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Game Systems Engineer Jobs (NOW HIRING)

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Game Systems Engineer Department: Engineering Employment Type: Full Time Location: Eugene, OR Compensation: $92,000 - $110,000 / year Description Pipeworks Studios is seeking an experienced Engineer.

Treat systems as if they are already live by writing defensive code, maintaining high attention to ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Game Systems Engineer

Eugene, OR · On-site +1

$92K - $110K/yr

Treat systems as if they are already live by writing defensive code, maintaining high attention to ... Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics ...

Gameplay Systems Engineer; Location: Greenville, NC; Department: AI Studio; Reports To: Director ... Stay current with emerging AI tools, game engines, frameworks, prototyping methods, and new ...

Gameplay Systems Engineer Location : Greenville, NC Department : AI Studio Reports To : Director ... usable game systems. This role requires someone who actively uses AI and emerging tools to ...

... Systems Engineer. This role is responsible for rapidly prototyping and refining gameplay systems ... game engines, frameworks, prototyping methods, and new workflow possibilities. • Identify ...

They are seeking a Gameplay Systems Engineer responsible for prototyping, implementing, and ... game engines, frameworks, prototyping methods, and new workflow possibilities. • Identify ...

As Senior Software Engineer, Game Systems, you'll work with a team of talented engineers to ensure that Zwift customers have a smooth, stable game experience across all of our supported platforms ...

WI · On-site

$60 - $80/hr

Associate Gameplay Systems Engineer - Middleton, WI Associate Gameplay Systems Engineer - Middleton ... Shipped at least one game title * 2+ years of experience working in the game industry or related ...

We're looking for a Senior Unreal Engine Engineer with deep expertise across gameplay systems, animation, object interactions, physics, UI, C++, and Blueprint development to help drive the technical ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Engineer with a passion for ensuring system reliability and performance. If you thrive in a fast ...

Scientific Games: Scientific Games is the global leader in lottery games, sports betting and ... Engineer with a passion for ensuring system reliability and performance. If you thrive in a fast ...

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Game Systems Engineer information

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$53.5K

$127.2K

$167K

How much do game systems engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for game systems engineer in the United States is $127,215.00, according to ZipRecruiter salary data. Most workers in this role earn between $98,000.00 and $157,000.00 per year, depending on experience, location, and employer.

What is a game systems engineer?

A Game Systems Engineer is a specialized software engineer who designs, implements, and maintains the underlying systems that power video games. Their work includes developing gameplay mechanics, artificial intelligence, physics, resource management, and networking components that allow the game to function smoothly. They collaborate closely with designers, artists, and other programmers to ensure the game's systems are efficient, scalable, and fun to play. Game Systems Engineers often use programming languages like C++ or C# and work with game engines such as Unity or Unreal Engine.

How does a game systems engineer typically collaborate with designers and artists during the game development process?

Game Systems Engineers work closely with designers to translate gameplay concepts into robust and scalable systems, ensuring features like progression, inventory, or combat mechanics function as intended. They also collaborate with artists to integrate assets, optimize performance, and maintain visual fidelity without compromising system stability. Regular communication and iterative feedback loops are common, as engineers often participate in cross-disciplinary meetings and troubleshooting sessions to align technical solutions with creative vision.

What are the key skills and qualifications needed to thrive as a game systems engineer, and why are they important?

To thrive as a Game Systems Engineer, you need strong programming skills (especially in C++), a solid understanding of computer science fundamentals, and a degree in computer science or a related field. Familiarity with game engines like Unreal or Unity, version control systems such as Git, and sometimes certifications in game development are commonly required. Problem-solving, teamwork, and effective communication are standout soft skills in this role. These skills enable engineers to develop robust, scalable game systems that create optimal player experiences and support collaborative development.

What cities are hiring for Game Systems Engineer jobs?

Cities with the most Game Systems Engineer job openings:

What states have the most Game Systems Engineer jobs?

States with the most job openings for Game Systems Engineer jobs include:

What are popular job titles related to Game Systems Engineer jobs?

For Game Systems Engineer jobs, the most frequently searched job titles are:

Infographic showing various Game Systems Engineer job openings in the United States as of July 2026, with employment types broken down into 82% Full Time, 9% Part Time, and 9% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $127,215 per year, or $61.2 per hour.

