1

Audio Implement Jobs (NOW HIRING)

DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat ...

... audio, implement feedback, and deliver final mixes on schedule. · Provide additional editing support as needed, contributing to video assembly and delivery during peak production periods. · Stay ...

Conduct thorough testing and quality assurance of audio assets and implementation to ensure optimal performance across various platforms and devices. Qualifications * 5 years of work experience; 2 ...

This role provides strategic, creative, operational, and people leadership for all audio disciplines, including sound design, music, voice, audio implementation, and audio technology. As the steward ...

Conduct thorough testing and quality assurance of audio assets and implementation to ensure optimal performance across various platforms and devices. Qualifications * 5 years of work experience; 2 ...

Implement software infrastructure for audio techniques in areas such as spatial audio, room acoustics, etc.Integrate audio technologies in commercial and proprietary engines * Maintain, test and ...

Load in/out audio equipment using a sound plot, under Technical Manager[3] direction, or implement your own ideas * Troubleshoot and resolve audio issues before, during, and after events. * Mix shows ...

Audio Consultant

Chicago, IL · On-site +1

$85K - $105K/yr

The Audio Consultant is responsible for the planning, design, and implementation support of professional audio and audiovisual systems across a diverse range of projects, including performing arts ...

Audio Consultant

San Diego, CA · On-site +1

$85K - $105K/yr

The Audio Consultant is responsible for the planning, design, and implementation support of professional audio and audiovisual systems across a diverse range of projects, including performing arts ...

Audio Consultant

Boulder, CO · On-site +1

$85K - $105K/yr

The Audio Consultant is responsible for the planning, design, and implementation support of professional audio and audiovisual systems across a diverse range of projects, including performing arts ...

Audio Consultant

Boulder, CO · On-site

$85K - $105K/yr

The Audio Consultant is responsible for the planning, design, and implementation support of professional audio and audiovisual systems across a diverse range of projects, including performing arts ...

Audio Consultant

Dallas, TX · On-site +1

$85K - $105K/yr

The Audio Consultant is responsible for the planning, design, and implementation support of professional audio and audiovisual systems across a diverse range of projects, including performing arts ...

Head of Audio

New York, NY · On-site

$120K - $150K/yr

Join Advanced Systems Group as the Head of Audio - Set the Standard for Exceptional Live ... Gather feedback, innovate, and implement improvements that push efficiency and quality higher for ...

next page

Showing results 1-20

Audio Implement information

See salary details

$29.5K

$84.5K

$171.5K

How much do audio implement jobs pay per year?

As of Sep 9, 2026, the average yearly pay for audio implement in the United States is $84,456.00, according to ZipRecruiter salary data. Most workers in this role earn between $50,000.00 and $113,000.00 per year, depending on experience, location, and employer.

What cities are hiring for Audio Implement jobs?

Cities with the most Audio Implement job openings:

What are popular job titles related to Audio Implement jobs?

For Audio Implement jobs, the most frequently searched job titles are:

Infographic showing various Audio Implement job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 86% Full Time, 10% Part Time, and 3% Contract. Highlights an 91% Physical, 3% Hybrid, and 6% Remote job distribution, with an average salary of $84,456 per year, or $40.6 per hour.

Audio Implementer / Sound Designer

Atlanta, GA • On-site

Cinnamon
Marketing • 1 - 10 employees

$60 - $80/hr

Other

Posted 7 days ago


Key responsibilities

  • Design, edit, and mix sound effects, ambient audio, and UI sounds for the game.

  • Implement audio assets in Unreal Engine, ensuring synchronization with visuals and interactive elements.

  • Collaborate with art, design, and engineering teams to iterate on audio feedback and troubleshoot integration issues.


Job description

Lightfold Games · Atlanta, GALightfold is a creator-first entertainment studio bringing fans and creators together to build original worlds across animation, comics, games, and more. We believe great stories come from giving talented people the freedom, ownership, and support to do their best work, then inviting audiences to come along for the ride.Now, we're building Lightfold Games.Come in on the ground floor, we're hiring to bring our 3D game development and asset production in-house and create a team that can help define not only this game, but what Lightfold Games becomes.These are hybrid positions based in Atlanta, GA (Old Fourth Ward), with health benefits. We're looking for collaborative, ambitious people who want the rare opportunity to get in early, help establish how a new studio works, and build something from the beginning.Our first game: building a co-op horde shooter with a stylized look tied to a 2D cartoon. We're hiring the full founding team at once, 11 roles in parallel, so we can move all 3D asset production in-house.Role DescriptionWe're hiring an Audio Implementer / Sound Designer to build the sound of our co-op horde shooter, from dynamic spatial audio to weapon response, and to handle implementation in-engine.This is a full-time Audio Implementer / Sound Designer role based in Atlanta, GA, with a hybrid work arrangement that allows part of the work to be done from home. The role involves designing, editing, and mixing sound effects, ambient audio, and UI sounds for games. The Audio Implementer / Sound Designer will implement audio assets in game engines or production tools, ensuring accurate synchronization with visuals and interactive elements. Day-to-day tasks include collaborating closely with art, design, and engineering teams, maintaining organized audio libraries, and iterating on feedback from directors and producers. The role also includes troubleshooting audio integration issues, ensuring consistent audio quality, and contributing creative ideas to enhance storytelling and player or viewer experience.DetailsDesign and implement dynamic, spatial audio systemsCreate weapon and combat response sound designRun audio implementation in Unreal Engine from start to finishWork with gameplay and combat design on audio feedback loopsMust Have QualificationsExperience with in-engine audio implementation (Wwise, FMOD, or Unreal's native audio tools)A strong sound design portfolioComfortable being the only audio person on a small teamMore QualificationsStrong proficiency in sound design, including creating, editing, and mixing sound effects and ambient audio using industry-standard DAWs and plugins.Experience implementing audio in game engines or interactive tools (e.g., Unity, Unreal Engine, Wwise, FMOD) and working with audio middleware.Knowledge of audio post-production workflows, including dialogue editing, basic music editing, and preparing assets for animation or video.Ability to collaborate with multidisciplinary teams, interpret creative briefs, and iterate quickly based on feedback.Good organizational skills for managing audio libraries, version control, and project documentation.Familiarity with interactive media, games, or animation pipelines; prior studio or production experience is a plus.Relevant education or training in audio engineering, sound design, music technology, or a related field, or equivalent professional experience.Commitment to inclusive, respectful teamwork and openness to diverse storytelling voices and audiences. #J-18808-Ljbffr