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Simulation Researcher Jobs in California (NOW HIRING)

It fits someone with real simulation-systems experience who's shipped tools other people used. If you want a pure-research or pure-graphics seat, this lives in the hybrid between them. What You'll ...

Work with our ML and research team to deploy and/or improve simulators. Preferred Qualifications ... * BS, MS or higher degree in Computer Science, Robotics, Engineering or a related field, or ...

Where a traditional Solutions Engineer proves that software runs, you prove that a simulation is right, and you do it in front of the hardest audience in our market: senior insights and research ...

Simulation Engineer

San Jose, CA · On-site

$55 - $60/hr

Pay Range: $55.00hr - $60.00hr Requirement/Must Have: BS or MS in Operations Research, Industrial ... Proven experience with Agent-Based Simulation (ABS) for modeling decentralized, autonomous ...

Simulation Engineer

San Jose, CA · On-site

$55 - $60/hr

Pay Range: $55.00hr - $60.00hr Requirement/Must Have: * BS or MS in Operations Research, Industrial ... Proven experience with Agent-Based Simulation (ABS) for modeling decentralized, autonomous ...

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Simulation Researcher information

What cities in California are hiring for Simulation Researcher jobs?

Cities in California with the most Simulation Researcher job openings:

Infographic showing various Simulation Researcher job openings in California as of August 2026, with employment types broken down into 1% As Needed, 81% Full Time, 14% Part Time, and 4% Contract. Highlights an 85% Physical, 4% Hybrid, and 11% Remote job distribution.

Simulation Researcher/Engineer

Redwood City, CA • On-site

Luma
Arts, Entertainment, and Recreation • 201 - 500 employees

Full-time

Posted 21 days ago


Job description

You'll help define the simulation substrate Luma uses to train general-purpose robot policies - a faithful, controllable simulation of the world built on our generative video and 3D models. You'll sit at the boundary between generative models and classical physics simulation, and decide where each one earns its keep.
It's a role at the edge of generative rollouts and physics engines, building environments and evaluation harnesses trainable at scale. It fits someone with real simulation-systems experience who's shipped tools other people used. If you want a pure-research or pure-graphics seat, this lives in the hybrid between them.
What You'll Own
  • Design simulation environments that are visually rich, physically plausible, and trainable at scale - a hybrid of generative rollouts and physics-engine scenes.
  • Build the evaluation harness that shows whether the world model is good enough to train robots on (sim-to-real gap, physical consistency, long-horizon coherence).
  • Develop differentiable and GPU-accelerated simulation pipelines where they unlock new training signal.
  • Drive the asset, scene, and task generation pipelines, including using Luma's own generative stack to bootstrap diversity.
  • Collaborate with world-model researchers upstream and policy-learning researchers downstream.

First 90 Days
One way the first 90 could unfold.
  • Days 1-30 - Immerse & Diagnose: Learn the generative stack and where physics simulation and generative rollouts each fit.
  • Days 30-60 - Ship & Validate: Build a first hybrid simulation environment and an evaluation harness for it.
  • Days 60-90 - Scale & Systemize: Scale the asset, scene, and task pipelines and make the eval a reliable training signal.

What You Bring
  • A strong background in robotics simulation, computer graphics, physics-based modeling, or generative 3D, by degree or practical record.
  • Fluency in Python and C++, and deep familiarity with at least one production physics engine (Isaac Sim/Lab, MuJoCo, Bullet, PhysX, Drake).
  • A track record building simulation systems other people actually used.

Nice to Have
  • Research on sim-to-real transfer, domain randomization, differentiable simulation, or neural-rendering-based simulation.
  • A game engine, CGI, animation, or photogrammetry background.
  • Publications at top venues (CoRL, RSS, ICRA, NeurIPS, SIGGRAPH).

About Luma: Luma's mission is to build unified general intelligence that can generate, understand, and operate in the physical world. We believe multimodality is critical for intelligence - the next step beyond language models comes from vision. Luma is an equal opportunity employer.

Luma logo

About Luma

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

201 - 500 Employees

Headquarters location

Santa Monica, CA, US

Year founded

2002