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Simulation Opengl Software Engineer Jobs (NOW HIRING)

Role Overview We are looking for a Simulation Software Engineer specializing to join our talented and rapidly growing engineering team. Your expertise will contribute directly to Revel's simulation ...

This role focuses on developing real-time simulation software for operator and maintenance training ... Experience with development tools such as Visual Studio and OpenGL preferred. * Strong problem ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will develop, improve, and advance our in-house multiphysics simulation engine-currently supporting high ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will develop, improve, and advance our in-house multiphysics simulation engine-currently supporting high ...

They are seeking a Software Engineer specializing in simulation to enhance their multiphysics simulation engine, which supports various manufacturing processes. The role involves software ...

SOFTWARE ENGINEER, SIMULATION As a software engineer on the NDE & Materials Software team, you will develop, improve, and advance our in-house multiphysics simulation engine-currently supporting high ...

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How much do simulation opengl software engineer jobs pay per year?

As of Jun 4, 2026, the average yearly pay for simulation opengl software engineer in the United States is $137,846.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $162,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Simulation OpenGL Software Engineer, and why are they important?

To thrive as a Simulation OpenGL Software Engineer, you need strong proficiency in C/C++ programming, a solid understanding of computer graphics concepts, and experience with mathematical modeling, often backed by a degree in computer science or a related field. Familiarity with OpenGL, GLSL, graphics debugging tools, and version control systems is typically required, and certifications in graphics programming or game development can be advantageous. Excellent problem-solving skills, attention to detail, and effective communication help you collaborate and troubleshoot complex simulation scenarios. These skills are crucial for developing accurate, efficient, and visually compelling simulation software that meets user and project requirements.

How do Simulation OpenGL Software Engineers typically collaborate with other team members during project development?

Simulation OpenGL Software Engineers often work closely with cross-functional teams, including simulation architects, UI/UX designers, and QA testers. They collaborate to integrate graphical components with simulation logic, troubleshoot rendering issues, and optimize performance. Effective communication is essential, as engineers must frequently explain technical constraints and propose creative solutions to achieve project goals. Regular code reviews and agile sprints are also common, ensuring alignment and timely delivery of simulation features.

What is a Simulation OpenGL Software Engineer?

A Simulation OpenGL Software Engineer is a specialized software developer who designs, implements, and maintains simulation applications that utilize OpenGL for high-performance graphics rendering. Their work often involves creating realistic visual simulations for industries such as gaming, aerospace, automotive, or virtual reality. They need strong skills in C/C++ programming, computer graphics, and a deep understanding of the OpenGL graphics API. The role may also require experience with shader programming, 3D mathematics, and integrating graphics engines with simulation models.

What is the difference between Simulation OpenGL Software Engineer vs Graphics Software Engineer?

AspectSimulation OpenGL Software EngineerGraphics Software Engineer
Required SkillsOpenGL, C++, physics simulation, 3D renderingOpenGL, C++, shader programming, 3D graphics
Work EnvironmentSimulation labs, gaming, aerospace, automotiveGame development, visual effects, VR/AR
Industry UsageSimulation software, training, researchEntertainment, media, interactive media

Simulation OpenGL Software Engineers focus on creating realistic simulations using OpenGL, often involving physics and real-world modeling. Graphics Software Engineers primarily develop visual effects and graphics rendering techniques for entertainment and media. While both roles require strong OpenGL and C++ skills, their applications and industry focus differ significantly.

Infographic showing various Simulation Opengl Software Engineer job openings in the United States as of May 2026, with employment types broken down into 84% Full Time, 8% Temporary, and 8% Nights. Highlights an 93% Physical, 5% Hybrid, and 2% Remote job distribution, with an average salary of $137,846 per year, or $66.3 per hour.
Sr. Software Engineer - 3D Visualization (OpenGL)

Sr. Software Engineer - 3D Visualization (OpenGL)

Medtronic Plc

Newton, MA • On-site

$134K - $177K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post has expired today. Applications are no longer accepted.


Medtronic rating

7.8

Company rating: 7.8 out of 10

Based on 168 frontline employees who took The Breakroom Quiz

163rd of 515 rated manufacturers


Job description

Sr. Software Engineer - 3D Visualization (OpenGL)

At Medtronic, you can begin a life-long career of exploration and innovation, while helping champion healthcare access and equity for all. You'll lead with purpose, breaking down barriers to innovation in a more connected, compassionate world.

As a Sr. Software Engineer - 3D Visualization (OpenGL) you will own significant features of the real-time 3D visualization at the center of every Prism Mapping procedure — the rendering of cardiac anatomy, catheter position, and electrical activity in motion.

A typical week mixes designing and extending rendering features in OpenGL and VTK, integrating them with Qt/QML application surfaces, optimizing GPU and CPU performance under real clinical workloads, and debugging the kinds of issues that only appear at full frame rate on production hardware. You'll partner with UI/UX engineers on the visual experience clinicians work in, with signals and algorithms engineers to render their outputs, and with hardware engineers when performance ties back to the underlying platform. You'll mentor newer engineers on rendering, shaders, and 3D math.

Primary Responsibilities

  • Own significant rendering subsystems: anatomy rendering, signal/activation overlays, catheter visualization, interactive 3D camera and selection.
  • Optimize the OpenGL/VTK rendering pipeline for real-time performance under realistic clinical workloads.
  • Drive root cause on hard rendering problems: shader bugs, GPU memory issues, frame-rate cliffs, cross-driver behavior.
  • Own features, components, or subsystems end-to-end.
  • Determine the technical approach for complex component- and subsystem-level problems with limited supervision.
  • Lead development across design, implementation, integration, and support for assigned areas.
  • Contribute to software architecture, design improvements, engineering practices, and development processes.
  • Provide technical leadership through code reviews, mentoring, and guidance.
  • Collaborate effectively across software, systems, hardware, and quality in a regulated environment.
  • Communicate technical issues, tradeoffs, and recommendations clearly to team members and stakeholders.

