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Senior Game Engineer Jobs (NOW HIRING)

What You'll Do Epic Games is seeking an experienced Senior Game Designer to join our Music team ... Partner closely with audio and engineering teams to develop intuitive tools and mechanics that ...

$100K - $125K/yr

Senior Game Producer Level Ex Games (Powered by Relevate Health) is a fast-growing game studio that ... Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ...

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D products produced outside the Game Design team. In this role, you'll ensure that game content is ...

The Senior Game Designer leads the development of new slot game designs, themes, game flow, and overall vision, ensuring high-quality execution by artists, animators, and developers.

We're looking for a Senior Game Designer to play a leadership role on the project. We are a remote ... You can partner with engineers to build custom tools that accelerate your workflow. * 5+ years game ...

Join the Game Services Framework team to help us build the developer-facing technologies that drive ... Description As a Senior Gaming Platform Engineer on the Apple Games Frameworks team, you will own ...

Sr Game Developer - D&D

Renton, WA ยท On-site

$112K - $168K/yr

We are seeking a Senior Game Developer to provide in-depth review and quality control of D&D products produced outside the Game Design team. In this role, you'll ensure that game content is ...

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Senior Game Engineer information

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$59.5K

$126.6K

$183.5K

How much do senior game engineer jobs pay per year?

As of Jul 9, 2026, the average yearly pay for senior game engineer in the United States is $126,557.00, according to ZipRecruiter salary data. Most workers in this role earn between $104,500.00 and $143,500.00 per year, depending on experience, location, and employer.

What is the difference between Senior Game Engineer vs Game Developer?

AspectSenior Game EngineerGame Developer
Required CredentialsBachelor's in Computer Science or related, experience in game developmentBachelor's in Computer Science, Game Design, or related, often similar experience
Work EnvironmentDesigning, coding, and optimizing game systems, often in teamsCreating game features, coding, and implementing gameplay mechanics
Industry UsageUsed in game studios for technical leadership and complex system developmentUsed broadly for creating and implementing game content and features

While both roles require programming skills and industry experience, a Senior Game Engineer typically focuses on system architecture, optimization, and technical problem-solving, whereas a Game Developer may handle broader aspects of game creation, including gameplay mechanics and content development.

How does a Senior Game Engineer typically collaborate with other departments during the game development process?

As a Senior Game Engineer, you will frequently collaborate with designers, artists, producers, and quality assurance teams to bring game concepts to life. This involves translating design requirements into technical implementations, providing feedback on feasibility, and ensuring that art assets integrate smoothly with the game engine. Regular cross-team meetings and code reviews are common, as open communication is key to resolving challenges efficiently and maintaining project alignment. Your experience will also position you as a mentor, supporting junior engineers and helping to establish best practices across teams.

What are the key skills and qualifications needed to thrive as a Senior Game Engineer, and why are they important?

To thrive as a Senior Game Engineer, you need advanced programming skills (C++, C#, or similar), deep understanding of game architecture, and several years of experience in game development. Expertise with engines like Unity or Unreal, version control systems, and potentially certifications in computer science or software engineering are typically required. Strong problem-solving, teamwork, and communication skills help you lead projects and mentor junior developers effectively. These abilities ensure the development of high-quality, innovative games and smooth collaboration across multidisciplinary teams.

What does a Senior Game Engineer do?

A Senior Game Engineer is responsible for designing, developing, and maintaining the core systems and architecture of video games. They work closely with other engineers, designers, and artists to ensure the game runs smoothly and meets quality standards. Their duties include writing efficient code, optimizing performance, troubleshooting complex technical issues, and mentoring junior developers. Senior Game Engineers often play a key role in choosing technologies and setting technical direction for game projects.
More about Senior Game Engineer jobs
What cities are hiring for Senior Game Engineer jobs? Cities with the most Senior Game Engineer job openings:
What are the most commonly searched types of Game Engineer jobs? The most popular types of Game Engineer jobs are:
What states have the most Senior Game Engineer jobs? States with the most job openings for Senior Game Engineer jobs include:

Senior Unity Game Engineer (Remote)

Seismic Squirrel

Issaquah, WA โ€ข Remote

Other

Re-posted 9 days ago


Job description

Salary: $62 - $75 USD per hour Depends on skills and experience

Senior Unity Game Engineer (Remote)

Seismic Squirrel LLC


Job Title: Senior Unity Game Engineer

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Unity programming and game architecture, Engineering leadership.

