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Rust Jobs in Oregon (NOW HIRING)

Senior Compiler Engineer - Rust GPU

OR · On-site +1

$122K - $161K/yr

Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR ...

Sr. Software Engineer II, Backend (Rust)

OR · On-site +1

$140K - $190K/yr

As the senior-most Rust engineer on the Onboarding squad, your work will significantly impact approval rates, time-to-funding, and our ability to extend the platform into new markets. In this role ...

Build core distributed systems in Rust. * Design scalable and fault-tolerant platform services. * Develop messaging, storage, and eventing infrastructure. * Improve system reliability and operational ...

The ideal candidate has over 7 years of backend development experience, expertise in languages like Golang and Rust, and a solid understanding of trading systems, databases, and API development.

Senior Software Engineer - Postgres

OR · On-site +1

$122K - $161K/yr

Contribute to PostgreSQL extensions and data plane agents, written in C, C++ or Rust * Contribute to automation and tooling that simplify cluster provisioning, scaling, and lifecycle management.

Principal Software Engineer (Libraries Platform)

OR · On-site +1

$134K - $180K/yr

NET, Go, and Rust online, identifying what's genuinely novel about each ecosystem's toolchain, packaging, and dependency model, and what can reuse or extend existing platform primitives. * Partner at ...

Senior Software Engineer, Developer Tools for Cloud

OR · On-site +1

$54.50 - $72/hr

Fluency in C++, Rust, or Go (with willingness to write some features in C++). Track record of working with Kubernetes and in distributed environments. Strong understanding of algorithms and computer ...

Operate sandblasting equipment to remove old paint, rust, and other contaminants. * Mix and apply paints, primers, and coatings according to specifications. * Inspect finished work for quality and ...

Senior Platform Engineer

OR · On-site +1

$170K - $195K/yr

Familiarity with Rust and its ecosystem * Experience designing and operating CI/CD systems integrated across multiple accounts and regions * Experience with package management systems and strategy

Ability to write, debug, and maintain code in Rust, C++, or C# * Embrace a "we" culture in addition to being an outstanding collaborator and communicator NICE-TO-HAVE SKILLS * Experience with "games ...

Ability to write, debug, and maintain code in Rust * Embrace a "we" culture in addition to being an outstanding collaborator and communicator NICE-TO-HAVE SKILLS * Experience with "games as a service ...

Firmware Engineer

Wilsonville, OR · On-site

$85 - $110/hr

What You Will Do * Assist with knowledge of low level language like C, C++, Rust, debugging, verification, and validation of firmware, software, and hardware for current and future network switch ...

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Rust information

See Oregon salary details

$26.4K

$73.4K

$104.7K

How much do rust jobs pay per year?

As of Sep 3, 2026, the average yearly pay for rust in Oregon is $73,392.00, according to ZipRecruiter salary data. Most workers in this role earn between $40,700.00 and $99,400.00 per year, depending on experience, location, and employer.

What is a rust?

A Rust job typically involves developing software using the Rust programming language, which is known for its memory safety, performance, and concurrency features. Rust developers work on system programming, web assembly, backend services, and embedded systems. Many Rust jobs are in industries requiring high-performance and secure applications, such as finance, blockchain, and networking. Employers look for proficiency in Rust, knowledge of software development best practices, and experience with related tools and frameworks.

What are the key skills and qualifications needed to thrive in the rust position, and why are they important?

To thrive as a Rust Developer, you need strong programming abilities in Rust, a solid understanding of systems programming concepts, and typically a background in computer science or related fields. Familiarity with industry-standard tools like Cargo, Git, and CI/CD pipelines, as well as knowledge of platforms such as Linux, is often expected. Excellent problem-solving, effective communication, and a collaborative mindset help developers excel when working on complex software projects within teams. These skills are crucial for building robust, high-performance applications while ensuring maintainability and scalability in demanding technology environments.

What are the most common challenges faced by rust developers in their day-to-day work?

Rust Developers often encounter challenges related to borrowing and ownership concepts, which are core features that ensure memory safety but can also make debugging and designing programs more difficult for those new to the language. Additionally, as Rust is still relatively young compared to some other languages, developers may face limited third-party library support or need to contribute to open-source tools themselves. However, working in teams allows for knowledge sharing and collaborative problem-solving, making it easier to overcome these obstacles. Embracing a growth mindset and participating in the active Rust community can help developers quickly adapt and thrive in this evolving field.

What are the most commonly searched types of Rust jobs in Oregon?

The most popular types of Rust jobs in Oregon are:

What cities in Oregon are hiring for Rust jobs?

