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Simulation Opengl Software Engineer Jobs (NOW HIRING)

The Software Engineer - Simulation will be responsible for developing and maintaining simulation ... OpenGL rendering pipelines โ€ข Strong testing practices for simulation stacks used in robot ...

Software Engineer, Linux Graphics

Santa Clara, CA ยท On-site

$164K - $203K/yr

... OpenGL software for our GPUs, as well as enhancements and maintenance of existing features ... A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering ...

Software Engineer, Linux Graphics

Santa Clara, CA ยท On-site

$164K - $203K/yr

... OpenGL software for our GPUs, as well as enhancements and maintenance of existing features ... A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering ...

Software Engineer, Linux Graphics

OR ยท On-site +1

$139K - $172K/yr

... OpenGL software for our GPUs, as well as enhancements and maintenance of existing features ... A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering ...

Software Engineer, Linux Graphics

Santa Clara, CA ยท On-site

$163K - $201K/yr

... OpenGL software for our GPUs, as well as enhancements and maintenance of existing features ... A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering ...

$103K - $127K/yr

... OpenGL software for our GPUs, as well as enhancements and maintenance of existing features ... A Bachelor's or higher degree in electrical engineering, computer science, or computer engineering ...

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Simulation Opengl Software Engineer information

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$74K

$137.8K

$197K

How much do simulation opengl software engineer jobs pay per year?

As of Sep 13, 2026, the average yearly pay for simulation opengl software engineer in the United States is $137,846.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,000.00 and $162,000.00 per year, depending on experience, location, and employer.

What is a simulation OpenGL software engineer?

A Simulation OpenGL Software Engineer is a specialized software developer who designs, implements, and maintains simulation applications that utilize OpenGL for high-performance graphics rendering. Their work often involves creating realistic visual simulations for industries such as gaming, aerospace, automotive, or virtual reality. They need strong skills in C/C++ programming, computer graphics, and a deep understanding of the OpenGL graphics API. The role may also require experience with shader programming, 3D mathematics, and integrating graphics engines with simulation models.

What are the key skills and qualifications needed to thrive as a simulation OpenGL software engineer?

To thrive as a Simulation OpenGL Software Engineer, you need strong proficiency in C/C++ programming, a solid understanding of computer graphics concepts, and experience with mathematical modeling, often backed by a degree in computer science or a related field. Familiarity with OpenGL, GLSL, graphics debugging tools, and version control systems is typically required, and certifications in graphics programming or game development can be advantageous. Excellent problem-solving skills, attention to detail, and effective communication help you collaborate and troubleshoot complex simulation scenarios. These skills are crucial for developing accurate, efficient, and visually compelling simulation software that meets user and project requirements.

How do simulation OpenGL software engineers typically collaborate with other team members during project development?

Simulation OpenGL Software Engineers often work closely with cross-functional teams, including simulation architects, UI/UX designers, and QA testers. They collaborate to integrate graphical components with simulation logic, troubleshoot rendering issues, and optimize performance. Effective communication is essential, as engineers must frequently explain technical constraints and propose creative solutions to achieve project goals. Regular code reviews and agile sprints are also common, ensuring alignment and timely delivery of simulation features.

What is the difference between Simulation OpenGL Software Engineer vs Graphics Software Engineer?

AspectSimulation OpenGL Software EngineerGraphics Software Engineer
Required SkillsOpenGL, C++, physics simulation, 3D renderingOpenGL, C++, shader programming, 3D graphics
Work EnvironmentSimulation labs, gaming, aerospace, automotiveGame development, visual effects, VR/AR
Industry UsageSimulation software, training, researchEntertainment, media, interactive media

Simulation OpenGL Software Engineers focus on creating realistic simulations using OpenGL, often involving physics and real-world modeling. Graphics Software Engineers primarily develop visual effects and graphics rendering techniques for entertainment and media. While both roles require strong OpenGL and C++ skills, their applications and industry focus differ significantly.

What are popular job titles related to Simulation Opengl Software Engineer jobs?

For Simulation Opengl Software Engineer jobs, the most frequently searched job titles are:

Infographic showing various Simulation Opengl Software Engineer job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $137,846 per year, or $66.3 per hour.

Simulation Software Engineer

Hampton, VA โ€ข On-site

Metis Technology Solutions Inc
Aerospace Product and Parts Manufacturingย โ€ขย 51 - 200 employees

Full-time

Re-posted 9 days ago


Job description

Metis Technology Solutions is looking for a Software Developer to join our team.

Metis Technology Solutions, Inc. is the prime contractor for NASA Langley’s Simulation and Aircraft Service Task Order under the ARTS contract in Hampton, Virginia. We are looking for a software engineer experienced in Object Oriented Design (OOD) and development to support high fidelity, man-in-the-loop, real-time synchronous aircraft and spacecraft simulations projects. 

The Simulation and Aircraft Services (SAS) task order provides full life cycle flight simulation software and hardware services and flight simulation infrastructure engineering services for LaRC ground-based and flight research systems and facilities. Hardware services include engineering, operations, and maintenance of the simulation hardware and software infrastructure. Infrastructure engineering services include modification of existing infrastructure, design and implementation of new infrastructure, and support for simulation operations and maintenance activities. 

The Flight Simulation Facilities (FSF) are comprised of computing systems including the Real-Time Computer Systems, a six-degree-of-freedom motion base, four full-sized simulator cockpits, and a multi-purpose re-configurable test and evaluation simulator. The FSF also includes Systems Integration and Laboratories. 

 

Basic Required Qualifications:

  • A Bachelor of Science degree in computer science , mathematics, , aerospace or mechanical engineering from an accredited college or university is required. 
  • Software engineer with 1-5 years of experience in Object Oriented Design (OOD) and development to support high fidelity, man-in-the-loop, real-time synchronous aircraft and spacecraft simulations is sought.
  • Experience in OOD in C++ running under Linux, and a strong background in math or physics desired.
  • Experience with Rational Rose, Jira, Agile software development, C++ development under Windows, visual database development and modification, OpenGL, OpenFlight, or GTK 3.0 would be highly beneficial. 
  • Excellent written and verbal communication skills required.
  • No security clearance is required.

Must be a U.S. Citizen or permanent resident

EEOE, including disability and veterans