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Opengl Es Engineer Jobs (NOW HIRING)

Sr. Mobile Engine Platform Engineer

Austin, TX · On-site

$132K - $165K/yr

... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...

$98K - $123K/yr

... C++ engine engineer who can make engine lean, efficient, and reliable on mobile and other ... Work with platform graphics APIs (iOS/Metal, Android/Vulkan/OpenGL ES) and debug device-specific ...

$90K - $119K/yr

Work closely with Hardware engineers, UI/UX designers, and System teams to define requirements ... Familiarity with graphics libraries and hardware compositors (OpenGL ES, Vulkan, HWC). * Experience ...

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Opengl Es Engineer information

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$39K

$101.8K

$137.5K

How much do opengl es engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for opengl es engineer in the United States is $101,752.00, according to ZipRecruiter salary data. Most workers in this role earn between $84,000.00 and $116,500.00 per year, depending on experience, location, and employer.

What is an OpenGL ES engineer?

An OpenGL ES Engineer is a software developer who specializes in using OpenGL for Embedded Systems (OpenGL ES), a cross-platform graphics API designed for rendering 2D and 3D graphics on embedded devices like smartphones, tablets, and game consoles. Their primary responsibilities include designing, implementing, and optimizing graphics applications or engines to ensure smooth visual performance on resource-constrained devices. They often work closely with hardware engineers and other software developers to integrate graphics solutions into various products. Proficiency in C/C++, computer graphics, and knowledge of GPU architectures are typically required for this role.

What are the key skills and qualifications needed to thrive as an OpenGL ES engineer?

To thrive as an OpenGL ES Engineer, you need strong proficiency in computer graphics, C/C++ programming, and a solid understanding of OpenGL ES APIs, often backed by a degree in computer science or related fields. Familiarity with graphics debugging tools, shader development environments, and version control systems is typically required. Excellent problem-solving skills, attention to detail, and effective collaboration set top candidates apart. These abilities are crucial to developing efficient, visually compelling graphics applications and ensuring seamless integration within multidisciplinary teams.

What are some common challenges faced by OpenGL ES engineers when optimizing graphics performance on mobile devices?

OpenGL ES Engineers often encounter challenges related to limited hardware resources on mobile devices, such as memory constraints and lower processing power compared to desktop systems. Efficiently managing draw calls, minimizing texture sizes, and reducing shader complexity are essential to maintain high frame rates and battery efficiency. Collaboration with designers and other developers is key to balancing visual fidelity with performance, and engineers must frequently profile and fine-tune rendering pipelines to address device-specific bottlenecks.

What is the difference between Opengl Es Engineer vs Android Developer?

AspectOpengl Es EngineerAndroid Developer
Required SkillsProficiency in OpenGL ES, graphics programming, shader developmentJava/Kotlin, Android SDK, UI/UX design
CertificationsOptional, related to graphics or mobile developmentAndroid Developer certifications (e.g., Google Associate Android Developer)
Work EnvironmentMobile or embedded graphics development, often in gaming or visualizationMobile app development, user interface design
Industry UsageGaming, AR/VR, visualization toolsMobile applications, consumer apps

While both roles work within the mobile development ecosystem, an Opengl Es Engineer specializes in graphics rendering and shader programming using OpenGL ES, often focusing on performance optimization for graphics-intensive applications. An Android Developer, on the other hand, develops complete Android applications, including UI and backend logic. The roles overlap in mobile development but differ in technical focus and skill set.

What are popular job titles related to Opengl Es Engineer jobs?

For Opengl Es Engineer jobs, the most frequently searched job titles are:

Infographic showing various Opengl Es Engineer job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 87% Full Time, 9% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $101,752 per year, or $48.9 per hour.

NVIDIA 2027 Internships: Systems Software Engineering

Santa Clara, CA • On-site

Nvidia Corporation
Computer and Electronic Product Manufacturing • 10K+ employees