Required Qualifications

  • Bachelor's degree and a minimum of 4 years of relevant experience
  • OR Master's degree with a minimum of 2 years of relevant experience
  • OR PhD with 0 years relevant experience

Preferred Qualifications

  • Strong production experience with OpenGL, WebGL, Vulkan, DirectX, or comparable rendering API; experience with VTK or comparable 3D toolkits.
  • Experience integrating real-time 3D rendering with Qt/QML application UIs.
  • Comfort debugging at the GPU level: shaders, driver behavior, memory budgets, frame-rate analysis.
  • Strong Python and/or C++ expertise, with a track record of delivering production software.
  • Experience building large, complex software applications or subsystems.
  • Experience with Linux, networking, and multi-device or distributed systems.
  • Experience with Docker, CI/CD, and automated testing.
  • Strong debugging and problem-solving skills, including the ability to work effectively with ambiguity and incomplete information.
  • Experience contributing to architecture, design standards, or technical direction within a team or subsystem.
  • Experience collaborating across cross-functional teams in a regulated or quality-driven environment.
  • Sets standards and best practices for effective use of AI development tools on the team. AfferaSWFY27 #LI-MDT

For Baccalaureate degrees earned outside of the United States, a degree that satisfies the requirements of 8 C.F.R. § 214.2(h)(4)(iii)(A) is required.

Physical Job Requirements

The above statements are intended to describe the general nature and level of work being performed by employees assigned to this position, but they are not an exhaustive list of all the required responsibilities and skills of this position. 

The physical demands described within the Responsibilities section of this job description are representative of those that must be met by an employee to successfully perform the essential functions of this job. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. For Office Roles: While performing the duties of this job, the employee is regularly required to be independently mobile. The employee is also required to interact with a computer, and communicate with peers and co-workers. Contact your manager or local HR to understand the Work Conditions and Physical requirements that may be specific to each role.

U.S. Work Authorization & Sponsorship

At Medtronic, we are committed to fostering an environment where employees can thrive and make a meaningful impact. In alignment with our enterprise-wide workforce planning approach, U.S. work authorization sponsorship (H-1B, TN, J, etc.) is offered exclusively for Principal-level roles and above, where specialized expertise aligns with long-term business needs. Roles below the Principal level require candidates to possess unrestricted U.S. work authorization at the time of hire and for the duration of employment.

Join us in our mission to alleviate pain, restore health, and extend life—where your unique background and perspective are valued.

Benefits & Compensation

Medtronic offers a competitive Salary and flexible Benefits Package A commitment to our employees lives at the core of our values. We recognize their contributions. They share in the success they help to create.We offer a wide range of benefits, resources, and competitive compensation plans designed to support you at every career and life stage.

Salary ranges for U.S (excl. PR) locations (USD):$124,800.00 - $187,200.00This position is eligible for a short-term incentive called the Medtronic Incentive Plan (MIP).The base salary range is applicable across the United States, excluding Puerto Rico and specific locations in California. The offered rate complies with federal and local regulations and may vary based on factors such as experience, certification/education, market conditions, and location. Compensation and benefits information pertains solely to candidates hired within the United States (local market compensation and benefits will apply for others).

The following benefits and additional compensation are available to those regular employees who work 20+ hours per week: Health, Dental and vision insurance, Health Savings Account, Healthcare Flexible Spending Account, Life insurance, Long-term disability leave, Dependent daycare spending account, Tuition assistance/reimbursement, and Simple Steps (global well-being program).

The following benefits and additional compensation are available to all regular employees: Incentive plans, 401(k) plan plus employer contribution and match, Short-term disability, Paid time off, Paid holidays, Employee Stock Purchase Plan, Employee Assistance Program, Non-qualified Retirement Plan Supplement (subject to IRS earning minimums), and Capital Accumulation Plan (available to Vice Presidents and above, or subject to IRS earning minimums).

Regular employees are those who are not temporary, such as interns. Temporary employees are eligible for paid sick time, as required under applicable state law, and the Employee Stock Purchase Plan. Please note some of the above benefits may not apply to workers in Puerto Rico.

Further details are available at the link below:

Medtronic benefits and compensation plans

About Medtronic

We lead global healthcare technology and boldly attack the most challenging health problems facing humanity by searching out and finding solutions.Our Mission — to alleviate pain, restore health, and extend life — unites a global team of 95,000+ passionate people. We are engineers at heart— putting ambitious ideas to work to generate real solutions for real people. From the R&D lab, to the factory floor, to the conference room, every one of us experiments, creates, builds, improves and solves. We have the talent, diverse perspectives, and guts to engineer the extraordinary.

Learn more about our business, mission, and our commitment to diversity here.

It is the policy of Medtronic to provide equal employment opportunity (EEO) to all persons regardless of age, color, national origin, citizenship status, physical or mental disability, race, religion, creed, gender, sex, sexual orientation, gender identity and/or expression, genetic information, marital status, status with regard to public assistance, veteran status, or any other characteristic protected by federal, state or local law. In addition, Medtronic will provide reasonable accommodations for qualified individuals with disabilities.

If you are applying to perform work for Medtronic, Inc. ("Medtronic") in any position which will involve performing at least two (2) hours of work on average each week within the unincorporated


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