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Simulation Researcher Jobs (NOW HIRING)

It fits someone with real simulation-systems experience who's shipped tools other people used. If you want a pure-research or pure-graphics seat, this lives in the hybrid between them. What You'll ...

The Research team is responsible for Aaru's core simulation capabilities - the technology that enables our customers to test decisions against realistic populations before committing to them.

Research & Operational Support * Support USAFSAM simulation research projects within the scope of the contract. * Participate in operational exercises supporting Critical Care Air Transport Team ...

Research & Operational SupportSupport USAFSAM simulation research projects within the scope of the contract.Participate in operational exercises supporting Critical Care Air Transport Team (CCATT ...

Researchers may prove a new method for constructing a population, modeling a world, estimating an outcome, or evaluating fidelity. Simulation Engineering turns that method into robust, reusable ...

Simulation Engineer

New York, NY · On-site

$200K - $600K/yr

Researchers prove out how to synthesize an audience, model a world, predict responses, score ... Productionize the core simulation loop - audience generation, world modeling, response prediction.

The R&D Engineer will contribute to the development of next-generation simulation methods and their application across design, manufacturing, commissioning, and operational tools. This role supports ...

This position supports simulation-based medical education, research, and operational training by operating advanced patient simulators, audiovisual systems, and learning management technologies while ...

This position supports simulation-based medical education, research, and operational training by operating advanced patient simulators, audiovisual systems, and learning management technologies while ...

This position supports simulation-based medical education, research, and operational training by operating advanced patient simulators, audiovisual systems, and learning management technologies while ...

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How much do simulation researcher jobs pay per year?

As of Sep 10, 2026, the average yearly pay for simulation researcher in the United States is $113,102.00, according to ZipRecruiter salary data. Most workers in this role earn between $67,000.00 and $154,000.00 per year, depending on experience, location, and employer.

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Infographic showing various Simulation Researcher job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 84% Full Time, 12% Part Time, and 3% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution, with an average salary of $113,102 per year, or $54.4 per hour.

Simulation Researcher/Engineer

Redwood City, CA • On-site

Luma
Arts, Entertainment, and Recreation • 201 - 500 employees

Full-time

Posted 20 days ago


Job description

You'll help define the simulation substrate Luma uses to train general-purpose robot policies - a faithful, controllable simulation of the world built on our generative video and 3D models. You'll sit at the boundary between generative models and classical physics simulation, and decide where each one earns its keep.
It's a role at the edge of generative rollouts and physics engines, building environments and evaluation harnesses trainable at scale. It fits someone with real simulation-systems experience who's shipped tools other people used. If you want a pure-research or pure-graphics seat, this lives in the hybrid between them.
What You'll Own
  • Design simulation environments that are visually rich, physically plausible, and trainable at scale - a hybrid of generative rollouts and physics-engine scenes.
  • Build the evaluation harness that shows whether the world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
  • Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
  • Drive the asset, scene, and task generation pipelines, including using Luma's own generative stack to bootstrap diversity.
  • Collaborate with world-model researchers upstream and policy-learning researchers downstream.

First 90 Days
One way the first 90 could unfold.
  • Days 1-30 - Immerse & Diagnose: Learn the generative stack and where physics simulation and generative rollouts each fit.
  • Days 30-60 - Ship & Validate: Build a first hybrid simulation environment and an evaluation harness for it.
  • Days 60-90 - Scale & Systemize: Scale the asset, scene, and task pipelines and make the eval a reliable training signal.

What You Bring
  • A strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D, by degree or practical record.
  • Fluency in Python and C++, and deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
  • A track record building simulation systems other people actually used.

Nice to Have
  • Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
  • A game engine, CGI, animation, or photogrammetry background.
  • Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).

About Luma: Luma's mission is to build unified general intelligence that can generate, understand, and operate in the physical world. We believe multimodality is critical for intelligence - the next step beyond language models comes from vision. Luma is an equal opportunity employer.

Luma logo

About Luma

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

201 - 500 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2002