Cities in Oregon with the most Rust job openings:

Infographic showing various Rust job openings in Oregon as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, 2% Contract, and 1% Nights. Highlights an 82% Physical, 3% Hybrid, and 15% Remote job distribution, with an average salary of $73,392 per year, or $35.3 per hour.

Senior Compiler Engineer - Rust GPU

Nvidia

OR • On-site, Remote

$122K - $161K/yr

Full-time

Posted 5 days ago


Nvidia rating

9.6

Company rating: 9.6 out of 10

Based on 18 frontline employees who took The Breakroom Quiz

6th of 247 rated software companies


Job description

NVIDIA is dedicated to reinvent accelerated computing. Reinvention requires great technology and amazing people. As an NVIDIAN, you'll be immersed in a diverse, supportive environment where everyone is inspired to do their best work.

Come join the team and see how you can make a lasting impact on the world. NVIDIA is hiring a Senior Compiler Engineer to join our team driving the next generation of GPU systems programming. We are redefining how developers write high-performance GPU software by bringing the safety, expressiveness, and modern tooling of Rust to native GPU and CUDA development.

On this team, you will build cutting-edge compiler pipelines, custom intermediate representation (IR) frameworks, and JIT compilation systems that bridge host and device execution-allowing developers to write memory-safe, high-performance GPU kernels in idiomatic Rust. What you'll be doing: Develop Rust-to-GPU Compiler Pipelines: Design, implement, and maintain custom compiler backends (such as rustc codegen backends and proc-macros) and Rust-native intermediate representation (IR) frameworks to compile standard Rust directly to high-performance CUDA PTX and machine code. Build compiler IRs and Optimizers: Work with modern compiler architectures to lower Rust AST and MIR into IRs including MLIR, PTX, and LLVM, including GPU-specific optimizations.

Support complex ahead-of-time, just-in-time, and link time optimization workflows: Build state-of-the-art tooling to support users targeting a broad family of NVIDIA GPUs, host platforms, and feature sets. Define Safe Parallel Abstractions: Architect innovative compiler-enforced safety models that extend Rust's ownership, borrowing, and lifetime disciplines across the GPU launch boundary-preventing data races and enforcing memory safety during asynchronous GPU execution. Expose Next-Gen Hardware Features: Implement type-safe, ergonomic device-side abstractions in Rust for low-level GPU hardware primitives, including shared memory, barriers, scoped atomics, Tensor Memory Accelerator (TMA), and warp/cluster-level operations.

Build the future: Supporting today's accelerated computing applications is not sufficient. We have to build composable building blocks for others around us to build the applications of tomorrow. What we need to see: Bachelor's, Master's, or Ph.D

in Computer Science, Computer Engineering, a related field, or equivalent experience. 5+ years of relevant work or research experience in compiler development, language design, or GPU code generation. Deep expertise in the Rust programming language, including a strong grasp of compiler internals (rustc), Rust MIR, procedural macros, and Rust's borrow-checker/lifetime model.

Hands-on experience with compiler infrastructures, intermediate representations (IRs), and code generation (such as LLVM IR, MLIR, or custom IR systems). Solid understanding of parallel programming models, GPU architectures, and CUDA programming. Strong software design skills, including debugging, profiling, and benchmarking compilers and GPU kernels.

Ability to orchestrate agents for product requirement design, architecture, code development, testing, code review, and issue triage. Ability to work independently, define project goals and scope, and drive complex compiler-engineering efforts from research to production. Ways to stand out from the crowd: A track record of contributing to the Rust compiler (rustc), Cargo tooling, or open-source Rust-to-GPU projects.

Experience building custom compiler front-ends, AST translators, or JIT engines. Familiarity with MLIR or other extensible compiler frameworks. Deep proficiency in low-level GPU programming, including the use of modern hardware features (e.g., Tensor Cores, warp-level shuffles, or asynchronous transfer pipelines)

Experience designing Domain-Specific Languages (DSLs) or tile-based programming abstractions for tensor processing. With competitive salaries and a generous benefits package, we are widely considered to be one of the technology world's most desirable employers. We have some of the most forward-thinking and hardworking people in the world working for us and, due to unprecedented growth, our exclusive engineering teams are rapidly growing.

If you're a creative and autonomous engineer with a real passion for programming languages and systems technology, we want to hear from you. Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 152,000 USD - 241,500 USD.

You will also be eligible for equity and benefits. Applications for this job will be accepted at least until July 25, 2026. This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes. NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.


What Nvidia employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US