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Temp Audio Testing Jobs (NOW HIRING)

This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions ... Reporting on testing status or progress. * Direct communication with audio development teams to ...

Audio Test Analyst

San Diego, CA · On-site

$19 - $21/hr

This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions ... Reporting on testing status or progress. * Direct communication with audio development teams to ...

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Temp Audio Testing information

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$29.5K

$84.5K

$171.5K

How much do temp audio testing jobs pay per year?

As of May 31, 2026, the average yearly pay for temp audio testing in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.
What are the most commonly searched types of Audio Testing jobs? The most popular types of Audio Testing jobs are:
Audio Test Analyst

Other

Posted 17 days ago


Job description

This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions. This is an onsite role in San Diego. 

Position Overview

  • Analysis of game audio content and test execution throughout the PlayStation Studios Audio QA test process.

Main Duties & Responsibilities

  • Defect detection, diagnosis and reporting
  • Understanding and Executing PlayStation Studios QA test processes.
  • Monitoring and updating of defect tracking database.
  • Reporting on testing status or progress.
  • Direct communication with audio development teams to understand audio design intent.
  • Use of game engine based and audio middleware debug tools such as Wwise to diagnose and profile audio issues.
  • Creation and execution of test cases.
  • On-site testing if applicable.
  • Identifies, documents, and escalates title risk.
  • Adheres to PlayStation Studios QA standards of performance.

Key Skills & Attributes

  • Able to interact appropriately with people within a team and with external studios.
  • Has an understanding of audio terminology, inside and outside of the context of the games industry.
  • Clear and effective communication skills.
  • Works well within a team.
  • Open to, and willing to adapt to change.
  • Demonstrate thought process behind solutions (i.e. the "why" and "how"; not just the "what").
  • Able to take feedback on board and action it.
  • Awareness of testing methodologies.
  • Highlights risk and proposes potential solutions.
  • Able to work autonomously.
  • Makes pertinent suggestions without prompting.
  • Doesn't let fear of failure prevent innovation.
  • Has an interest in the advances and applications of audio technology