By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship ... Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and ...
By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship ... Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and ...
... OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new ... D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full ...
... OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new ... D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full ...
Embedded System Analyst
Dallas, TX · On-site
Embedded Systems Analyst or Engineer Location: Dallas, TX Onsite Key Responsibilities ... Awareness of graphics/composition (OpenGL ES/Vulkan). * Experience with factory/production test ...
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Embedded System Analyst
Dallas, TX · On-site
Embedded Systems Analyst or Engineer Location: Dallas, TX Onsite Key Responsibilities ... Awareness of graphics/composition (OpenGL ES/Vulkan). * Experience with factory/production test ...
Senior Software Engineer, ICX Graphics
Mountain View, CA · On-site
$213K - $263K/yr
Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...
Senior Software Engineer, ICX Graphics
Mountain View, CA · On-site
$213K - $263K/yr
Graphics or game engine developer with strong experience in 3D graphics development using C++ and APIs like OpenGL ES or Vulkan. * Experience with mobile/embedded platforms, custom rendering engines ...
Staff Machine Learning Engineer
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES). Additional ...
Staff Machine Learning Engineer
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES). Additional ...
Camera Imaging Software Engineer, Camera & Photos
Cupertino, CA · On-site
$184K - $324K/yr
... OpenGL(ES), OpenCL, or CUDA Thrive in a collaborative team, building software together Excellent verbal and written communication Focus on details that are meaningful to our customers Minimum ...
Camera Imaging Software Engineer, Camera & Photos
Cupertino, CA · On-site
$184K - $324K/yr
... OpenGL(ES), OpenCL, or CUDA Thrive in a collaborative team, building software together Excellent verbal and written communication Focus on details that are meaningful to our customers Minimum ...
Sr. Mobile Engine Platform Engineer
Austin, TX · On-site
$132K - $165K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...
Sr. Mobile Engine Platform Engineer
Austin, TX · On-site
$132K - $165K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...
... Engineer, Gaming * link Copy link * Bachelor's degree in Computer Science, a similar technical ... Knowledge of rendering and GPU pipelines such as OpenGL ES, Vulkan, Metal, or DirectX. * Ability to ...
... Engineer, Gaming * link Copy link * Bachelor's degree in Computer Science, a similar technical ... Knowledge of rendering and GPU pipelines such as OpenGL ES, Vulkan, Metal, or DirectX. * Ability to ...
Staff Embedded Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$139K - $183K/yr
Hands‑on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands‑on experience writing Vulkan shaders and working with modern ...
Staff Embedded Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$139K - $183K/yr
Hands‑on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands‑on experience writing Vulkan shaders and working with modern ...
Senior Firmware Engineer - Android/Linux BSP
Plano, TX · On-site
$107K - $173K/yr
The Senior Firmware Engineer for our Android/Linux BSP team will help in creating new control ... HW accelerated graphics processing (OpenGL ES) is beneficial. * Google's AOSP architecture ...
Senior Firmware Engineer - Android/Linux BSP
Plano, TX · On-site
$107K - $173K/yr
The Senior Firmware Engineer for our Android/Linux BSP team will help in creating new control ... HW accelerated graphics processing (OpenGL ES) is beneficial. * Google's AOSP architecture ...
The candidate must have programming experience with GPU, ARM architecture, OpenGL ES, OpenVX, C/C++ on QNX or Linux operating systems, develop the software for Image Signal Processing (ISP),using a ...
The candidate must have programming experience with GPU, ARM architecture, OpenGL ES, OpenVX, C/C++ on QNX or Linux operating systems, develop the software for Image Signal Processing (ISP),using a ...
Senior Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$130K - $171K/yr
Hands-on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands-on experience with Docker and container technologies, including familiarity ...
Senior Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$130K - $171K/yr
Hands-on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands-on experience with Docker and container technologies, including familiarity ...
... engineering, solutions consultant, etc.) or equivalent technical experience. * 2 years of ... Knowledge of rendering and GPU pipelines such as OpenGL ES, Vulkan, Metal, or DirectX. * Ability to ...
... engineering, solutions consultant, etc.) or equivalent technical experience. * 2 years of ... Knowledge of rendering and GPU pipelines such as OpenGL ES, Vulkan, Metal, or DirectX. * Ability to ...
Staff Machine Learning Engineer
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES). Additional ...
Staff Machine Learning Engineer
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES). Additional ...
Staff Embedded Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$139K - $183K/yr
Hands-on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands-on experience writing Vulkan shaders and working with modern programmable ...
Staff Embedded Software Engineer - Edge AI/GenAI & Multimedia
San Diego, CA · On-site
$139K - $183K/yr
Hands-on experience writing OpenGL ES (GLES) and GLSL shaders and working with programmable graphics/GPU pipelines. * Hands-on experience writing Vulkan shaders and working with modern programmable ...
$98K - $123K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...
$98K - $123K/yr
... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...
Principal Software Engineer - Image Signal Processing
Southfield, MI · On-site
$123K - $166K/yr
The candidate must have programming experience with GPU, ARM architecture, OpenGL ES, OpenVX, C/C++ on QNX or Linux operating systems, develop the software for Image Signal Processing (ISP), using a ...
Principal Software Engineer - Image Signal Processing
Southfield, MI · On-site
$123K - $166K/yr
The candidate must have programming experience with GPU, ARM architecture, OpenGL ES, OpenVX, C/C++ on QNX or Linux operating systems, develop the software for Image Signal Processing (ISP), using a ...
