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Opengl Es Engineer Jobs (NOW HIRING)

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...

Sr/Staff Graphics Engineer

San Jose, CA · On-site

$150K - $275K/yr

Its robots are engineered to perform a variety of tasks in the home and commercial markets. Figure ... Implement and optimize Vulkan and OpenGL ES rendering pipelines to achieve smooth, high-framerate ...

Experience with OpenGL ES a plus. Experience with Ruby a plus. Qualifications iOS, REST web services, JSON Additional Information Multiple Openings

Senior Software Engineer, ICX Graphics

Mountain View, CA · Hybrid

$165K - $204K/yr

Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...

Principal Embedded Software Engineer Salary Range: $160,000 - $200,000 + Bonus Eligible Security ... Experience with CoreSuite, OpenGL/OpenGL ES, Vulkan/Vulkan SC, or comparable embedded graphics ...

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Opengl Es Engineer information

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$39K

$101.8K

$137.5K

How much do opengl es engineer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for opengl es engineer in the United States is $101,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,000.00 and $116,500.00 per year, depending on experience, location, and employer.

What is an OpenGL ES engineer?

An OpenGL ES Engineer is a software developer who specializes in using OpenGL for Embedded Systems (OpenGL ES), a cross-platform graphics API designed for rendering 2D and 3D graphics on embedded devices like smartphones, tablets, and game consoles. Their primary responsibilities include designing, implementing, and optimizing graphics applications or engines to ensure smooth visual performance on resource-constrained devices. They often work closely with hardware engineers and other software developers to integrate graphics solutions into various products. Proficiency in C/C++, computer graphics, and knowledge of GPU architectures are typically required for this role.

What are the key skills and qualifications needed to thrive as an OpenGL ES engineer?

To thrive as an OpenGL ES Engineer, you need strong proficiency in computer graphics, C/C++ programming, and a solid understanding of OpenGL ES APIs, often backed by a degree in computer science or related fields. Familiarity with graphics debugging tools, shader development environments, and version control systems is typically required. Excellent problem-solving skills, attention to detail, and effective collaboration set top candidates apart. These abilities are crucial to developing efficient, visually compelling graphics applications and ensuring seamless integration within multidisciplinary teams.

What are some common challenges faced by OpenGL ES engineers when optimizing graphics performance on mobile devices?

OpenGL ES Engineers often encounter challenges related to limited hardware resources on mobile devices, such as memory constraints and lower processing power compared to desktop systems. Efficiently managing draw calls, minimizing texture sizes, and reducing shader complexity are essential to maintain high frame rates and battery efficiency. Collaboration with designers and other developers is key to balancing visual fidelity with performance, and engineers must frequently profile and fine-tune rendering pipelines to address device-specific bottlenecks.

What is the difference between Opengl Es Engineer vs Android Developer?

AspectOpengl Es EngineerAndroid Developer
Required SkillsProficiency in OpenGL ES, graphics programming, shader developmentJava/Kotlin, Android SDK, UI/UX design
CertificationsOptional, related to graphics or mobile developmentAndroid Developer certifications (e.g., Google Associate Android Developer)
Work EnvironmentMobile or embedded graphics development, often in gaming or visualizationMobile app development, user interface design
Industry UsageGaming, AR/VR, visualization toolsMobile applications, consumer apps

While both roles work within the mobile development ecosystem, an Opengl Es Engineer specializes in graphics rendering and shader programming using OpenGL ES, often focusing on performance optimization for graphics-intensive applications. An Android Developer, on the other hand, develops complete Android applications, including UI and backend logic. The roles overlap in mobile development but differ in technical focus and skill set.

What are popular job titles related to Opengl Es Engineer jobs?

For Opengl Es Engineer jobs, the most frequently searched job titles are:

Infographic showing various Opengl Es Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $101,752 per year, or $48.9 per hour.

Engineering

Austin, TX • On-site

Samsung Austin Semiconductor, LLC
Appliances and Electrical and Electronics Wholesalers • 10K+ employees

Other

Re-posted 17 days ago


Samsung Electronics rating

6.7

Company rating: 6.7 out of 10

Based on 50 frontline employees who took The Breakroom Quiz


Job description

ENGINEERING/IT

Multiple Open Positions: Samsung Austin Semiconductor, LLC has the following positions in Austin, Texas: Engineer (Job# R102576): Responsible for performing semiconductor engineering research, design, development, and testing for firm products and devices in conjunction with product development for use in the electronic communications industry.

Staff Engineer (Job# R102577): To perform semiconductor engineering research, design, development, and/or testing for firm products and/or devices for use in the electronic communication industry. Design and implement features for a compiler back end targeting the Samsung GPU architecture from OpenGL-ES and OpenCL applications.

Staff Engineer (Job# R102586): To perform semiconductor engineering research, design, development, and/or testing for firm products and/or devices for use in the electronic communication industry. Work with cross-functional teams to create and execute verification plans developed by reading high level design specification and RTL. Up to 10% domestic travel to other Samsung sites is required.

All positions permit work from home on a hybrid schedule within commutable distance of work locations. All positions require related degree and/or experience and/or skills. For full information & to apply online, visit our careers page at https://semiconductor.samsung.com/us/about-us/careers/jobs/


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