Experience: Senior Level, 8+ years of professional Unity videogame engineering experience
developing for PC / console. Must have successfully shipped game titles in the senior
engineering role.

Location: USA or Canada (Remote) Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay: $62 - $75 USD per hour Depends on skills and experience.

Job Type: Contract-to-Hire (see below)



Overview

We are looking for a creative and resourceful Senior Gameplay Engineer with effective leadership skills, a clear understanding of Unity programming, experience developing combat AI systems, a logical and systemic thinker, with an iterative approach to development, a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented engineers, designers, writers, artists, and management, with a drive to create a fun and cohesive gameplay experience, able to empathize with both new players and with experts of the genre.


The ideal candidate communicates effectively in a small cross-functional remote team environment, clearly presenting their ideas to stakeholders for signoff. They bring a passion for working within an iterative development environment, having a collaborative spirit and an enthusiasm for videogames.


This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM 4:30 PM Pacific), attending relevant meetings (e.g. daily scrum, retrospective, sprint planning, and design meetings). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.



Quests

  • Design, implement, and improve
    • Narrative: Integration with authoring, dialog, localization, and voiceover tools and content.
    • Combat: Vehicle physics, damage states, targeting, firing arcs, line of sight, area of effect.
    • Maps and Scenes: Travel, POI availability and interactions, encounters.
    • Backend: Save file system, achievements, DLC support.
    • Tools: Level design, unit and stats configuration, map editor, narrative editor.
  • Lead assigned engineering efforts, mentoring, effectively coordinating and delegating engineering duties.
  • Prototype new gameplay ideas and mechanics.
  • Creatively apply engineering best practices to implement architecture and programming for our games.
  • Own and support our DevOps and CI / CD pipelines utilizing Unity Cloud Build and Bitbucket.
  • Identify and modify existing frameworks according to our project needs, building game frameworks and subsystems from scratch as needed.
  • Engage in all aspects of game programming: Front-end and back-end, systems, UI / UX, APIs, internationalization and localization, validation, optimization, and analytics instrumentation.
  • Expand games from PC to console platforms.
  • Troubleshoot code and fix bugs.
  • Utilize unit testing and mocking, data validation, story walker, and other tools and techniques to ensure high product quality.
  • Mentor junior programmers.
  • Educate and explain programming concerns to the rest of the Development Team.
  • Work with the Design Team to maintain UX quality throughout the development process.
  • Actively collaborate with the rest of the Development Team, openly communicating progress and problems, helping us set realistic project timelines and expectations.
  • Participate in internal game testing and feedback.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.


Character Stats

  • 8+ years of experience as a Unity software engineer through the full lifecycle of game development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Strong Unity programming experience, specifically with turn-based combat games for PC / console.
  • Experienced creating and balancing combat AI.
  • Deep understanding of Unity and the performance impact of game architecture.
  • Adept at object-oriented programming and design principles using C# and the .NET platform.
  • Experienced managing Windows and Linux servers powering pipelines automation.
  • Familiar with software engineering best practices, design patterns, and unit testing.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and a familiarity with many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to give and receive constructive and inspirational feedback gracefully.
  • Able to work effectively with people having a variety of personalities and backgrounds.
  • Wise leadership skills with high emotional intelligence, a respected mentor across disciplines.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Able to work remotely using various collaboration tools.
  • Strong written, visual, and verbal English language communication and presentation skills.
  • Familiar with design diagramming techniques using UML.
  • Experienced working with professional narrative authoring tools (e.g. Articy, Arcweave, Pixel Crushers).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.


Bonus Points

  • Familiar with Pixel Crushers' Dialogue System for Unity.
  • Familiar with Dark Tonic's Master Audio.
  • Experienced using creative tools (e.g. Adobe Photoshop, Blender, 3ds Max, Figma).
  • Experienced with XML processing, DOM, SAX, XSD, XPath, and XSLT.
  • Located in one of our hub metros: Seattle, Los Angeles, Austin, or Edmonton.



The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.



If this sounds like an exciting opportunity for you, and if you're located and authorized to work in the USA or Canada, please submit both your cover letter and rsum to Seismic Squirrel.


For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/