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Self Employed 3D Modeling Texture Artist Jobs (NOW HIRING)

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... textured models, and translating 2D concepts into 3D models. Experience with Photoshop and ... English proficiency; self-motivated with the ability to work iteratively within a small team.

Character Artist

San Jose, CA · On-site +1

$141K - $148K/yr

... textured models, and translating 2D concepts into 3D models. Experience with Photoshop and ... English proficiency; self-motivated with the ability to work iteratively within a small team.

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

3D Artist

Dallas, TX · On-site

$50K - $65K/yr

Texturing / Surfacing * Rigging * Animation * Editing Requirements: * 3-5 years in 3D design and ... The 3D Artist position is a full-time role, with competitive salary, full employee medical benefits ...

$80 - $100/hr

The ideal candidate is able to complete all stages of model creation - from blockout to ... Texturing in Substance Painter; * Basic knowledge of Substance Designer; * Understanding of the ...

Light, texture, position, compose and render photorealistic, premium-quality images that ... Edit CAD: Use modeling software to create or manipulate CAD geometry that is accurate to life and ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... models into 3D software, refine, and prep for lighting & texturing • Willingness to R&D angle ...

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Self Employed 3D Modeling Texture Artist information

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$11K

$153K

How much do self employed 3d modeling texture artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for self employed 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Self Employed 3D Modeling Texture Artist vs 3D Modeler?

AspectSelf Employed 3D Modeling Texture Artist3D Modeler
CredentialsPortfolio, proficiency in texturing softwarePortfolio, proficiency in modeling software
Work EnvironmentFreelance, remote or client sitesStudio, company office, or freelance
Employer/IndustryClients across gaming, film, animationGame studios, VFX companies, animation firms
Search/Comparison IntentFocus on texturing skills and freelance workFocus on modeling skills and project roles

While both roles involve 3D skills, a Self Employed 3D Modeling Texture Artist specializes in creating textures for 3D models independently, often working on diverse projects. A 3D Modeler primarily focuses on building the 3D models themselves, either freelance or within a studio. Understanding these distinctions helps clients find the right professional for their project needs.

What cities are hiring for Self Employed 3D Modeling Texture Artist jobs?

Cities with the most Self Employed 3D Modeling Texture Artist job openings:

What are the most commonly searched types of 3D Modeling Texture Artist jobs?

The most popular types of 3D Modeling Texture Artist jobs are:

What states have the most Self Employed 3D Modeling Texture Artist jobs?

States with the most job openings for Self Employed 3D Modeling Texture Artist jobs include:

Character Artist

3METAD

San Jose, CA • On-site, Remote

$141K - $148K/yr

Part-time

This job post has expired 4 days ago. Applications are no longer accepted.


Job description

3D Character & Creature Artist - Remote - Revenue Share 3MetaD is looking for a Digital Artist / 3D Modeler to work on exciting projects for the next-generation gaming and metaverse. Depending on your background, skills, and experience, we will find the most suitable role within our team. Our Orc tribe is a pool of brilliant Orcs from many disciplines, such as 3D artists, concept artists, game developers, graphic designers, community moderators, front-end developers, and blockchain developers worldwide.

We banded together to bring high-quality 3D content to the Metaverse and NFT space and self-publish our collections, games, and items. WHO ARE WE LOOKING FOR? You have a few years of work experience working with 3D models. You have projects or a portfolio demonstrating skill in modeling props and environments, with competency in lighting, UV mapping, and texturing abilities utilizing shaders. Sounds like you? Then this job is for you!

OUR VALUES

We get better every day. Our technical abilities should never limit our ideas but guide our attention to the challenge. We question the status quo and do not accept yesterday's answers to tomorrow's challenges. We follow our moral compass; our values guide our decisions. We surround ourselves with people who believe in our mission. We fail, learn, and grow, contributing to the collective wisdom of our profession. WORKING HOURS You are expected to work 18 hours a week, with one day per weekend. The times are flexible and built around your availability and our team's hours.

COMPENSATION

Revenue-based / Percentage-based model: You will receive a percentage of the company's profits, aligning your success with the company's performance. Department Allocation: Your share will be based on your contribution within the marketing department. Commission Structure: Rewards based on sales obtained from projects you contribute to and contribution/output on a per collection/project basis.

Equity We offer company equity as part of our long-term compensation package, providing a stake in the company's success. REQUIREMENTS 2+ years of proficiency in Maya/Blender, with experience in character and creature modeling, creating detailed, textured models, and translating 2D concepts into 3D models. Experience with Photoshop and texturing tools like Substance or Quixel. Knowledge of creating 2D textures, UV unwrapping, and developing materials and shaders for in-game use.

Familiarity with Unreal Engine's blueprints and experience developing game assets and characters. Attention to detail, quality, and art; good file management and communication skills. English proficiency; self-motivated with the ability to work iteratively within a small team. Relevant degree or professional experience, with a portfolio demonstrating previous work. Experience with Unreal or Unity game engines is preferred.

RESPONSIBILITIES

Create optimized low-poly and high-poly 3D models for production. Maintain clear communication, update ticketing systems, and coordinate with team members to meet deadlines. Troubleshoot modeling issues, create high-quality models with clean UVs, and understand low/high poly geometry for baking and LOD creation. Research and assist with PBR textures and materials, and document solutions. Take ownership of tasks, determine project timelines, and contribute concept art and cohesive environment assets.

Work on 3D solid modeling, design theory, and game design principles. Communicate effectively, prioritize workloads, and work independently when needed. We review resumes within two weeks and may assign a small challenge if your profile matches our requirements. Final decisions are made within two weeks after interviews.

Additional Details Seniority level: Entry level Employment type: Part-time Job function: Design, Art/Creative, IT Industry: Computer Games Referrals increase your chances of interviewing at 3METAD by 2x. Get notified about new Character Artist jobs in San Jose, CA .