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Remote As400 Rpg Programmer Jobs in Oregon (NOW HIRING)

Technical Systems Designer (Games) Full-Time Remote Position OBJECTIVES OF THIS ROLE We are in the ... This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to ...

Remote As400 Rpg Programmer information

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$34.9K

$98.7K

$136.9K

How much do remote as400 rpg programmer jobs pay per year?

As of Jun 19, 2026, the average yearly pay for remote as400 rpg programmer in Oregon is $98,715.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,300.00 and $113,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Remote As400 Rpg Programmer position, and why are they important?

To thrive as a Remote AS400 RPG Programmer, you need strong proficiency in RPG IV and ILE programming languages, experience with IBM AS400 (iSeries) systems, and a solid understanding of database management. Familiarity with tools such as IBM Rational Developer for i, CL programming, SQL, and relevant certifications like IBM Certified System Administrator are highly valuable. Outstanding self-motivation, problem-solving skills, and clear written communication set top professionals apart in a remote setting. These skills ensure efficient, accurate system support and development while facilitating effective teamwork and client collaboration from a distance.

What are some typical daily responsibilities for a Remote AS400 RPG Programmer?

A Remote AS400 RPG Programmer typically spends their workday developing, testing, and maintaining business applications using RPG and related technologies on IBM iSeries systems. They are responsible for troubleshooting issues, optimizing code performance, and coordinating with business analysts or end-users to gather and clarify requirements. Regular participation in virtual meetings, providing technical support, and documentation of program changes are also common tasks. Collaboration with other developers and IT team members ensures smooth integration and implementation of system enhancements.

What is a Remote As400 Rpg Programmer job?

A Remote AS400 RPG Programmer is responsible for developing, maintaining, and troubleshooting applications on IBM's AS400 (iSeries) platform using the RPG programming language. This role is performed remotely, allowing professionals to work from home or any location with internet access. Key responsibilities include coding, testing, debugging, and optimizing AS400 applications to ensure business processes run efficiently. Employers typically seek candidates with experience in RPG IV, CL, SQL, and AS400 system operations. Effective communication and problem-solving skills are also valuable for collaborating with teams and meeting project requirements.

What are the most commonly searched types of As400 Rpg Programmer jobs in Oregon? The most popular types of As400 Rpg Programmer jobs in Oregon are:
What are popular job titles related to Remote As400 Rpg Programmer jobs in Oregon? For Remote As400 Rpg Programmer jobs in Oregon, the most frequently searched job titles are:
What job categories do people searching Remote As400 Rpg Programmer jobs in Oregon look for? The top searched job categories for Remote As400 Rpg Programmer jobs in Oregon are:
What cities in Oregon are hiring for Remote As400 Rpg Programmer jobs? Cities in Oregon with the most Remote As400 Rpg Programmer job openings:
Technical Systems Designer

Technical Systems Designer

Atari, Inc.

OR • Remote

Other

Posted 17 days ago


Job description

Technical Systems Designer (Games)

Full-Time Remote Position

 

OBJECTIVES OF THIS ROLE

 

We are in the process of staffing up our development team with outstanding talent to tackle a brand new sci-fi remake project using Unreal Engine 5. This is an excellent opportunity for someone that is tired of being a cog in a bigger machine, but would rather directly be responsible for establishing core systems and gameplay mechanics of the final game while working with a lean team.

 

With the goal of capturing and preserving the essence of the games that we all grew up with, we welcome applicants with unique skillsets and backgrounds. If you are passionate about making a meaningful contribution to some of the most significant games in the industry, we'd love to hear from you!

 

REPORT STRUCTURE

  • This role reports directly to the Project Lead, Lead Designer and Producer while working closely with other Designers.
  • This role is responsible for liaising with Design, Engineering, Animation, Audio, and QA to integrate features smoothly across disciplines and to fulfill the shared vision of the project.

 

ESSENTIAL DUTIES AND RESPONSIBILITIES:

  • Ownership of player progression, combat abilities, resource scarcity, and core RPG systems.
  • Design and prototype puzzles and minigames.
  • Assist the designs of enemy behaviors and auxiliary game systems.
  • Implement gameplay features directly in-editor using Blueprint scripting.
  • Analyze player-facing mechanics for clarity, balance, and scalability across the entire game.
  • Troubleshoot and iterate on design-owned systems, identifying performance, UX, or logic issues before they become production blockers.
  • Maintain high standards of clean asset organization, naming conventions, versioning, and documentation.
  • Be highly collaborative with other team members and willing to provide timely and constructive criticism to submissions from colleagues.
  • Respond well to feedback and constructive criticism to their submissions and workflows and be willing to quickly iterate on assets and systems.
  • Be self-motivated and highly adaptable to new workflows and processes while willing to learn new skills and insert into gaps within the team structure. We are looking for that "Indie dev" mindset.

 

PREFERRED QUALIFICATIONS

  • Ego-free, highly motivated, action-oriented, curious learn-it-all with a growth mindset
  • Comfort operating in ambiguous and unregimented environments
  • Experience designing complex RPG systems and player perks and abilities.
  • Experience as a Technical Designer, Systems Designer, Gameplay Designer, or similar role.
  • Strong problem-solving skills with the ability to debug, optimize, and refine design logic.
  • Experience working on FPS, immersive sim, roguelike, or systems-heavy action titles.
  • Shipped at least 1 AA+ 
  • Eager to take ownership over features and systems and see them through to completion.
  • Likes Sci-Fi and Horror media.

 

We are on the lookout for rockstars that are highly self-accountable. As this is a smaller team, there won't be a lot of hand-holding as production begins to ramp up. If this kind of challenge excites you, we invite you to apply!