Game Systems Engineer

Eugene, OR • On-site, Remote

$92K - $110K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 9 days ago


Job description

Game Systems Engineer
Department: Engineering
Employment Type: Full Time
Location: Eugene, OR
Compensation: $92,000 - $110,000 / year
Description
Pipeworks Studios is seeking an experienced Engineer. This is a hands-on individual-contributor role for an engineer who can work autonomously, own the technical design, development, and rollout of medium-complexity features and systems, and help the broader team succeed.
The ideal candidate will work independently, communicate clearly about progress and risks, stay open to feedback, and enjoy working directly with content creators. This role may involve coordinating work with one or two other engineers, but it does not require formal people management or ownership of an entire project.
Day To Day
Responsibilities
  • Own the technical design, development, testing, documentation, rollout, and support of medium-complexity features and systems.
  • Break larger bodies of work into smaller tasks, provide first-pass estimates, and coordinate implementation with one or two other engineers when appropriate.
  • Parallelize work across active development, code review, automated testing, feedback, and questions so progress continues while dependencies are resolved.
  • Translate product and creative goals into practical technical solutions, identifying dependencies, risks, edge cases, and tradeoffs early.
  • Treat systems as if they are already live by writing defensive code, maintaining high attention to detail, and communicating risks before they affect the team.
  • Write consistently high-quality, readable, maintainable, and well-tested code that follows team conventions.
  • Investigate difficult bugs and technical issues using debuggers, profilers, logs, source control, documentation, and other appropriate tools.
  • Work autonomously in a large or unfamiliar codebase, keep Jira tickets, statuses, and estimates current throughout sprints, and communicate status so progress and problems are visible.
  • Participate proactively across engineering, design, art, production, QA, and other team channels; ask questions early, reduce ambiguity, and help the group reach positive outcomes.

Skills Knowledge and Expertise
Must Haves
  • Substantial professional experience developing and delivering production software in a collaborative environment.
  • Proficiency in C++ with familiarity in C#
  • Proficiency in at least three game engineering domains, such as gameplay, UI, animation, graphics, performance optimization, networking, online services, web development, tools, or automated testing.
  • Demonstrated ability to own medium-complexity features or systems from technical design through rollout and ongoing support.
  • Strong debugging, resourcefulness, and systems-thinking skills, including the judgment to investigate methodically and ask for help when appropriate.
  • Consistent commitment to code quality, testing, maintainability, defensive programming, and team best practices.
  • Ability to work autonomously in a large or interconnected codebase while remaining patient and open to feedback.
  • Clear, direct, professional, and concise communication, including proactive updates about progress, risks, dependencies, and requests for help.

Nice-To-Have Skills
  • Experience shipping a commercial game or another substantial production release.
  • Experience shipping a AAA project
  • Experience working across multiple platforms, including PC or console.
  • Experience with performance optimization, memory management, multithreading, networking, backend services, tools, automated testing, build systems, or development workflows.
  • Experience mentoring engineers or improving team documentation, processes, and coding practices.
  • Experience working directly with clients or external development partners.

Education & Experience
  • 5+ years of relevant professional engineering experience, or equivalent practical experience.
  • At least one (1) shipped commercial game or another substantial production release is preferred.
  • A degree in computer science, engineering, or a related field is helpful but not required when equivalent professional experience is demonstrated.

What We Can Offer You
A Flexible Working EnvironmentAlmost all of our roles allow for your choice of work location. We're happy to support our team no matter where they prefer to work: remote, in office, or hybrid.
Benefits
  • Medical, Dental, and Vision
  • 401K with employer match
  • Employer Paid Life Insurance Policy
  • Generous Paid Time Off
  • 17-20 Paid Company Holidays
  • Relocation
  • Paid Parental Leave
  • Employee Assistance Program
  • Fitness Club Discounts
  • Sports Team Sponsorship
  • Annual Company Events
  • Project Wrap Parties

A Commitment to Diversity, Equity, and InclusionPipeworks Studios recognizes the importance of creating an environment where all of our employees feel included and empowered to bring ideas to the the table. We value each employee's unique experiences and perspectives and recognize that it is both the smart and right thing to foster diversity, equity and inclusion within our organization.
By diversifying our workforce, increasing equity, and ensuring that our individual differences are valued, we are better able to deliver an experience that reflects, inspires, and connects with our audience... because games are for everyone!
Pipeworks provides equal employment opportunities to all employees and applicants without regard to race, color, creed, sex, sexual orientation, gender identity or expression, age, religion, national origin, citizenship status, disability, or any protected category prohibited by local, state or federal laws.
Go to Pipeworks.com to see some of our continued efforts and our latest Diversity Report.
Studies have shown that women and people of color are less likely to apply for jobs unless they believe they meet every one of the qualifications in a job description. Our top priority is finding the best candidate for the job and if you are interested in the position, we would encourage you to apply, even if you don't believe you meet every one of the qualifications above.