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Opengl Opengl Programmer Jobs (NOW HIRING)

OpenGL Developer

Dearborn, MI

$45.25 - $60.75/hr

OpenGL Developer Location: Dearborn, MI Type: Contract Essential Skills: ADAS C++ OpenGL Developer Desirable Skills: * Feature development in C++ programming with OpenGL (Linux/QNX environment)

OpenGL Developer

Dearborn, MI · On-site

$45.25 - $60.75/hr

OpenGL Developer Location: Dearborn, MI Type: Contract Essential Skills: ADAS C++ OpenGL Developer Desirable Skills: * Feature development in C++ programming with OpenGL (Linux/QNX environment)

C++ OpenGL Developer

Dearborn, MI · On-site

$45.25 - $60.75/hr

Syntricate Technologies is seeking a C++ OpenGL Developer to work on complex software products. The role involves hands-on experience with OpenGL and C++ programming, particularly in Linux/QNX ...

OpenGL / C++ Developer Duration:6 Months Contract to Hire Location: Warren,NJ- 07920 Skills 5+ years C++ programming 2+ years OpenGL Graphics programming without using a commercial engine Gaming ...

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How much do opengl opengl programmer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for opengl opengl programmer in the United States is $52.28, according to ZipRecruiter salary data. Most workers in this role earn between $43.99 and $62.50 per hour, depending on experience, location, and employer.

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OpenGL Developer

Dearborn, MI

Syntricate Technologies
IT Services • 51 - 200 employees

$45.25 - $60.75/hr

Full-time

Posted 12 days ago


Job description

Role: OpenGL Developer
Location: Dearborn, MI
Type: Contract

Essential Skills: ADAS C++ OpenGL Developer

Desirable Skills:

  • Feature development in C++ programming with OpenGL (Linux/QNX environment)
  • Unit / Functional Testing
  • Working knowledge and experience in developing or validation of ADAS features

Role Description:

  • Hands on experience in OpenGL.
  • Strong development experience in C++ programming on Linux/QNX platform
  • Strong understanding of OOPS concepts
  • Strong understanding of the latest C++11/14 standards
  • Thorough knowledge of the standard template library, STL containers (list, vector, map, hash map, set, unordered map/set ...etc.), iterators and algorithms.
  • Hands on experience with Open scene graph (OSG) library.
  • Defining and documenting systems architecture, requirements, use case analysis, and tests for open GL features and technologies.
  • Hands-on experience with 2D & 3D rendering application Design & Development of complex software products.
  • 3D Rendering technologies - Texturing, Shaders, and Core OpenGL exposure.
  • Experience in Graphics APIs like OpenGL/Shader Programming.
  • Experience in developing real-time systems, concurrent processing, and performance analysis.
  • Good understanding of various data structures and algorithms.
  • Good understanding of multithreading and thread synchronization techniques (mutex, semaphore, condition variables, events ..etc.)

Good to have:

  • Familiarity around using face points to create filters, stickers etc.
  • Familiarity around 2D/3D filters
  • Familiarity with 3D animations
  • Familiarity with visual simulations and computer games