetic, forward-thinking ... Familiarity with game engines such as Unity, Unreal Engine, and Godot * Familiarity with graphic ...

Video Game Design Tutor

Tampa, FL · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Miami, FL · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

Video Game Design Tutor

Doral, FL · Remote

$18 - $40/hr

... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...

next page

Showing results 1-20

Part Time Unreal Engine Developer information

What are the typical responsibilities and collaborative expectations for a Part Time Unreal Engine Developer within a project team?

As a Part Time Unreal Engine Developer, you can expect to contribute to ongoing projects by developing and optimizing game features, creating blueprints, and integrating assets within the Unreal Engine environment. You’ll typically work closely with artists, designers, and other programmers to ensure smooth workflow and meet project milestones, even if your hours are limited. Effective communication and time management are crucial, as you may need to sync up with full-time staff during meetings or code reviews. While your schedule is flexible, staying engaged with the team’s progress and being proactive about updates will help maximize your impact and career growth.

What are part time Unreal Engine developers?

Part time Unreal Engine developers are professionals who work with Unreal Engine, a popular game development platform, on a part-time basis. They are responsible for designing, developing, and testing interactive applications, games, or simulations using Unreal Engine, typically working fewer hours than full-time developers. Their tasks may include programming with C++, creating blueprints, optimizing graphics, and troubleshooting technical issues. Part time Unreal Engine developers often collaborate with artists, designers, and other programmers to bring creative projects to life. They may work remotely or onsite for game studios, architectural firms, or other organizations needing real-time 3D solutions.

What is the difference between Part Time Unreal Engine Developer vs Part Time Game Designer?

AspectPart Time Unreal Engine DeveloperPart Time Game Designer
Required SkillsProficiency in Unreal Engine, C++, 3D modeling, scriptingGame concept development, storytelling, level design, UI/UX
Work EnvironmentGame studios, freelance projects, remote workGame studios, freelance, remote or onsite
Industry UsageDeveloping interactive 3D content, VR/AR applicationsDesigning game mechanics, storylines, and user experience

While both roles contribute to game development, Part Time Unreal Engine Developers focus on coding and technical implementation within Unreal Engine, whereas Part Time Game Designers concentrate on creating game concepts, storylines, and user experience. Understanding these differences helps employers and job seekers target the right skills and responsibilities for each role.

What are the key skills and qualifications needed to thrive as a Part Time Unreal Engine Developer, and why are they important?

To thrive as a Part Time Unreal Engine Developer, you need proficiency in C++ programming, 3D math, and a solid understanding of Unreal Engine's architecture, typically backed by a degree in computer science or relevant experience. Experience with version control systems like Git, source control plugins, and familiarity with Blueprints Visual Scripting are highly valuable, along with any Unreal Engine certifications. Strong problem-solving abilities, effective communication, and time management skills help you stand out in this flexible and often remote role. These competencies ensure you can efficiently deliver high-quality, optimized interactive experiences while collaborating with team members and managing project timelines.
What are the most commonly searched types of Unreal Engine Developer jobs in Florida? The most popular types of Unreal Engine Developer jobs in Florida are:
What are popular job titles related to Part Time Unreal Engine Developer jobs in Florida? For Part Time Unreal Engine Developer jobs in Florida, the most frequently searched job titles are:
What job categories do people searching Part Time Unreal Engine Developer jobs in Florida look for? The top searched job categories for Part Time Unreal Engine Developer jobs in Florida are:
What cities in Florida are hiring for Part Time Unreal Engine Developer jobs? Cities in Florida with the most Part Time Unreal Engine Developer job openings:

Senior Wargame Mentor

Melbourne, FL

Melbourne, FL • On-site, Remote

$120K/yr

Full-time, Part-time

Posted 8 days ago


Job description

Overview

Senior Wargame Mentor

LOCATION: Remote from Melbourne/Orlando FL or Arlington VA/Washington DC area

JOB STATUS: Full Time

CLEARANCE: Active Top Secret

SALARY RANGE: Estimated $120,000+ USD Annually*

*depending on experience, certifications, and qualifications

Astrion is seeking a casual part-time Senior Wargame Mentor to provide advisory support for the planning, execution, and assessment of a two-sided space wargames focused on Space Operational Energy, to include such things as sustained maneuver enabled by space logistics across the competition continuum.

Job Responsibilities:

The senior mentor supports and provides wargame design and play inputs, facilitates operational discussions, and helps frame solutions to challenges related to space force survivability and sustainability. The Senior Mentor also supports integration of insights from both unclassified gameplay and TS/SCI breakout sessions to ensure operational realism and meaningful analysis that informs future concepts and capabilities.

REQUIRED QUALIFICATIONS / SKILLS

  • Bachelor's degree in relevant discipline (or equivalent military experience); advanced degree preferred.
  • Minimum 20 years of experience in military operations, national security, space operations, wargaming, or a related field.
  • Demonstrated expertise in U.S. Space Force, U.S. Space Command, Joint, or Combatant Command planning and operations.
  • Experience planning, facilitating, mentoring, or participating in operational-level wargames, exercises, or operational experimentation.
  • Subject matter expertise in space operations, space technologies including such areas as sustained maneuver, space logistics, force survivability, resilience, contested space operations and wargaming.
  • Knowledge of Joint Planning Process (JPP), Joint Doctrine, DoW wargaming methodologies, and force design or capability development.
  • Demonstrated ability to mentor senior military and civilian leaders, facilitate strategic discussions, challenge assumptions, and ensure operational realism while maintaining wargame objectives.
  • Strong analytical, critical thinking, and communication skills, with the ability to synthesize complex operational issues into actionable observations and recommendations.
  • Active Top-Secret clearance with SCI eligibility (or current TS/SCI)(waiverable depending on experience level).
  • Ability to travel as required in support of planning, execution, and post-event analysis.
  • Candidate must be located in, or able to support work from, the Washington, DC metropolitan area or the Melbourne/Orlando, Florida area.
  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

PREFERRED QUALIFICATIONS / SKILLS

    • Experience in procedural modeling and node-based workflows.
    • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
    • Familiarity with VR/AR applications and real-time rendering.

RESPONSIBILITIES

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Responsibilities

  • Assist in designing, modeling, and texturing 3D assets such as characters, environments, hardware, and vehicles.
  • Support the creation of simulations for physics-based effects such as fluid, cloth, fire, and destruction.
  • Help optimize 3D models for performance without compromising visual fidelity.
  • Collaborate with designers, artists, and developers to integrate assets into projects.
  • Render and present realistic previews of 3D models and animations.
  • Maintain and refine asset libraries for future use.
  • Stay up-to-date with industry trends, tools, and techniques.

Qualifications

Required Qualifications:

  • Currently enrolled in Junior or Senior year or recently completed a degree in Computer Graphics, Animation, Game Design, or a related field.
  • Basic experience in Blender and/or 3DS Max for modeling, texturing, and simulation.
  • Understanding of PBR workflow, UV mapping, and material creation.
  • Knowledge of rigging and animation is a plus.
  • Familiarity with rendering engines like Cycles, V-Ray, Arnold, or Unreal Engine.
  • Exposure to game engines (Unity, Unreal Engine) is a plus.
  • Strong artistic and technical skills, including lighting and composition.
  • Willingness to learn and collaborate with a team.
  • US Citizenship required

Preferred Qualifications:

  • Experience in procedural modeling and node-based workflows.
  • Understanding of scripting (Python for Blender, MAXScript for 3DS Max) is a plus.
  • Familiarity with VR/AR applications and real-time rendering.