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Self Employed 3D Modeling Texture Artist Jobs (NOW HIRING)

... seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of ... Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross ...

... textures and background environments for product models within our 3D materials. This role will ... Partners with other 3D artists and motion designers to develop and stylize product models and ...

3D Designer

Westminster, CO · On-site

$70K - $83K/yr

Perform careful self-review on models, files, and outputs to confirm accuracy, completeness, and ... At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency ...

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

Full Texturing ability (Diffuse, Normal, Displacement etc). * Able to work effectively and ... A passion for modeling and a dedication to creating AAA quality games. Additional Information ...

The ideal candidate combines strong 3D modeling, texturing, lighting, rendering, and animation skills with the ability to take projects from initial concept through polished final delivery. They will ...

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Self Employed 3D Modeling Texture Artist information

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$11K

$153K

How much do self employed 3d modeling texture artist jobs pay per year?

As of Sep 8, 2026, the average yearly pay for self employed 3d modeling texture artist in the United States is $152,000.00, according to ZipRecruiter salary data. Most workers in this role earn between $152,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is the difference between Self Employed 3D Modeling Texture Artist vs 3D Modeler?

AspectSelf Employed 3D Modeling Texture Artist3D Modeler
CredentialsPortfolio, proficiency in texturing softwarePortfolio, proficiency in modeling software
Work EnvironmentFreelance, remote or client sitesStudio, company office, or freelance
Employer/IndustryClients across gaming, film, animationGame studios, VFX companies, animation firms
Search/Comparison IntentFocus on texturing skills and freelance workFocus on modeling skills and project roles

While both roles involve 3D skills, a Self Employed 3D Modeling Texture Artist specializes in creating textures for 3D models independently, often working on diverse projects. A 3D Modeler primarily focuses on building the 3D models themselves, either freelance or within a studio. Understanding these distinctions helps clients find the right professional for their project needs.

What cities are hiring for Self Employed 3D Modeling Texture Artist jobs?

Cities with the most Self Employed 3D Modeling Texture Artist job openings:

What are the most commonly searched types of 3D Modeling Texture Artist jobs?

The most popular types of 3D Modeling Texture Artist jobs are:

What states have the most Self Employed 3D Modeling Texture Artist jobs?

States with the most job openings for Self Employed 3D Modeling Texture Artist jobs include:

3D Specialist

ESP IT

Minneapolis, MN • On-site

Full-time

Posted 13 days ago


Job description

Job Description Hi, ESP has an immediate need for a 3D Specialist to support their industry-leading 3D product configurator. Contract Length: 12 months + potential to extend TOP SKILLS/REQUIREMENTS: Highly organized Collaborative - works well within a team Strong portfolio of work samples JOB SUMMARY ESP is seeking a 3D Artist who will be responsible for creating detailed but efficient 3D models of products for our industry-leading 3D product configurator. ESSENTIAL DUTIES & RESPONSIBLITIES Create 3D digital assets (3D models and associated textures) for use in a real-time engine Retrieve and convert CAD models to polygon-based models before retopologizing.

Utilize skills such as modeling, UV mapping, baking, and texturing. Communicate with cross-functional stakeholders to understand project requirements and product details before creating and delivering 3D models. Accountable for balancing visual fidelity with overall configurator performance.

Participate in the day-to-day operations of the team utilizing the Agile Methodology including daily standups, updating ongoing tasks within Jira, contributing to short-term forecasting, and regularly communicating progress and roadblocks. SKILLS & KNOWLEDGE Required: Bachelor's degree or above in Game Design, VFX, Digital Media, Computer Animation or similar field Previous experience working in a game engine like Playcanvas, Godot, or Unity. 2+ years' experience modeling in a 3D modeling program like Maya, Modo, or 3DS Max.

Retopology and baking Texture and vector editing with Adobe Creative Suite Strong organizational skills and attention to detail Demonstrated ability to communicate effectively, both verbally and in writing Self-starter that functions well in a collaborative team and fast-paced environment Effective time-management skills working with fluid deadlines Preferred: Familiarity with Playcanvas. Comfortability with Marmoset. Able to create 3D models and textures from photographs, technical drawings, or point cloud data.

Understanding of real-time rendering