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Rpg Programmer Jobs in Oregon (NOW HIRING)

This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ... Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.

The Software Engineer is responsible for the design and development of software applications and ... RPG. * 2-3 years' experience with databases: DB2, SQL Server. * Proficiency working with large data ...

... Engineering, Data, and Game teams * Familiarity with big data tools and cloud computing platforms ... RPG, action, and casual and mash-up games. We believe gaming can be a force for good, and we want ...

Role Name: .Net Programmer Duration: 16 Months + Location: Salem, OR Description Reviews, analyzes, and modifies programming systems including encoding, testing, debugging and documenting programs.

Job Summary Aptive is seeking a Senior programmer that will support the Veterans Health Administration (VHA) Integrated Veteran Care (IVC) Veteran Family Member Programs (VFMP) Modernization ...

Programmer III Location : Salem, OR Duration : 5 + Months Complete Description: Reviews, analyzes, and modifies programming systems including encoding, testing, debugging and documenting programs.

We use Objective C and Swift programming languages to create native applications for iPhone, whereas we use Android Code to develop native applications for Android devices. To create applications ...

OR · On-site

As a Software Engineer at Obsidian, you'll: Work across different parts of the product and codebase: backend services, APIs, data pipelines, integrations, product features, and internal tools. This ...

As a Software Engineer, you will be a core contributor to Verint's QM and PM engineering team. You will design and build full-stack features end-to-end, write high-quality automated tests, support ...

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Rpg Programmer information

See Oregon salary details

$34.9K

$98.7K

$136.9K

How much do rpg programmer jobs pay per year?

As of Jun 21, 2026, the average yearly pay for rpg programmer in Oregon is $98,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,300.00 and $113,100.00 per year, depending on experience, location, and employer.

Is RPG programming still used?

RPG programming remains in use, particularly in legacy systems within industries like banking and finance. Modern RPG developers often work with IBM i systems and may use tools like RPG IV or free-form syntax, but the language's popularity has declined with the rise of newer programming languages and technologies.

What is an RPG programmer?

An RPG programmer is a software developer who specializes in creating and maintaining role-playing game (RPG) software. They typically work with game engines, scripting languages, and tools to develop game mechanics, storylines, and interactive features. Strong programming skills in languages like C++ or Python and knowledge of game development environments are essential for this role.

Can I make 100k as a software developer?

As an RPG programmer, earning $100,000 or more is possible with experience, specialized skills, and working in high-demand industries or locations. Salaries vary based on factors like location, company size, and expertise in programming languages and tools. Entry-level positions typically pay less, but senior roles or those with niche skills can reach or exceed this salary level.

What are the key skills and qualifications needed to thrive as an RPG Programmer, and why are they important?

To thrive as an RPG Programmer, you need strong proficiency in IBM RPG programming languages, knowledge of AS/400 (IBM i) systems, and experience with business application development. Expertise with tools such as IBM iSeries, SQL, and CL programming, along with familiarity with source control systems, is typically required. Strong problem-solving abilities, attention to detail, and effective communication skills help you collaborate with teams and address complex business requirements. These skills are essential for building and maintaining robust, reliable enterprise software solutions that support critical business operations.

What are some common challenges RPG Programmers face when collaborating with designers and artists on game development teams?

RPG Programmers often collaborate closely with designers and artists to implement gameplay features and ensure technical feasibility of creative ideas. One common challenge is translating complex design concepts or visual assets into functional, optimized code while maintaining the intended player experience. Effective communication and flexibility are crucial, as requirements can change during development. Balancing creative vision with technical constraints, such as performance optimization and platform limitations, is also a frequent part of the role.

What Is an RPG Programmer?

An RPG programmer creates or enhances software and programs using RPG (Report Program Generator), a specialized coding language developed by IBM. RPG is currently used for business applications and is compatible with IBM i- or OS/400-based systems. Your responsibilities as an RPG programmer include designing and developing code in RPG, generating reports, and fixing bugs. Qualifications include a bachelor’s degree in computer science and familiarity with multiple coding languages. RPG programmers often work with other programmers in a corporate office or IT department.

What is the difference between Rpg Programmer vs Game Developer?

AspectRpg ProgrammerGame Developer
Required SkillsProficiency in RPG languages (e.g., RPG IV), coding, debuggingProgramming, design, project management
Work EnvironmentGame studios, software companies, often focused on RPG projectsBroader industry settings, including various game genres
CertificationsProgramming certifications, game development coursesComputer science degrees, software development certifications
Industry UsageSpecialized in RPG game developmentDevelops multiple game types, including RPGs

While both roles involve game programming, an Rpg Programmer specializes in creating and maintaining RPG games using specific languages and tools. A Game Developer has a broader scope, working on various game genres and handling multiple aspects of game creation. The Rpg Programmer focuses more on coding within RPG environments, whereas the Game Developer combines programming with design and project management skills.

How much do RPG programmers make?

RPG programmers typically earn between $60,000 and $100,000 annually, depending on experience, location, and the complexity of projects. Skilled programmers with knowledge of game engines and scripting languages may command higher salaries, especially in competitive markets.
What are the most commonly searched types of Rpg Programmer jobs in Oregon? The most popular types of Rpg Programmer jobs in Oregon are:
What are popular job titles related to Rpg Programmer jobs in Oregon? For Rpg Programmer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Rpg Programmer jobs in Oregon look for? The top searched job categories for Rpg Programmer jobs in Oregon are:
What cities in Oregon are hiring for Rpg Programmer jobs? Cities in Oregon with the most Rpg Programmer job openings:
What are popular job titles related to Rpg Programmer jobs in OR? For Rpg Programmer jobs in OR, the most frequently searched job titles are:
Infographic showing various Rpg Programmer job openings in Oregon as of June 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $98,715 per year, or $47.5 per hour.
Technical Systems Designer

Technical Systems Designer

Atari, Inc.

OR • Remote

Other

Posted 18 days ago


Job description

Technical Systems Designer (Games)

Full-Time Remote Position

 

OBJECTIVES OF THIS ROLE

 

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.

 

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we'd love to hear from you!

 

REPORT STRUCTURE

  • This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

 

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.

 

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ 
  • Eager to take ownership over features and systems and see them through to completion.
  • Likes Sci-Fi and Horror media.

 

We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!