Full-time

Posted 25 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz


Job description

By submitting your resume, you acknowledge that your 2027 Systems Software Engineering internship application will be processed in accordance with NVIDIA's Applicant Privacy Policy and you agree to our Terms of Service. We'll review resumes on an ongoing basis, and a recruiter may reach out if your experience fits one of our many internship opportunities.
NVIDIA pioneered accelerated computing to tackle challenges no one else can solve. Our work in AI and digital twins is transforming the world's largest industries and profoundly impacting society - from gaming to robotics, self-driving cars to life-saving healthcare, climate change to virtual worlds where we can all connect and create. Our internships offer an excellent opportunity to expand your career and get hands on experience with one of our industry leading Systems Software teams. We're seeking strategic, ambitious, hard-working, and creative individuals who are passionate about helping us tackle challenges no one else can solve.
Throughout the 12-week full-time internship, students will work on projects that have a measurable impact on our business. We're looking for students pursuing a B.S., M.S., or Ph.D. degree within a relevant or related field.
Potential Internships in this field include:
Systems Software
  • Defining, designing, and developing integrated (e.g., Jetson Orin) and discrete (e.g., Hopper H100) GPU system software components (e.g., runtime, math libraries) with focus on power and performance, as well as creating architecture and design specifications
  • Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Multithreaded Debugging, Linux Kernel Development, RTOS Development on Embedded Platforms, Data Structures & Algorithms (time/space complexity), Computer Networking (TPC/IP, OSI Model, Sockets), Low-Level Programming

Software Security
  • Hardening and developing secure solutions across the software stack, spanning multi-node supercomputers down to microcontrollers and security co-processors
  • Building tools and infrastructure to scale security efforts across large organizations and codebases with millions of lines of code
  • Course or internship experience related to the following areas could be required: Operating Systems, Data Structures & Algorithms, Computer Networking (TPC/IP, OSI Model, Sockets), Network Security, Cryptography, Computer Systems Architecture, Microcontroller and Microprocessor fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Graphics Systems Software
  • Designing and implementing of OpenGL, OpenGL ES, and Vulkan graphics drivers, platform support, and conformance tests to support new hardware features in collaboration with other software, hardware, architecture, and support teams
  • Training and debugging various issues within the Tegra graphics software stack
  • Computer Architecture, Operating Systems, Real-Time Systems Development, Device Driver Programming, Game Console Middleware, or other Low-Level Library Development
  • 3D/2D Graphics Theory, Implementation & Optimizations, Simulation or Emulation (writing & debugging tests)

Compiler
  • Working at the center of deep-learning compiler technology, spanning architecture design and support through functional languages
  • Investigating problems or optimization opportunities within the Compiler backend by working with global compiler, hardware, and application teams to oversee improvements and problem resolutions
  • Operating Systems Compiler, Compiler Construction, Advanced Algorithms and Data Structures, Computer Architecture, Compiler Development, Open Source Programming, High-Performance Computing (HPC), Automation Tools (XLA, TVM, Halide), Open Source Tools (CLANG, LLBM, gcc)

Firmware & Embedded Software
  • Supporting development of firmware run on embedded microcontrollers within GPUs, while optimizing software to improve system robustness, performance, and security
  • Participating in testing new and existing firmware, and developing tools and infrastructure to improve our front-end design and verification process
  • Course or internship experience related to the following areas could be required: Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Embedded Systems (Processors, Firmware, Input/Output Devices and Memory), Real-Time Performance, Low-Level Development, Data Structures & Algorithms, Computer Architecture, Computer Systems Software, Linux Kernel Development, Multi-Threaded or Multi-Process Programming, RTOS Development on Embedded Platforms

What we need to see:
  • Must be actively enrolled in a university pursuing a B.S., M.S., or Ph.D. degree in Electrical Engineering, Computer Engineering, or a related field, for the full duration of the internship; anticipated graduation date (month and year) must be clearly indicated on a resume or CV to be considered.

Depending on the internship role, prior experience or knowledge requirements could include the following programming skills and technologies:
  • C, C++, C++17, CUDA, x86, Perl, ARM CPU, GPU, Embedded C, Linux, Linux Kernel Development, Bash/Shell Scripting, Graphics (2D, 3D, Render, Shaders)
  • Operating Systems (Threads, Process Control, Memory/Resource Management, Virtual Memory), Formal Verification Tools (Spark, Frama-C), Linux Kernel Development, Multi-Threaded or Multi-Process Programming, Computer Networking (TPC/IP, OSI Model, Sockets), Open Source Tools (CLANG, LLBM, gcc), Testing Production/Automation Tools (XLA, TVM, Halide), Microprocessor Fundamentals (Caches, Buses, Memory Controllers, DMA, etc.)

Click hereto learn more about NVIDIA, our early talent programs, benefits offered to students and other helpful student resources related to our latest technologies and endeavors.
Our internship hourly rates are a standard pay based on the position, your location, year in school, degree, and experience. The hourly rate for our interns is 20 USD - 71 USD.
You will also be eligible for Intern benefits.
Applications are accepted on an ongoing basis.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US