Staff Machine Learning Engineer Mountain View, CA, USA View role
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES).**Additional ...
Staff Machine Learning Engineer Mountain View, CA, USA View role
Mountain View, CA · On-site
$218K - $327K/yr
As our Staff Machine Learning Engineer, you will be a core technical leader bringing ... Background in real-time graphics or game engine pipelines (Metal, Vulkan, OpenGL ES).**Additional ...
$90K - $119K/yr
Work closely with Hardware engineers, UI/UX designers, and System teams to define requirements ... Familiarity with graphics libraries and hardware compositors (OpenGL ES, Vulkan, HWC). * Experience ...
$90K - $119K/yr
Work closely with Hardware engineers, UI/UX designers, and System teams to define requirements ... Familiarity with graphics libraries and hardware compositors (OpenGL ES, Vulkan, HWC). * Experience ...
Senior Software Engineer - Mobile Platform
San Mateo, CA · On-site
$170K - $240K/yr
We're looking for a Senior Android Engineer who is excited to help architect, develop, and polish ... Previous experience with one or more graphics APIs such as Vulkan, OpenGL ES, or Metal * Strong ...
New
Senior Software Engineer - Mobile Platform
San Mateo, CA · On-site
$170K - $240K/yr
We're looking for a Senior Android Engineer who is excited to help architect, develop, and polish ... Previous experience with one or more graphics APIs such as Vulkan, OpenGL ES, or Metal * Strong ...
New
Opengl Es Engineer information
See salary details
$39K - $48K
3% of jobs
$48K - $56.9K
3% of jobs
$56.9K - $65.9K
4% of jobs
$65.9K - $74.8K
7% of jobs
$74.8K - $83.8K
6% of jobs
$84.5K is the 25th percentile. Wages below this are outliers.
$83.8K - $92.7K
6% of jobs
The median wage is $100.8K / yr.
$92.7K - $101.7K
21% of jobs
$101.7K - $110.6K
4% of jobs
$116.4K is the 75th percentile. Wages above this are outliers.
$110.6K - $119.6K
29% of jobs
$119.6K - $128.5K
2% of jobs
$128.5K - $137.5K
13% of jobs
$39K
$101.8K
$137.5K
How much do opengl es engineer jobs pay per year?
What is an OpenGL ES engineer?
What are the key skills and qualifications needed to thrive as an OpenGL ES engineer?
What are some common challenges faced by OpenGL ES engineers when optimizing graphics performance on mobile devices?
What is the difference between Opengl Es Engineer vs Android Developer?
| Aspect | Opengl Es Engineer | Android Developer |
|---|---|---|
| Required Skills | Proficiency in OpenGL ES, graphics programming, shader development | Java/Kotlin, Android SDK, UI/UX design |
| Certifications | Optional, related to graphics or mobile development | Android Developer certifications (e.g., Google Associate Android Developer) |
| Work Environment | Mobile or embedded graphics development, often in gaming or visualization | Mobile app development, user interface design |
| Industry Usage | Gaming, AR/VR, visualization tools | Mobile applications, consumer apps |
While both roles work within the mobile development ecosystem, an Opengl Es Engineer specializes in graphics rendering and shader programming using OpenGL ES, often focusing on performance optimization for graphics-intensive applications. An Android Developer, on the other hand, develops complete Android applications, including UI and backend logic. The roles overlap in mobile development but differ in technical focus and skill set.
What are popular job titles related to Opengl Es Engineer jobs?
For Opengl Es Engineer jobs, the most frequently searched job titles are:

NVIDIA 2027 Internships: Systems Software Engineering
Santa Clara, CA • On-site
Full-time
Posted 25 days ago
Nvidia rating
9.6
Based on 18 frontline employees who took The Breakroom Quiz
Job description
NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society - from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We're seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.
Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We're looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.
Potential Internships in this field include:
Systems Software
- Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications
- Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming
Software Security
- Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors
- Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code
- Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)
Graphics Systems Software
- Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams
- Training and debugging various issues within the Tegra graphics software stack
- Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development
- 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)
Compiler
- Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages
- Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions
- Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)
Firmware & Embedded Software
- Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security
- Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process
- Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Embedded Systems (Processors, Firmware, Input/Output Devices and Memory), Real-Time Performance, Low-Level Development, Data Structures & Algorithms, Computer Architecture, Computer Systems Software, Linux Kernel Development, Multi-Threaded or Multi-Process Programming, RTOS Development on Embedded Platforms
What we need to see:
- Must be actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full duration of the internship; anticipated graduation date (month and year) must be clearly indicated on a resume or CV to be considered.
Depending on the internship role, prior experience or knowledge requirements could include the following programming skills and technologies:
- C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Bash/Shell Scripting, Graphics (2D, 3D, Render, Shaders)
- Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Formal Verification Tools (Spark, Frama-C), Linux Kernel Development, Multi-Threaded or Multi-Process Programming, Computer Networking (TPC/IP, OSI Model, Sockets), Open Source Tools (CLANG, LLBM, gcc), Testing Production/Automation Tools (XLA, TVM, Halide), Microprocessor Fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)
Click hereto learn more about NVIDIA, our early talent programs, benefits offered to students and other helpful student resources related to our latest technologies and endeavors.
Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD.
You will also be eligible for Intern benefits.
Applications are accepted on an ongoing basis.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.
About Nvidia
Sourced by ZipRecruiter
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.
Industry
Computer and electronic product manufacturing
Company size
10,000+ Employees
Headquarters location
Santa Clara, CA, US